My concept regarding Enginnering Time and Fund

So far I’m happy with the game getting better now with the enginngering aspect. But in some ways I still feel it could be better.
In the Early access game now, what we do regarding “design” a car mostly, is taking your (actual) time, to fine tune every selection of your car/engine, and get an optmized result. Then send your blue print to your team of enginner, let them take their (in-game) time to re-invent your design.
That feels sort of float, you don’t feel your working taking in this game pay back as it would.
Also, the time you taking on “optmize” your car also feels sort of empty, you just lock on 2 markets, and try every scroller, to get the competitive max out, that feels like something a low-level AI could done better…

I know the final game with full tycoon mode would be better than this. But still, I 'd like to share my concept regarding this, hope it could help developers to make this game better.

  1. Assign your Team BEFORE starting design a car. Well, that’s how the real world works, not you design your car alone and then call for a team to re-design it. you would be able to modify your team during designing, but that will costs.
  2. Predict modifcation only with in a LIMIT based on your team’s experience. So you are designing your car/engine, you made a test, and think somewhere could be improved. You made changes on some scroller, if that’s with in your team’s capability, It well act like the game works right now, you can see the new behaviour of your engine/car instantly ,without extra costs. But beyound that, you’ll need to re-test it.
  3. If you just do some modife like mixture of fuel/air, aerowing’s angle, that would be a fast adjust and re-test. But if you change your cylinder diameter, tire type or so, that well takes you more (in game) time to rebuild one test platform for doing the test. Finally if you blow up your engine during test, that will of coures, costs you a lot.
  4. All the re-build and test time will add up to your overall enginering time and fund. So not just the type of parts you select will effects that, your action on how you designing your car well effect the final costs (both time and money) too. the over all funding and efficiency scroller could still be there to do some fine tune on that.
  5. A Marketing team that works in simular way. Your should also assign your marketing team, that may not be car type/family related. Maybe a regional team, and team member will have different exps regarding different buyers. So even if you have put your car on your test yard and get the data of how it’s handling. Still you need your marketing team to ues these data to predict how would your car sells in the market.
    That also costs a lot. So you need to test your car in your test yard to get some optmized result on your own, before starting a market research. That would make you designing car more on your own style, rather than automaticlly follow the market result like a robot.
    Also, the marketing predict could goes wrong after you really put your car into the cruel world, so you’ll need to follow up after launch, and make adjustment with customer’s feedback.

The problem with these ideas are: you can’t stop people cheat by just hand copy a known well-working car. That well save them most of the re-build and re-test time. But on the other hand, if the player became more experienced on their own, they will be able to make a fine car quicker and cheaper than a rookie. Isn’t that great? Personally, I don’t like the game that store your “experience” as a number in the hard drive, I prefer the game that gives player the experience in their own brain. (regardless whether that experience could be used in real-world life:sweat_smile:)

I don’t see how any of this would make the game better, rather the contrary I think it would make it much worse. Let me address a few of the points where I think you misunderstand the game.

a) In the campaign mode you will be able to pause time to design your cars, so yes, it only takes your time. That is exactly how many people want to play the game. For the others we will offer a difficulty option when you are setting up the campaign to disallow pausing. So designing will not only take your time, but will have anything from a small to a massive opportunity cost. The better you are, the quicker you can put together competitive designs.

b) You are never ever locked to two markets, that is just the markets that are pinned for reference. You always sell to all demographics, or at least try to. Yes, maybe even a supercar buyer might buy your crappy hatchback.

c) “… to get the competitive max out, that feels like something a low-level AI could done better”. There are over 100 parameters in building a car, which means it is a 100-dimensional problem to solve, which probably has thousands of local minima in that space. The game really is not about that though, maximizing competitiveness is good and all, but won’t win you the game. Example: you build a really competitive car, but have spent so much R&D money on it and build it in such a small factory that you make a huge loss per car. Competitiveness scores, again, are just a point of reference.

I don’t know how I would address your other suggestions, as they are based at least partially on misconceptions of how the game mechanics work or will work. If you have questions, feel free to ask though. :slight_smile:

Cheers!

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I posted this on YouTube comments in the latest dev update vid. But I’ll expand on that. Put on a cap everybody. Here comes a long message

If there were planned events such as rally or endurance races. That could open up the game tremendously. Put it this way

Car spins off track and crashes
-money for driver insurance
-money for researching what want wrong
-time for both
+information for making car safer

Car wins race
+prestege
+sales
+profit

Also like was stated in the comments on the same vid. Random events will happen. I think should include

Fault found in car
-research for what happened
-money and time for a possible recall
+info to improve car

Competition called lemons or unreliable
+sales
+prestige

Maybe for an off-road vehicle. They can be

Car makes it to an “unreachable” spot
+sales
+prestige

Car crosses country off road (bit like the Leyland brothers)
+sales
+prestige
+car forever holds a record

I know with only 3 people working on this it may never happen. I’ll leave it here for now if I think of anything else that may be a good idea. I’ll jott it down here

~Kat