Ernstland Motoring History Challenge (ALT HISTORY, ROUND 1)


A map showing Nördliches Königreich Ernst (NKE) and Süddemokratischer Staat Deutschland (SSE) following the 1931 split and subsequent civil war.

Background: 1931 German Civil War

In 1931 revolutions erupted throughout the north of Germany, lead by the former Kronprinz Wilhelm and supported by monarchistic military commanders and civilian militias, which caused a split within the country. Within a year of fighting the nation had been split into two, the NKE, ruled by Kaiser Wilhelm III, and the SSE, ruled by remaining members of the former German government. The civil war was grueling, especially for a country recovering from the repercussions of global war just a decade prior. All NKE factories were shifted to a wartime production, with train factories constructing tanks, automobile factories hurriedly developing aircraft capable of equipping what surplus was left over, and civilian factories producing firearms. In 1938 the 1st, 3rd and 6th Fleets of the SSE, having been stationed in the democratically-sympathetic Norway set sail to attack major ports along Nord-Erstland’s coastlines. Having successfully captured or destroyed the majority of Erstland’s ports and dockyards, what remained of the monarchist military was corned. All hope seemed lost.

Then, in 1939, a little-known painter decided to invade Poland. The civil war drew to an anticlimactic end as Erstland and Demokratisches Deutschland entered an uneasy alliance. Seeing an opportunity, Erstland steadily built up their production once again, though small skirmishes from loyalists on both sides delayed this. Following the war’s end, Demokratisches Deutschland seized a lot of production lines and manufacturing plants close to the border, and Erstland once again found itself with not enough domestic production to satisfy the needs of the military, or the common people.

Background: How the challenge will work

This is obviously very heavily inspired by challenges like CoP, SCCR, LHC and ALC, as I love seeing the evolution of both a country and a car brand’s identity. Whilst I’m working on other things (the next post on Comp. Guide, my CSR166 entry, my IRL car and college diploma etc.) I thought it’d be fun to run one of these in the background. Whilst I know I’m not exactly good at ending challenges I start, I’m a lot more mature and sensible now and this is much more my thing, I have a set idea for how the history of Erstland will play out and I enjoy writing lore and such.

As much as I love LHC’s world-building elements I frankly don’t have the ability to pull it off quite as well as cakeape did. I will try, but don’t expect a masterpiece of RNG-controlled worldbuilding- the majority of it will be from me (subject to change, maybe.)

Basic Rules (Round 1 - Onwards)

  • All entries must be submitted to me through DM’s on Discourse. DM’s through Discord are banned and likely won’t work anyway.

  • Mods are allowed, provided they’re not hugely game-breaking. Meme mods are subject to my discretion, if you submit a “meme build” I will allow you to resubmit with a more grounded car.

  • Entries must be made on the latest STABLE version of the game, no open alphas, my pc doesn’t like it.

  • Collabs are allowed, but within reason. If you and 6 other people enter a single car I will likely ask you very nicely to resubmit, if at all possible.

  • Each round will span around a decade and be open for around 2 weeks. Outliers to this rule will be highlighted in a specific round’s ruleset.

  • Cars will be judged based on the market they’re aimed at, competitors in said market and the general state of the country at the time. No car shall be binned unless it’s very silly or completely broken.

  • Cars can only be based on what’s possible in-game, so no motorcycles, aircraft or such things. Fully 3d builds such as heavy-duty trucks (if you want to enter one) will be judged on my discretion and the realism in their design.

  • All advanced trim options which have the same visual effect as an existing option in engineering should be avoided. All other advanced trim settings are allowed. The banned settings are:

    Wheel offset
    Wheel width
    Wheel diameter
    Camber
    Tyre diameter
    Tread width
    Chassis track width


Worldbuilding in-between Rounds

Worldbuilding will be influenced by what I have planned for Ernstland, RNG elements, what you the players want and the results of the previous round. This will be explored later in the challenge.

Company Rules

Pretty simple, make sure you make cars. Subsidaries are allowed but a maximum of 3 to avoid confusion.

Conclusion and Challenge start

That should be everything, I’ll allow for a 3 day grace period before Round 1 goes live to allow for questions, rules deliberation and the like. Hopefully this all makes sense to everyone, I’m quite tired but would be more than happy to answer any questions you might have.

Good luck!

8 Likes

The first round’s rule set hasn’t been fully announced yet, but I’m already showing an interest in this one.

Perhaps scrap the wheelbase offset and chassis height restrictions? Especially for the early era; a lot of 30s-40s cars have proportions that need more than a click or two.


7 Likes

Stunning

1 Like

Just for clarity, are we making cars that would have been manufactured in post-war Erstland by a company founded in Erstland, or are we able to sell cars into Erstland as an external company? If it is the case that we are trying to bolster Erstland’s car industry, would that mean that to stay somewhat realistic, we’d have to make relatively low quality vehicles because of the lack of manufacturing base in an immediately post-war industrial landscape?

Insanely cool challenge idea btw, this sort of thing is exactly what the automation community needs

Good idea, I’ll amend that

I guess that’s up to yourself, my intention was for cars to be imported but if you really want to challenge yourself I guess you can choose to start as a domestic company. If people do enter with domestic companies I’ll add a debuff on the scoring sheet to imported cars, to level the playing field.

Import tax will consist of a +20% debuff to the overall price of the car if implemented.

image
The scoring system I’ll be using in case anyone’s interested, addition of all important stats, minus service cost, import tax and overall cost. My own judgement will go alongside this, so please don’t min-max for the sake of getting the best overall Excel score, as my own thoughts on the car, styling and other factors will go into how well the car does in Ernstland markets.

Will we be submitting 1 car per round or a lineup like in the last generations challenge

A lineup, the markets in which are targeted will vary depending on the round. I can tell you now that Round 1 will focus on

  1. A car for the common man, needing to start over following the war. Cheap, reliable and practical. Think VW Beetle, Fiat 500 Topolino, Morris Minor.

  2. A car for the 1% of post-war Ernstland. Flashy, over-the-top and most of all luxurious. Think Maserati A6, that type of thing.

  3. A large pickup truck capable of rebuilding Ernstland’s infastructure on a budget. Think old Ford trucks.

  4. An even larger full-sided truck for the military and for those goods that just can’t be handled by a pickup. Think GMC CCKW.

It’s optional how many of the markets you choose to enter into, and the option to submit multiple trims is also there, each trim will be scored individually though.

The focuses of each market will be determined when the rules come out on the 8th and the challenge starts, but I reckon they can probably be deduced by the type of car that comes out of those markets anyway.

3 Likes

My suggestion is to skip the import tax if you can’t compensate for it in another way, which will be rather hard to do. It will only end up with only local brands if you get punished with no benefits otherwise.

1 Like

hmm, how about an import tax on cars that don’t pass a specific emission test?

Or, with import tax you can have larger cars/larger engines?

or imported cars can get more techpool to play with, as erstlands factories ect seem to be disadvantaged

5 Likes

could even do the inverse of the larger cars, since Ernstland factories are mostly comprised of people experienced in building aero engines?

1 Like

This sounds like a fair deal. Maybe the import tax could also be a bit lower.

2 Likes

how about imported cars get 5/7.5M in techpool and domestic gets 10M? or something along those lines

1 Like

Giving more techpool to domestic manufacturers could help them get off the ground more quickly, especially at such an early stage of this challenge.

Thinking that import tax should only be 10% or around that, I based it off UK import tax which is 20%- forgetting that the UK is a shithole.

1 Like