Idea: Adding the maxTorqueRating & maxOverTorqueDamage values to the BeamNG.drive Exporter

Hello, I noticed this in the previous weeks. I had done a very big tuning to the engine, but I realized that at any torque the engine was doesn’t broken. For the more realistic engine, maxTorqueRating & maxOverTorqueDamage variables should definitely be added. Thanks & sorry for bad English.

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