Desmodromic valve system

First I’ve heard about this system was at school. Then I looked it up and it looks just awesome and the engines we’ll build could be a much more “revy”. Is there a possibility to have this system and to add a couple of thousands to the rev meter? :slight_smile: I would really like to se it in the game. :slight_smile:




I think this was covered in another post…can someone link it please

Seriously, are you stalking on me? :smiley:

haha naaaaaah I aint

Nah, he’s not stalking you, but the forum as a whole.

We won’t add any other head types, and really can not and will not change the hard-coded rev limiter.
Reason: Can you name a single stock/production car that has a redline beyond 12k?

Some motorcycles have redline beyond 12k, but no cars

And it would be also good if you implement the motorsports. we could even do F1 cars and engines. :slight_smile:

:slight_smile: would be awesome, yes. Won’t happen for vanilla Automation though, for reasons discussed plenty of times.

The advantage of the desmodronic valves is the no-existence of valve floating.

Disadvantage: a VERY expensive engine. With many more precision ground parts.

Probably also much more engine noise.

could you call it a mod for the game if you wanted to add it in if its possible to mod a game this complex…you know add on packs?

Have you asked yourself the question “has it been used in enough production CARS to warrant the effort?” before writing that?

most cars use hydro or mechanical valves btw

please stop dreaming about stuff that wouldn’t have a real use on the road, as much as i would love to see tons of cool sh**, they still don’t have a massive team

btw Killrob, you should make a pinned thread about stuff that people won’t see, like desmo valves, some odd cycle engine and so on

[quote=“RobtheFiend”]Disadvantage: a VERY expensive engine. With many more precision ground parts.

Probably also much more engine noise.[/quote]

Yes, I forget the disadvantages. Thanks.