My Suggestions/Ideas

I have some more Ideas:

  1. An Interior material selector. You don’t actually see the materials in the car, but you know what the car is using for the interior! I don’t know if this option would replace the interior options if it did happen, but It would be interesting anyway. :slight_smile:

  2. Car Generations. A selector like the trim/variant selector, but this time, you can put make the car in a different year with this option, and choose production years for each generation.

good ideas :smiley:

1st been thrown around

2nd … :open_mouth:

[quote=“xABSOLUTIONx”]1st been thrown around

2nd … :open_mouth:[/quote]

Kind of crazy?

Nah, not crazy, just oignorant of the fact that that feature alone would take some 1-2 years to develop… for having more grilles :stuck_out_tongue:
Go get 3D Studio Max if you want to make your own, we won’t make our own version of 3DSMax in the game :wink:

Okay! It would of been an interesting idea but if it would take that long to develop… Then probably no for that.

I have some more Ideas:

  1. An Interior material selector. You don’t actually see the materials in the car, but you know what the car is using for the interior! I don’t know if this option would replace the interior options if it did happen, but It would be interesting anyway. :slight_smile:

  2. Car Generations. A selector like the trim/variant selector, but this time, you can put make the car in a different year with this option, and choose production years for each generation.

I’ve had this thought too. But I thought it might just be easier to have info boxes on the interior quality. For example:

Basic interior- “Cloth seats, plastic trim, foam filled steering wheel.”

Luxury Interior- “Alcantara seats, Leather wrapped gear selectors, high quality aluminum dash.”

As far as car generations, you can set the same cars in different time periods, so long as it shares the same body, so there wouldn’t be much point.

No, Doctornarfy, that wouldn’t work, for me at least. It’s too specific. What if I wanted my car to be luxury, but I didn’t want alcantara seats?
Tbh, the way it is now is probably as good as it’s gonna get.

[quote=“Killrob”]Nah, not crazy, just oignorant of the fact that that feature alone would take some 1-2 years to develop… for having more grilles :stuck_out_tongue:
Go get 3D Studio Max if you want to make your own, we won’t make our own version of 3DSMax in the game :wink:[/quote]

But the material ID identifier inside the game or like a 3ds max plugin will be good to avoid texture issues.

I haven’t thought of any ideas in a while.

Here are some more ideas I came up with:

Weather Testing: Don’t think this is in the game or has been talked about but a calculation that allows the creator of a car to see how well their car does in different weather conditions like snow or rain.

Smiles per gallon: Just a little thing so you could tell how much fun someone could have in it. :stuck_out_tongue:

There were some other suggestions I was thinking of but then I forgot what they were. :frowning:

Weather testing: Maybe a good idea to have a stat to represent how well the car drives under poor conditions.

Smiles per gallon: What? Sportiness is already a stat.

Not everybody smiles at the same thing. That’s why Automation seeks to quantify objective measurements. Qualitative interpretations are our job!

As for weather testing, the offroad stat kinda represents that already.

But what offroad really is the stat that shows actual offroad things like rock climbing and other stuff (i think). What I mean by weather is when the conditions are rainy or snowy on the road and how well the car copes with the conditions.

We can still say its a mix of driveability for rain driving, and offroad for snow driving.

The main things that can help with rain would be tires that don’t suck in rain, and those already give better driveability, as well as things like driving assists, and no excessive wheelspin.

For snow, AWD is always fun, as is a decent ride height and tires that offer good traction, and those are all covered by the offroad stat.

As for the off-road stat, it’s more meant to represent how good the car is on very poor roads, like rutted unpaved trails in the woods. I don’t think many manufacturers design their offroad vehicles for rock crawling.