JOC6D: Born Free

JOC6D: Born Free

From @bdub1 and @mart1n2005


British Columbia 1985:

Earl and Wendy have realised whilst owning their go anywhere Ariete that seeing what the Canadian wilderness has to offer is their favourite past time, and travelling to South Carolina to see their family there would be a really great vacation. The Ariete however is not really up to this kind of long journey and the cost of motels on the way would be astronomical.
The only solution to this is some kind of new motorhome so they can travel the distance in comfort and not rely on rest stops on the way.


Previous Rounds:

JOC6A - An American Dream

JOC6B - A New Wave

JOC6C - Peace Out


Priorities:

:star: :star: :star:

  • reliability. This vehicle could be out on the road for weeks or months at a time so a breakdown in the wilderness would be a terrible outcome.
  • fuel economy. Similar reasoning to above as you can travel further between fuel stops and spend less on fuel in the first place.
  • design. Obviously these vehicles are supposed to be function over form, but design coherence and nice touches would be good.
  • comfort. This is much a house as a car and while the living comfort isn’t really going to swayed by suspension setup an uncomfortable journey isn’t going to help.

:star: :star:

  • purchase price and service costs. The money for this vehicle is set aside but between two great vehicles the cheaper one is always the better one.
  • driveability. These are usually large vehicles so the easier to drive the better.
  • environmental resistance. This is a rugged home away from home vehicle that needs to keep the elements on the outside.

:star:

  • off road. Dirt roads are probably the worst that’s going to be driven on, but the more capable the vehicle the less likely it will become stuck.
  • prestige It’s always nice to impress others at the camp ground.
  • sportiness This isn’t a sports car and outright performance isn’t too important but the ability to move out of it’s own way is useful.
  • safety. Earl and Wendy are old enough to realise death in a fireball of a motorhome isn’t something they want.
Rules

General Rules:

  • Round will be run in the stable branch of the game.
  • 1985 trim and variant years, model and family years can be earlier.
  • no race parts.
  • no open wheeler or legacy bodies.
  • design and mechanical realism is expected to a degree
  • No making the vehicle wildly different in size using 3D construction.
  • In the same vein, no changing the vehicle massively with advanced trim settings either. Making any parts invisible is fine however.

Techpool:

  • $40m total combined

Price:

  • 18,000 price limit.

Engine:

  • 91 ron fuel.
  • wes 5 emissions limit.
  • 45 exhaust noise limit.

Trim:

  • van, mpv or pickup bodies
  • Front row only, either two or three seats.
  • For front engined cars solid axle rear suspension is priced as is, any type of independent rear suspension incurs an extra $1,000 penatly
  • Rear engined vehicles can use McPherson for free, but $500 extra for double wishbone rear.
  • “0” on weight optimize slider to attempt to simulate added interior weight and costs.
  • weight distribution slider also must be at “20” to simulate more added body to rear of vehicle.
  • These weight sliders aren’t included in the total cost. So discount that price from your cost.
  • radial only tyres.
  • no functional aero or aero undertrays.
  • Vehicle must appear like an actual motorhome. Either a van conversion or camper shell on a pickup body. Obviously this required the use of 3D shapes to create the body.
  • Interior design is part of judging criteria. The rear motorhome section is obviously the most important, and the front cabin part doesn’t have to be as detailed. However there is a massive amount of 80’s interior bits for automation so is probably the easiest era to design an interior for.
  • The vehicle should at least sleep two people, have seating area and some kind of kitchen. The beds can convert from a sofa or be in a “pop-up” roof section. Use the mannequin mod to get an idea on height. You don’t necessarily need to be able to stand up all the time however as smaller motorhomes cope just fine with a low roof.
9 Likes


Prepare for a clean sweep.

20 Likes

Are you planning to implement a Diesel-Engine Ruleset similar to bdub’s recent challenge “Road Kings” ?
If so, I’d support it :smiley: :+1:

1 Like

On a more serious note, a ban on non-SAS in the rear basically rules out rear engine vehicles, and to me the VW T3 almost feels like the #1 camper of the era. Maybe worth keeping in mind before nailing the rules…

Also, not gonna lie… inspiration list has a lot of Euro things. Not opposed, but… where’s stuff like the classic GMC motorhome, or a Winnebago or something? Or is that considered above this budget? Speaking of which, is that budget a bit low? I haven’t tried a mule yet, but it strikes me as low for a motorhome/RV type thing. Then again, as mentioned, maybe I’m thinking a higher class of vehicle than intended…

2 Likes

Well, to me it feels like the interior is a lot of the reason why an RV costs money, and that’s not something Automation has accounted for, so I guess the price is more or less what the manufacturer would sell to the conversion company = a bare bones van most often since both interior and sheetmetal will most often be gutted anyway.

Is there rear engines van bodies in the game? Maybe I could allow independent suspension for rear engines.

@fabiremi999
I’ll be honest I have no interest in making the challenge harder than needed so no diesels or weird modifiers being implemented.

@supersaturn77
Budget is more relaxed than it appears, a pretty boring V8 pickup is only about 10,000, could probably up if to a round 20,000 but we will see

4 Likes

Given that there’s stuff like the weight modifier and that comfort is such a high priority, I figure’d we’d be looking at premium interiors at a minimum. Combine with the weight management costs and that seems like it might get expensive… I’ll do some testing and see, though

Yeah this is kind of hard to work out within the game. In my mind it was almost like you’re looking at the stats of the bit of the car you drive around in and the motorhome bit is just visual.

Tbf joc is one of the longer more intensive challenge sets
Usually more story based
Id consider maybe discounting the default sliders at least as that adds like 3k to the base cost
Perhaps adding diesels too, the last JOC had it and it makes sense for trucks like this

As for the gmc motorhome and type
Theres really only one or two bodies that can do a full rv style and theyre completely trash so we’d rather something regular vehicle based

2 Likes

Damn it xD

I was already going to make a mule out of one of the “trash bodies”
Thought I could dodge making the extensive 3D work :smiling_face_with_tear:

Yeah
The issue is that theyre absolutely ancient and pretty much broken
If this was a visual only challenge sure but the stats and overall engineering on them and the bus bodies are just broken

2 Likes

Yeah removing the cost of the weight sliders makes sense.

I’ll change that now so it’s 18,000 as if the sliders were at the default 50.

Now this is epic.

expedition-cabin

foley 6x6

Toyota 4x4 camper

3 Likes

I think we should allow aero underbodies because that increases my MPG and I like big number

2 Likes

Maybe off road undertray but really these are bricks they arent going to be aeromaxxing

3 Likes

All respect due, no self-respecting host will bend rules for reasons as arbitrary as “you want it”. Who do you think you are?

3 Likes

Use Al Rilma versus?

Stable, so still ellisbury

I’ve never seen a challenge themed around motorhomes anywhere on the forums before… This may well be the very first one of its kind I’ve encountered here in a long time, if ever.