Narnilla Run-Offs [Open]


Narnilla Run-Offs


Narnilla-Fruinia 2020

You and your team, after racing across Fruinia in the Production Car Tournament, have reached the finals. The best tuners in the country have gathered in Narnilla for the ultimate showdown: three races, a fully prepped car, and a star driver behind the wheel.
Now it’s time to prove, once and for all, which tuner is truly the best in Fruinia.


This is going to be a race challenge, but as the name implies, a production prepped car has to be made for the tournament, so the challenge will be divided into 2 phases.

Note: This is only the rules deliberation, so rules can be changed from time to time until the formal start of the challenge

First Phase: Production Car

Participants who choose to create a production car will be developing a brand that other users can see, evaluate, and potentially purchase. Designing a competitive car from scratch is very different from tuning an existing vehicle.

Participation in the production car phase is optional, you are not required to build a production car to enter the challenge. You may instead join directly from Phase Two.

Second Phase: Tuned Car

After the deadline for production cars and the homologation review done (determining whether each car passes or fails), all approved vehicles will be showcased in a dedicated post, along with an update to the main challenge post.

From this selection, participants will choose which car they want to purchase and tune.
Any user (an individual or collaborative group) who created a production car is not allowed to use their own car in the second phase, they must select a different vehicle. In production car challenges, there are no manufacturer-backed teams.

However, this does not mean your brand will go unnoticed, your production car will still gain recognition, especially if it performs well alongside top tuners and achieves strong results the user will be tagged as the manufacturer of the winning car.


Production Car Manufacturer Rules

General

  • Family Engine and Model Year: 2000-2019

  • Variant/Trim Year: Any up to 2019

  • Sedan, Hatchback and Coupe only (As shown in the body editor), Convertible only allowed in Coupe Bodies

  • Max Price $22.000. You can go as low as you want and is encouraged, as a cheaper car can let Tuners use more money to improve the car as they want. Reaching the limit will be percieved as a ready to race car, with only the necessary money to apply the mandatory changes.

  • Normalized Desirability in Fruinia Market above 60% in at least one the following markets:
    -City or any of its subcategories (Budget,Premium or Eco)
    -Family or any of its subcategories (Budget or Premium)
    -Commuter or any of its subcategories (Budget or Premium)

    -Ligth Sports Budget (But it will have a cost penalty of 1000$)
    -Pony (But it will have a cost penalty of 1500$)

The market desirability can be shown in the markets the car appeals to shown in the game, make sure to select Fruinia as a country in the globe button, Fruinia is the flag with 2 green stripes and a apple in the middle

*If for some reason, the car appeals to Ligth Sports budget or Pony and also any of the above in the market desirability of 60%, the penalty will not take place. Ex. If a car has commuter premium and pony above 60%, it will be considered as commuter and no penalty will apply

Engine

  • No race/Billet parts
  • Fuel:
    -For any forced induction Engines: Unleaded Premium 95 RON,91 AKI Only,
    -For NA engines: Unleaded Regular 91 RON,87 AKI Minimum Premium 95 RON,91 AKI Maximum, it probably wont make any change but is an option you have
  • Loudness Below 60
  • Must have a 3-way Cat
  • WES 10 For variants from 2000-2010, WES 11 For variants from 2011-2019

Trim

  • Manual Transmission Only
  • Tyre Width must end in 5
  • Only Radial tyres, Radial Semi-slick and Race Tires are not allowed
  • Minimum 5 seats of any kind for Sedans or hatchback bodies, coupe bodies are required to minimum 2 seats
  • Advanced 00´s Safety for Trim: 2000-2010 Standard 10´s for Trims: 2011-2019 or better
  • At least ABS Traction aid or better

All entries are allowed $30M in techpool costs. This is the sum of total costs for car and engine, as illustrated above.

There may be situations where the exported car has an incorrect or inconsistent tech pool. If that occurs, I will contact the designer and coordinate a solution, including proof of compliance or a corrected tech pool. This will be reviewed to complete the homologation process.

