New demographics

I have an idea. It would be adding new demographics to the game. Here they are:

  • Police (moderately large market, wants good sportiness,durability, low price and low running costs),
  • Taxi (large market, wants good comfort and durability, large interiors, low prices and low running costs,),
  • Sales rep (moderate market, wants low prices, good reliability and low running costs,),
  • Company car (large market until the early 90s, then becomes moderate, wants low price, moderate stats and good prestige),
  • Manager car (small-to-moderate market, wants high comfort, high prestige and low price),
  • Chaffeur car (small market, wants high comfort, high prestige, high reliability, low price and low running costs),
  • Shuttle bus (moderate market, wants many seats, low price, low running costs, high reliability, large interiors and large trunks),
  • Racing (very small market, wants high sportiness),
  • Farm truck (moderate market, wants high utility, large cargo space, low price, low running costs and high reliability).

What do you think? Do you have your own demographic suggestion?

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I always saw

  • Racing as Track

  • Farm Truck as budget or regular Utility

  • Taxi as Commuter

But I agree we need a market for Military and Police vehicles.

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Military and police vehicles vary a lot by country. A lot of Europe uses small hatches for police, North America’s got land barges. Military is just offroad or utility vehicles with extra armouring and such, which is not part of the scope of the game.

@NewCarLover a lot of those demographics fit within others. The ones in-game are fairly broad as they can cater to many consumers, while your suggestions fit more as niches within those. For example, the highest level of luxury can be chauffeur cars, manager cars are premium, farm trucks are just utility vehicles, and so on. Shuttle buses are beyond the scope of the game (limit is 9 passengers), while police, taxi, etc, as I mentioned can vary a lot by region. Racing is also beyond the scope of the game, as it’s about production street cars, and most race cars are low volume and not street-legal.

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Military cars don’t need to be armoured.

And the requirements for the types can be different in different regions - e.g. Gasmean cops’ ideal car is a landbarge, perfect Fruinian cop cars are frugal diesel hatches, and in Archana it’s something like a Lada Samara.

Plus, have you heard of privateer racing? It’s racing with cars bought from manufacturers (usually).

I had more ideas:

  • Police pursuit - like normal police, but a smaller market with a bigger focus on sportiness,
  • Light military - small market, wants cars with good offroadability, utility and reliability, plus large interiors,
  • Medium military - like light military, but geared towards slightly bigger cars,
  • Heavy military - like other militaries, but wants really big cars.

Also, police and military buyers would only buy cars made in their region, as long as there is a competing manufacturer producing in that region.

IMO The current demographics and the game in general are geared towards individuals buying cars, so most of the new categories would not fit that idea.
However, One of the ideas for the full game is the concept of bidding for large contract orders.

e.g. The Gasmean Police force wants to update their fleet. They have the following requirements
{list of requirements, including price range, number of cars and delivery time}

you would decide if you wish to put forward a car (either an existing design or a new one) and bid for the contract. If you win then you will have to build and deliver it, being rewarded for success or penalised for failure.

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That’d be a great addition to the game. Not only would it force you to try and make a big gamble on a custom vehicle, but it would also mean you’d NEED to be able to ramp up production quickly, which would help challenge smaller manufacturers.

And it’d add realism, as in the 50s, 60s, 70s and 80s the company car market was very important for Euro companies.

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