It seems to me that the worm gear and the differential are the same.
The Torsen Traction solution is used, this patented technology uses multiple worm gears.
It allows you to jam the unit, that is, to connect the rotation of the different wheels. This means that the torque is equalized when the wheels try to rotate in higher imbalance modes, such as 90% by 10%.
Unlike simple free differentials, where all of the torque potential goes into rotating the sagging wheel.
Compared to that Asdren, you can understand that my car is weaker than his, because his car accelerates in 3.9 seconds, and my roadster in 6.8-7.2 seconds.
In Automation, acceleration is exactly 5 seconds.
Ooooh, I’m a bit late to this party… but, all right, here we go! This looks great and I’ll be sure to partake. Looks like a good one-off (?) ARM style challenge with a bit of a BRS twist to test the concept in 4.2. Nice. Aside from participating, I’ll be monitoring this closely to see if ARM14 is viable “now” (read: soon ), or not till 4.2 is in beta or later… Stay tuned for another Mons Customs / Mons Racing entry
OOC: this version of the game is still janky. Every time I load the car, it gives me slightly different stats… so 300.0 HP, 149.1 engine ET, 149.9 trim ET is right on the edge, and playing with fire under these circumstances. If it imports on your end with these numbers altered and over the limit… so be it and I’ll take the DQ. It’s a good learnign experience regardless for the next ARM round.
In a circumstance where I import and it seems to only slightly break some minor rule, say over by 1 hp, purely because of the very recent rate of updates, I will count it negligible and at most give penalties, avoiding DQ purely for update reasons at all costs this round. This has been a learning experience for me as well, especially going into the next challenge; I can’t wait to see the results.