Part 1:
- Why can’t we change materials in sandbox? Hear me out here. I don’t mean it as in changing between trims but for all trims within the model. It would be really nifty if we were allowed to change it in sandbox but have a warning dialog box saying
blah blah this will change it for all trims, are you sure you want to do this? blah blah
BUT, of course, in the campaign, once the model goes into production with whatever chassis choices are made, it should be locked. That makes perfect sense. However in the sandbox, once you make more than one trim and have different styling between them or something, if you decide you want to change the fundamentals of the car you have to start from scratch again… a massive PITA if you ask me.
Part 2:
- This one is better illustrated with an example. Say I make a car with like Long F-AWD, McP struts in the front and multilink in the rear, export it to send it to a friend who wants to badge engineer it or something. For whatever reason, the friend decides that your setup isn’t optimal and changes it to something like Transverse F-AWD with McP struts and semi-trailing arms and sends it back to you. The game does not stop you from importing it (and due to what I presume is use of a UID to store models in the database), and will overwrite/mess up the original. Why isn’t there a dialog box similar to the missing mods one saying that there is a discrepancy, and thus offering an opportunity to abort the import, merge/overwrite or import as a copy (as in, making it a new model altogether)?