Duqe's outlandish checklist thread

In no particular order, after spending 126 hours on just sandbox mode, I’ve come to crave a few things in terms of content, and while I know a lot of it is still pending (and it will be repeated, since my wishlist contains things that are planned, just not introduced yet; as in, the way in which they will be introduced) I will just leave this here and hope it doesn’t cause a fuss.

Also, to clarify; this is a wish list, not a suggestion. Don’t tell me to use the search feature-- I know it’s there, I’ve used it. It didn’t have several of the mentions I made in there. Nevertheless, it’s not a suggestion thread, it’s a “wishful thinking” collection of ideas whether possible at this point in time (or at all, anymore) or not.

[size=150]Engines:[/size]

Knight sleeve valve system (2-stroke) - [size=85]Actually the fuel efficient way of doing things before the 4-stroke engine came into sway. Needlessly complicated, which is why the French loved it. But American adopted the idea from the British nonetheless. The engine suffers greatly diminishing returns when increasing displacement though.[/size]
1-cylinder (2-stroke only) - [size=85]for the sake of early motoring era fun. Who doesn’t want a putt-putt microcar?[/size]
2-cylinder inline (2-/4-stroke) - [size=85]In celebration of the good old FIAT times, some deeper, more rumbling putt-putt action. Although 4-stroke might not be the most common choice for it, FIAT in recent years has proven successful with bringing back the little 2-pot.[/size]
3-cylinder inline (2-/4-stroke) - [size=85]Perfect for modern city cars, 660 Kei-class conformity specifications, and simply wanting a tinny warble from your designed vehicle.[/size]
4-cylinder V-configuration (2-/4-stroke) - [size=85]Whether as the outdated designs as features in Fords of long ago, or the modern versions found in Porsche Le Mans cars, these ultra-compact engines can still carry a punch while taking up minimal space. Perfect for a little roadster too, in my opinion.[/size]
5-cylinder inline (primarily 4-stroke?) - [size=85]Do I need to say more? I think Audi’s already said it all.[/size]
7-cylinder inline (2-/4-stroke) - [size=85]legendarily torque-heavy truck engines did this design praise in the past. Though it might not be much use for any passenger car that isn’t 50% engine compartment.[/size]
8-cylinder inline (2-/4-stroke) - [size=85]See above, it’d be hard to fit into a vehicle, but that doesn’t mean that the tried-and-true “straight eight” lacks in appeal. Powerful, though more industrial in nature, it could definitely moonlight in some post-WW2 vehicles.[/size]
10-cylinder V-configuration (2-/4-stroke) - [size=85]As well another potential truck engine, but Dodge this time has proven that it goes just as well in any car. That still sounds like a truck. But doesn’t go like a truck.[/size]
12-cylinder V-configuration (2-/4-stroke) - [size=85]Good old Ferrari/Lamborghini territory, these can boast operatic, high-pitched roars and high revs per minute, and epic horsepower output.[/size]
12-cylinder W-configuration (4-stroke) - [size=85]Welded together V6 engines. Good stuff.[/size]
16-cylinder V-configuration (2-/4-srtroke) - [size=85]Rolls-Royce and Cadillac are the only well-known car makers that have ever undertaken the beastly V16, that makes it rare. And desirable.[/size]
16-cylinder W-configuration (4-stroke) - [size=85]Two welded together V8 engines. Better stuff.[/size]
Single rotor (2-/4-stroke) - [size=85]Rotary engines, perfect for high RPM, high fuel consumption, high noise. Don’t mention torque.[/size]
Bi-rotor (2-/4-stroke) - [size=85]70’s project of my darling Citroën, found to be unreliable though, and almost all Citroën bi-rotor engines have been destroyed to date.[/size]
Tri-rotor (4-stroke) - [size=85]Three rotors for the price of three. Mazda really does silly things with these, what’s next? A quad-rotor?[/size]
Quad-rotor (4-stroke) - [size=85]Woops…[/size]

[size=150]Engine specifics:[/size]

Option of choosing between a timing belt and a timing chain - [size=85]Alfa Romeo fans can relate with the need for this option[/size]
Diseasel (2-/4-stroke) - [size=85]It’s not for semi-trucks and dull Volvo wagons anymore. Well, it still can be, of course.[/size]
Electric drive - [size=85]The future is now. Which is why the first electric vehicles were designed and operate since the 1880’s. Oddly enough, they had longer ranges then compared to now.[/size]
Range extender - [size=85]Not so much anything active within the game’s company, but when the career mode comes around, it’d be helpful to use a small petrol/diesel engine to power an electric vehicle.[/size]
Regenerative braking - [size=85]Again, helpful in powering an electric vehicle. Or a…[/size]
KERS boost system - [size=85]Also helpful in powering a non-electric vehicle![/size]
Root/centrifugal/twin screw supercharger - [size=85]Because sometimes you don’t want massive turbo lag. And a nice, omnipresent whistle.[/size]

