EDIT: I’ll rewrite the Nation Characteristics because it is too mixed up with bias stats.
I’m finally back after a very long vacation for no reason to write nothing and I got the flashing light-bulbs back in my head!
As usual, no offence at anthing, it might a repost and no forcing to anything.
CAUTION: I realized I get too off-topic so prepare yourself to get confused.
BIAS STATS/GHOST STATS:
WIPWIPWIPWIPWIPWIP
NATION CHARACTERISTICS(%99 typo):
I prefer to talk about this first than talking about the regulations because it’ll clear more stuff out when it’s readen first.
Self-explanatory title. Every nation has its own regulations, economy, life-style, infrastructure etc. of their own leading to a general characteristic of their very own country.
I believe this is already planned to be in-game (not totally, but still) by class preferences on different markets but I think it is not enough as usual.
This doesn’t have to be on every single country but maybe on a larger scale (Regions, Continents maybe?)
Apart from classes (you know the thingies that killrob talked about in the dev updates. unfortunately my attention span was depleted already and I was looking at the comments so whatever (Premium, offroad, compact city etc.)) , you would have an image of your brand in X country and it will have a “Bias Stat” or “Ghost Stat” (Something I wanna talk about later, probably few months after I have enough time to write again.) which is created by older products of yours in that country long time ago e.g: Your sub-brand was famous for selling extremely reliable cars at India. After time you needed some monies so you sold it to another country or the reverse you got the sub-brand. Let’s say that you bought it. Even if you make the crappiest and unreliable cars due to old and settled biases adds Bias Stats to your stats so you end up with some short-term hype/bonus for your cars but since they became crappy it will vanish pretty quickly.
Wait, I wasn’t talking about those o_0 anyways, you get the idea. This is a important part since it is an important part of marketing strategy for many countries.
for example (yes, again.) Here in Turkey since we have the most absurd taxes and tax system and we have our own biases, average customer sees the crappy 1.6L 316i with 20L/100km average and says “dis is fuking awesome man look I can buy that bmw” and buys it. See how strong the bias is? Mercedes and BMW just makes car only for this market. (316ie is a Turkey-only vehicle if I know right. That bastard is a brilliant marketing masterpiece.)
REGULATIONS:
This VW Scandal got me thinking about regulations and other stuff. Then I thought about the possiblities with regulation system in-game at Campaign.
They would be very simple but can help a lot. You can easily attract enviormental-caring customers and you can even get tax bonuses at certain countries.
Since the game doesn’t have a real-life measurement for CO2 NOX and other stuff it would be nice if game had its own regulations at certain countries:
e.g :
Year 1886: EU announced that they will take taxes off the vehicles by the amount of pollution it creates and announced the new E1 Regulations. (Anything above E1 cannot be sold in EU anymore.)
Year 1890: EU announced the new E2 regulation which is way more strict than the E1, but this time it is not a must to be able to sell a car but taxes will be increased if it doesn’t pass the regulation. (New taxes, E2 means cheaper prices and a nice oppurtunity to focus for your marketing campaigns.)…