Part Rev Limit

Often times when using cheaper conrods and pistons, the engine won’t be able to go over a certain RPM, after which the tester displays a message about the parts reaching their RPM limit. It would be nice if this limit was shown somewhere when I choose the parts, instead of having to guess what it is. Does that make sense?

Well the Rev Limit is always dependent of how big your stroke is. A larger Stroke can lower the Rev Limit of Pistons and Conrods.

In the Manual Testing Tab you can see which part in particular fails. If you choose a piston or conrod it says Average, Very Low or even High.
And I hope that its not needed to tell you where the Average or the Very High Region is, because I think, that it is logical. You dont put Heavy Cast Pistons, which are rated very low, in a Sports Car that revs to 8500… (Hint: Average is 6000-8000 High 7000-10000)

Tip: Always start building with Cast Pistons if you want to go cheap… you can always switch to better, more expensive Parts. Downgrading is more painful than upgrading

Right, I understand the relations, the display in the manual dyno tab, and the “Average”/“High”/“Very Low”. It seems like it’d be useful to have an exact number–it’s gotta be in there somewhere–similar to the exact numbers available for most other things in the designer. Thanks for your hints referring to the actual numbers, but shouldn’t those be available in the actual game? Even if the message about the part failing said “recommended: lower rev limit below XXXX RPM” or something, it’d be nice. I mean, it’s not a big deal, and it can clearly be figured out.

That’s kind of the point of the manual testing tab, to let you figure out for yourself what parts are most in need of improvment :slight_smile:

I guess that makes sense. It just seems in some places data could be displayed where it isn’t, like final dimensions could be displayed all the time so it was easier to keep within certain dimensions. Nothing seriously wrong with the actual workings, though :slight_smile:

Dimensions is a good point actually, as that’s something that you would realistically know accurately all the time when building an engine, whereas “will this conrod fail” is more the subject of testing.

Dimensions will be made somewhat easier once you can design cars as there will be a semi-transparent box you can overlay around your engine to see if it fits in the engine bay you want it to fit in.

Sweet, that’s good to know! Will weight be displayed in some fashion, too? (Right now it seems to show up sometimes but not always, I think?)