Negative techpool values are prohibited.

Tuners Allowable modifications to Production cars

This section has already be done but as i´m focusing now on the production car sumbissions, idk if this part should be here at this moment, so i will pull a poll here.

  • Show the Tunning Ruleset now
  • Better release them until the production car pahse is set
0 voters

Race Format

Rules

Race format
Qualifying: Best Flying lap
-Drivers will be separated by 2s each for the race start

Races:
-Race Pace: The best lap possible will be the best flying lap of the car (Car cannot be faster than Qualy time), so the lap time will be semi-random based on the following

	Lap x time = BL* (1 + (R/(S+D)) + ((n-1)/(20*(S+D))))

Where:
BL: Best Possible time (Qualy Time)
R: A randomized numer between 0.1 to 0.10 to simulate variability
S: Sportiness
D: Drivability
n: Lap number

The formula applies after the 2nd lap, the first lap will be the recordable lap from automation when starting still, the overall race time will be the sum of all the laps made during the time provided

Overtaking: Will be done when 2 or more cars start the lap and the Attacking car(s) mathematically achieve a lower overall race time at the start of the new lap than the defense car, where 2 events can happen

  • Overtake: The passed car will be added 0.2s to the lap time due to the mental shock of being overtaken

  • Not Overtake: The Overtaken car time + 0.6s will replace the lap time of the Overtaking car due to loss of time into the overtaking attempt, and a new attempt have to be made

The overtake success will be a clash of the following factors of the car:
For the first Attack

	(CS1/AC1)*DA1 < (CS2/AC2)*DA2

For the Second Attack

	(CS1/AC1)*0.9DA1 < (CS2/AC2)*1.1 DA2

For the Third Attack

	(CS1/AC1)*0.8DA1 < (CS2/AC2)*1.2DA2

Where:
CS: 200m Radius Cornering Gs
AC: 80-120 km/h time
DA: Driver Agressiveness (Will be 1 for everyone except for the ones who have The Psychologist driver perk)
1: Defending Car
2: Attacking Car

Incidents: Drivers can lose control if their are afraid of the car they are driving, or if the car falls apart after each lap so every driver faces a probability of incidents on track as following:

Spin: A spin will occur when the driver cant handle the car anymore, because he dont trust it anymore, a Spin will add 15s to the current lap time

		SP = (n/60) * (1- S/120)
		If:  r < SP the car will Spin in that lap
		r: a random number between 0 and 1

Where:
n: number of the lap
S: Safety

Mechanical Breakdown: Cars with bad reliability can be really fast, but they may will not endure a full race, the probability of a Total MB will be as following:

		TMB = (n/100) * (1 - (R/100))**2 
		If:  r < TMB the car will break and generate a DNF

Where:
n: number of the lap
R: Reliability
r: a random number between 0 and 1

Crash against other driver: A Crash between 2 drivers will occur if the Attacking car fails 3 consecutive times to overtake the car in front, Atacking car will recieve 10s to their current lap time and Defense car will receieve 6s

  • The Races are based on time, so as the timer goes out, the leading car has +1 lap to finish the race and Overtaking is possible.

The three races will be taking part into the Narnilla Circuit in automation. the layouts and race time will be as follow:

Race1: Narnilla Short (30 min)

Race2: Narnilla GT (30 Min)

Race3: Narnilla GP (1 Hour)


Driver Perks

Summary

“In a race, a car cannot move without the driver, and race winning cars involved commited or talented drivers in and out track (In case the car is OP af lol)” So every team driver (It can be you, a friend, a character, antrophomorfic thing, etc) has a particular perk that excels from the rest, you can choose from the following, all the buffs will only apply on the formulas given in the rules for obvious reasons:

The Daredevil

This kind of driver is only focused on victory, and is a big fan of Ricky Bobby motto “If you ain´t first you are last”. He can overdrive the car into unbelievable limits, but it only takes a mistake to ruin everything.

