he has no dependancies, so likely isnt going to be carrying very many people, if thats what youre asking. if you can thoroughly convince me, and by extension bruno, that a one seater is the best car to fit his needs, go ahead.
Hey does anyone want to do some sort of design tutorial thing I have a car that’s engineered but I want to improve my designs so it’d be cool if someone wrote the descriptions and proportions and design stuff
How about a collab? You engineer the car and makes the base design, I try to improve what I can see could make it look better, while I try to change your base design as little as possible, then I give you a detailed explanation of what I did to improve it? Like I did with your QFC entry a while ago, but this time before the judging…
If the +5 techpool rule includes the engine as well as the car, are we specifically limited to using plain three-way catalytic converters, or can we use high-flow three-ways instead which are already available in 1982?
I’m suggesting a maximum boost pressure for turbocharged engines - between 0.6 to 0.8 bar should suffice. I’m also thinking a ban on boost control or twin-scroll setups, if anyone finds either of those options to be OP.
Should there even be any restrictions on advanced trim settings? Regardless, I think they should be used in moderation.
And I’ve already built several test mules for this - including a big front-engined V12 luxury coupe, a mid-engined V8 sports car, and a turbocharged six-cylinder grand tourer, among other things.
Unless you’re making a funny car, 6x6, semi-truck, monster truck, ambulance, etc. It would not come to our attention if you do decide to use advance trim to a certain degree
I usually just do visual QOL changes in advanced settings, like brake position and rotation, engine size (I enlarge it a tad bit to be more realistic), fix rake issues and usually make the chassis tunnel size small when I try to do an interior. I think these changes are more for realism than to gain advantage.