[size=150]tl;dr:[/size]

I want stuff in the undisclosed future

EDIT: [size=85]Renamed it to the “checklist” thread.[/size]

Please read the FAQ and use the search function, we all appreciate your enthusiasm but the answer to several of these requests are already available, and reasons for most of the rest are provided.
This thread is a good start, viewtopic.php?f=15&t=137&hilit=2+stroke
if you make a thread in suggestions its considered a suggestion and will be treaded as such.

[quote=“nialloftara”]Please read the FAQ and use the search function, we all appreciate your enthusiasm but the answer to several of these requests are already available, and reasons for most of the rest are provided.
This thread is a good start, viewtopic.php?f=15&t=137&hilit=2+stroke
if you make a thread in suggestions its considered a suggestion and will be treaded as such.[/quote]

I don’t mean this condescendingly either, but please read the header. This is not to suggest or request. This is just a hopeful wishlist. If the game does not implement them over time, I’ll find a way to mod it into the game myself. Hence why I didn’t list car body types/variations on it. I can more easily make those myself. Even then, I listed at least four engine types/layouts that haven’t even come up in search (Knight Sleeve, inline seven, single/bi-rotor, single cylinder).

I’m pretty forgetful, and on these forums I can at least remember that I posted it, look it up myself. And over time scratch what ended up getting officially implemented. Or add new ideas to it. I don’t intend to spam threads, instead just edit this one. I don’t necessarily even need to post replies to myself here, just add or remove to the first post so it doesn’t get bumped.

EDIT: And if I post it in most other sub-forums, I feel it’ll just get moved here.

Niall is right, please read the FAQ and do a little bit of search. You’ll see that every single thing you mentioned has been dismissed for good reasons or it will come later.
Also, rotaries can’t be 2 or 4 stroke. They don’t work like that :wink:

[quote=“Leonardo9613”]Niall is right, please read the FAQ and do a little bit of search. You’ll see that every single thing you mentioned has been dismissed for good reasons or it will come later.
Also, rotaries can’t be 2 or 4 stroke. They don’t work like that :wink:[/quote]

Citroën’s birotor was a four-stroke dual rotary engine, and is perfectly applicable to the single- and tri-/quad-rotors as well. I meant what I said.

Also, I already expressed that I was aware some things here were already confirmed for later updates, or dismissed for inclusion by the developers. Again, this is a checklist for myself, because I will find a way to get it into the game with time, if the developers aren’t.

This is the part that makes me curious. How do you plan to do this?

[quote=“strop”]

This is the part that makes me curious. How do you plan to do this?[/quote]

Right now? No clue yet, I’d really ideally wait until the game is released in full until I attempt at modding in anything beyond body types because changes might still occur. I don’t do well with constantly having to update mods of my own.

Of course, all I’ve ever done in the past is work on Bethesda RPG mods, and Garry’s Mod but I’m confident that I can re-familiarize myself with LUA and find a way to do what I’d like to do. Hence a comprehensive checklist that I can look up in the future whenever the ideal time to start working on such ideas, is.

Am I a professional? No, but if I don’t try, I’ll never know if I can or can’t do it, right?

PS: [size=85]Yes, I’m aware creating entirely new systems within the game itself is incredibly complex and time-consuming. Which is why I’m not giving definite answers yet, but I’m sure as hell going to try.[/size]

Wankel engines CANNOT be 2-stroke, it’s impossible. 4-stroke yes. There have been working 1,2,3,4, and 6 rotor ones.

You use a 2 stroke oil/fuel mix on older Wankel’s to lubricant the apex seals and there are rotory valve style 2 stroke engines but there is no such thing as a 2 stroke Wankel. Your example was 4 stroke BTW amicale-citroen.de/2013/40-jahre-gs-birotor/

What I meant is that, as Niall and Rob pointed out, Wankels don’t work on the normal 4-stroke cycle and also that it is impossible to make a 2 stroke wankel, the basic principles of one simply don’t match the other.
Also, good luck with trying to mod such complex things, they aren’t easy at all.

If you want to mod the game, I would seriously reccomend starting by making fixtures and car bodies.

Those can already be done right now, which isn’t the case with creating brand new engines, as most of the stuff you would need to mod those is locked.