  • Lap times improved by 0.3s per lap but a decrease of 17.5% on Safety, also the overtake attemps to get a crash with other driver reduces to 2

The Negotiator

A Driver is nothing without support and this kind of drivers know that, for that reason they had developed a network of suppliers and workshops alliances so the car can be optimized to the fullest without running their wallets empty.

  • Reduces $1000 of total price (So you can overprice the car)

The Mechanic

This kind of driver spends many days and nigths with the team, Reviewing every bolt of the car the driver became one with the machine, it knows how it behaves what it needs and what cannot be done with the machine that he bonded to.

  • Increased 18% on sportiness and 20% reliability

The SimRacer

This kind of driver has a boost of confidence from having 1000h on Assetto Corsa and 3k IR on Iracing, This virtual experience make him a better driver without being in any car, he uses excel spreadsheets and nerd tech to apply this knowledge on a real track.

  • Increased car drivability by 36%

The Psychologist

This kind of driver may not be the fastest or the richest, but one thing they know is their opponents, the know which cars they have, how they drive, and even what they took for breakfast in that morning. Creepy, but they can predict every movement, assuring overtakes almost always

  • Driver Agressiveness increases by 30% for all attacks, also they will never crash against another driver

The Cold Nerved

This kind of driver feels no emotion, their hearts never beat, It can enter a death box and drive it without even flinch, Also it doesnt feel any empathy for their rivals, Brave but rude, they only think about getting the money and go home, he doesnt love racing but is something he is good at it and gives him bank.

  • Driver will never Spin, And recieve no penalty for crashing another car if he is attacking.

INSPIRATIONS

For Production Cars


Renault Sandero RS


Mazda Miata (Dont inspire by the NA pop up headligths, lol)


Chevrolet Cruze


Ford Mustang


Lexus IS300


Subaru Impreza

Tuned Car style inspirations


Volvo C30


MazdaSpeed 3


Mazda RX8


Mini Cooper S


Toyota GT86


Chevrolet Camaro


Submission rules

For Production Cars
  • Submissions open until May 20th no matter the timezone.
  • The naming scheme is NRO - (forum username) for the car model and engine family. Trim and variant are free.
  • A complete submission includes a .car file sent to me - @David_Herrera via Discourse PM
  • For Production cars no ad is needed, as i will showcase the car once the Homologation and submission ends, but you are free to send one if you like.

For Tuned Cars

  • Submissions open After Production cars are being showcased by me. An alert will also be made for the ones willing to start the challenge from tunning
  • The naming scheme is NROT - (forum username) for the car model and engine family. Trim and variant Have to be the same as the car bought.
  • A complete submission includes a .car file sent to me - @David_Herrera via Discourse PM, also in the same message please also send the name of the driver you want to compete and the driver perk chosen, If not of them were sent, it will be generated Randomly
  • An ad showcasing the tuned car is also mandatory before the race 1 starts.

CHANGELOG

25/Apr/26: Improved market desirability explanation, included Pony and ligth sports budget markets with limitations.

28/Apr/26: Corrected safety standard year requirements



4 Likes

This is self-contradictory considering that some of the inspirations don’t have five seats or even two doors on each side.

You are rigth, i will change it to a minimun of 2 seats for Coupe Bodies, to comply with the Miata inspiration.

May I suggest enforcing the default techpool for both phases? it keeps judging easier and levels the playing field, especially when mods come in.

2 Likes

Using default in the first phase will really restrict designers into making diverse type of cars, i already left the ruleset open to make every type of car but the 60% market will make very difficult to make a coupe but not impossible, i want to leave the techpool to let designers make the changes they see more viable, But in the second phase the techpool and many other restricions will be made to ensure the car doesnt have a radical change in concept

2 Likes

As I see, the second poll went very unnoticed. I think it’s because of the length of the post, so everyone can see it, I will reupload the second poll here. Also, I will leave a week for everyone if they have any questions or proposals for the rules before announcing the deadline.

  • I Want to participate in both
  • I Want to participate Only into Developing a Production Car
  • I Want to participate Only into tuning the Production car
0 voters

Tried making a coupe, ain’t no way you can get it to werk

I was planning to vote for only making a production car, but I’m not completely sure about if I am going to make something for this comp yet so I didn’t want to vote if I wasn’t going to commit.

