Nitrex Supermotors specializes in (bad) supercars, that’s all you need to know. Nothing new here, just for fun.
The year is 2002 and NS has just released their new car, the NS02.
NS02.
That’s it.
The engineers just aren’t creative enough to make up a cool name.
(They do call it the Ugly Duckling sometimes though)
Front:
I think you can see where the name “Ugly Duckling” stems from.
ALSO POPUP HEADLIGHTS ARE STILL COOL RIGHT
Rear:
(ran out of creativity and copied the Zonda exhaust, also the spoiler is just a rectangle)
So to conclude, 0/10 IGN. I bet my ass there are hundreds of other smarter players able to get the same or more power with half the engine (since this one is almost 10000cc). I’m doing nothing new.
It’s still fun to throw five minutes into the game and shoot a million-dollar carbon-fibre rocket into space once in a while, though.
I’ve only skimmed through this post, but I’ve thought of two things I wanna tell you real quick:
Honestly not a bad design. Compared to some of the other cars we’ve seen on these forums over the years, for a new player that’s a very decent attempt. I just wouldn’t say it’s a 2002 design, maybe early or mid 90s.
Don’t cap your max power by setting your redline to the max power RPM. Try to set the redline 3-400 maybe 500RPM higher than max power for sports applications.
Regarding number two, the engine would explode. Maybe having engines that won’t explode at higher RPMs will help reliability. I’ll definitely do that in the future, thank you.
The Piston-Speed is what is killing your engine. A lower stroke decrease the piston speed. So it it easy to set the goal rpm and then lower the stroke until you reach the needed relability. Then (if possible) increase the Bore.
The year is still 2002 and as an April Fools joke the engineers and designers played a prank on their boss. They souped up his family van and painted it pink.
The codename was NSAF - Nitrex SuperMotors April Fools, or just the April Fool.
And it’s still ugly - since I spent no time on the design - but it is a little more modern-looking than the NS02.
Front:
EW YELLOW
also whoops forgot demographics
oh well it’s not like it’s a production car
Some other stats are red because I changed the chassis from carbon fibre to AHS and the panels from aluminium to galvanized steel (You can’t refit a chassis in one April 1st)
Also I’ll do that next time Newtonmeter, this car was made before you posted.
Usually I use the game-provided workflow and after making the block only edit compression, cam profile, RPM limit, fuel richness, etc. I’ll try doing RPM first then and try to get a V12 at a stable 7700 RPM limit for the next supercar (NS03)
AGH DOUBLE POST SORRY
Okay so the V12 I made has it’s peak at higher than 7700 rpm (8000 rpm) so OOPS but it’s still ok and I’ll still put it in the car
The year is 2003 and the NS03 is here.
It sucks. It’s as fast as the NS02 but has worse fuel economy, even while using a smaller engine with less horsepower. The only benefit of having this one instead of the NS02 is that it has a higher top speed and drivability, so it’s a bit better suited to track driving than just straight-line speed. The engine of the NS03 also suffers from valve float - even at 99 cam profile.
The stupid engineers are to stubborn to use the quality sliders, damn it. “We gotta make it cheap,” they say.
And to top this all off, it’s more than $10000 more expensive - too much for a simple increase and decrease in a few stats.
Nitrex is having problems financially.
Anyway that’s enough backstory here it is
Side exhausts are cool (but only if you’re actually driving something fast).
Also why the hell are the rear wheels hanging lower than the front wheels?
Jesus Christ, I’m retarded. Forgive me for my sins.
Okay, editing instead of replying, to stop double-posting.
It is now 2006 and Nitrex has now finally released their new model.
It is underpowered. All it’s got is a turbocharged inline four, with a measly 349 horsepower and 321 foot-pounds of torque.
And it’s not cheap.
Or comfortable.
At least it has a name: the Nitrex Overflow.
whoa there… the redline definitely needs to be a lot higher
needs a much smaller turbine…
reliability is scarily low for an engine that costs $2000+ in materials…
You are doing something terribly wrong to receive such bad power output before 4k rpm on an engine this size.
P.S: We can’t tell till we know what materials you’re using and which bits start to give up on high RPM
Can’t say what’s the reliability problem here as the indicators are all green. But it still has way too little usable power band. Could you try to make the turbo spool around 4000 rpm or lower?
Edit: Because squid mentioned materials, are you using the same material for the block and head? Different materials there really hurt realiability (because thermal expansion and stuff)
Go insane on the criticisms! I want to get better at this anyway.
After I post this I’ll try and get the turbo to spool quicker, and take any criticisms into account.
not criticism mate, friendly advise to enhance your game. use a smaller turbo with a larger AR ratio, use more timing and less boost, use 4 valve heads, use cast or Alsi for better economy and reliability, use lightweight forged pistons, lower cam profile and add vvt, use an air to air intercooler for less weight, decrease fuel mixture to 14:5-15:0, use a smaller exhaust and baffled mufflers, use performance intake not race, and a few quality points into fuel system and heads doesn’t hurt. And high flow cats are a waste of money and manufacturing time use 3 way cats, more compression and less boost will also help the spool rate as the games turbos are still based on early 80’s stuff
First off, probably most importantly - BALL BEARING TURBOS. Those will remove a bit of spool time.
I also see a turbo bigger than on my 1000hp 7 liter v8. Naturally the 2.3 liter can’t spool the thing till it’s pretty much redlining, use smaller turbos. The race intake is a waste of reliability. Also more ignition timing, less CR for better results.