Dont worry, you will have time to think and if you will like to participate, i obviously will be more than happy if you do, If something in the rules are too odd, im all ears.

2 Likes

Yeah, that was intended, but I think I was too strict. I wanted to penalize the coupe more, as I think they will perform a lot better on track, but after running more simulations, it’s pretty hard. I’m looking to open the market to light sport budget and/or pony cars, but I don’t know if allowing these cars will make hatchs or sedans obsolete. So maybe a price decrease for coupes?

I’m down for it! Building the car. :wink:

2 Likes

can you explain this

Maybe allow Light sport category but with a maximum power to weight?

1 Like


When hovering over a market, you will see the normalized desirability. Make sure to only select Fruinia as target country (The red square with the “Death Star” logo)

1 Like

Is it 60% in all of them or just one? It doesn’t really suggest either way

all 3 is what I read, not native english speaker, so maibe im wrong

I thiink it is in 1 of them, otherwise it would be very hard, given the penalties recieved just because of the body type.

Only one Is necesssary and it can be wathever from the subcategories, B is budget, P is premium and E is economy or even only the named before, i will make it more clear in the post

1 Like

As George Said, the Market desirability is how much the car represents the concept it has been built for, so as Narnilla is in Fruinia, the cars made for this challenge has at least be desirable in that country as budget cars

It seems like this part of the challenge could create a lot of issues. First, it seems like it will be very difficult to provide enough information about the cars for tuners to make informed decisions, but not so much information that you end up with just a few obvious choices for which cars will be the easiest to tune. For example, if you just share basic information like horsepower, cornering G’s, and price, then someone might pick a car that’s great in those metrics, just to find out that it’s next to impossible to drive, about as safe as a tin can, and woefully unreliable–which would all be relevant factors under the race rules. On the other hand, if you share information about all of the factors relevant to the race rules, then there might be some strategic choices in which car to pick (for example, do you pick a car with slightly worse numbers but a slightly lower price than another to give more room for tuning, or do you prioritize certain stats over others), but the pool is likely to reduce to only a fairly small number of cars that will actually be selected for tuning. So unless you somehow figure out the perfect balance of just enough, but not too much, information to share about the cars, it seems this is likely to end up with either a bunch of people disappointed they won’t get to see their production car race or a bunch of people frustrated because they feel like they got tricked into picking an uncompetitive car that only looked good based on the little information that was provided.

I can understand wanting to encourage people to tune cars that aren’t their own, and I can see a few ways to do this that might reduce the risk of people getting frustrated one way or the other:

(1) Allow people to tune their own production cars but require them to also tune another production car that’s either (a) assigned to them or (b) that they pick;
(2) Allow people to tune their own production cars but allow them to also tune another production car that’s either (a) assigned to them or (b) that they pick;
(3) Number 2, but give people an incentive to tune a second car, like allowing them a higher budget for the car that’s not their own production car;
(4) Allow each entrant only one car and give them the option of using their own production car, but give them an incentive to select a different car, like giving them a higher budget if they pick someone else’s car; or
(5) Stick with the original plan and provide a lot of information about the cars, but have a limited number available of each production car, and have an auction (maybe through the poll function?) with each entrant having a capped total budget for the auction purchase and tuning–so that if you want to get one of the best production cars, you have to accept the tradeoff of not being able to do much tuning, and vice versa. This means there would be some strategy to picking cars that’s not just “pick one of the obvious best choices,” everyone production car would have to be used at least once (by limiting the total number of available cars), and giving people a reason (larger tuning budget) to pick a production car that doesn’t look very competitive to start with.

I would probably be inclined to go with either option 3 (giving flexibility but also a reason to tune someone else’s car too) or option 5 (maybe the most fun and interesting, but also potentially complicated to pull off).

Of course, it’s possible I’m overthinking this, but I expect everyone will let me know that quite quickly if I am!

3 Likes