I am running the steam version so mods are fine, and we are going to travel on paved roads for the most part, though some of those roads may be in poor condition[/quote]
okay. just a bit of offroading then
[quote=“Manche”]
yes, I am liteally yanking an engine out of a modern FMU, machine it as best as possible and put it into the 1969 coupe. my car won’t be scoring points anyway[/quote]
why the pessimism?
im experimenting with a car that can’t even fit the smallest crate engine.
so far, i’ve made the '75 car get 11.7 km/l
but i’m afraid i’m gonna be too underpowered on the modern modded counterpart. with 206km/h being it’s top speed
Well as of now the best I can push my 66 engine to, while keeping the horsepower rating I want, is 15.5 mpg which at my wheelbase is right around 475 KMs. I haven’t pushed the sliders past +5 on the engine yet so I might be able to boost that number a bit more, can you give more info on these stranded penalties you mentioned, so I can determine if I’m setting too high a power goal for myself?
Woah… wait a minute. If I had built a pushrod motor I could put my engine sliders at +15, but since my engine is SOHC I’m limited to +10? I know OHC motors rev higher and have more valves, so there are inherent advantages, but I think having the sliders at +15 may over compensate. Not to mention, if someone has his/her sliders at +15 on the intake, fuel, and timing page s/he’s going to have much better reliability and economy than I could. I know this is all about making decisions based on compromise and strategy, but the floor seems to keep moving under us.
after some conversations I think I better do the sensible things and cancel this contest until new notice because at first I thought I was clear, but now questions keep cropping up.
I better end it here.
My only critique is that you should have even started working on the final (pro toring trim) cars despite I told you many times not to do it, that made it all MUCH more complicated.
Thanks for the interest anyway.
You are welcome to do an event in the spirit of this one or to wait for me to get it toghether
You can’t tell somebody to build a car and then tell them not to build it yet, that’s like going against everything an avid Automation player wants to do
To be fair, there’s a parallel between trying to build a BRC 1965 car when the 1965 tournament hasn’t even been announced, plus with all the balancing changes that are going on. But where the parallel ends is that there, users are extrapolating from the 1955 rules. Here, the players are trying to figure out how to build the original car while giving them as much flexibility as possible to make a competitive car in modern trim. The main initial presumption was that cars had to be competitive racers but we got confused when we learnt that we had to consider a whole bunch of other things.
My suggestion would be to actually reveal if not the criteria, but the principles on which the modern trim should be made and the model by which they’re assessed. I understand that this will possibly influence body selection, but on the other hand, you could also then work the scoring to encourage some kind of variety. But of course, that would be entirely up to you!
You can’t tell somebody to build a car and then tell them not to build it yet, that’s like going against everything an avid Automation player wants to do
To be fair, there’s a parallel between trying to build a BRC 1965 car when the 1965 tournament hasn’t even been announced, plus with all the balancing changes that are going on. But where the parallel ends is that there, users are extrapolating from the 1955 rules. Here, the players are trying to figure out how to build the original car while giving them as much flexibility as possible to make a competitive car in modern trim. The main initial presumption was that cars had to be competitive racers but we got confused when we learnt that we had to consider a whole bunch of other things.
My suggestion would be to actually reveal if not the criteria, but the principles on which the modern trim should be made and the model by which they’re assessed. I understand that this will possibly influence body selection, but on the other hand, you could also then work the scoring to encourage some kind of variety. But of course, that would be entirely up to you![/quote]
I just wanted a small army of modernized vintage cars of all sorts combined with some good rolplaying and storytelling just like in BSLL
Our main problem was that we weren’t sure about any of the aspects of competition. Was it a competitive event? Was it not? Exactly what kind of things would our cars be required to do? What was the itinerary? With the BSLL, the premise was simple but I was careful to be as clear as possible about exactly what and how things were scored (and as a result was actually very happy with the variety). After all, few of us would be particularly keen on signing up for something without knowing what it might entail.
Our main problem was that we weren’t sure about any of the aspects of competition. Was it a competitive event? Was it not? Exactly what kind of things would our cars be required to do? What was the itinerary? With the BSLL, the premise was simple but I was careful to be as clear as possible about exactly what and how things were scored (and as a result was actually very happy with the variety). After all, few of us would be particularly keen on signing up for something without knowing what it might entail.[/quote]
it would entail typical racing, with traveling having influence on the scoring, have a breakdown you lose points, have a crash, your performance gets compromised in some way.
there would be a possibility of adventuring and doing crazy stuff just like in BSLL and depending on what zone the caravan was. face real danger
What? I don’t know how that would have changed anything. We knew our cars would be restricted to the old body and modern tune of an old motor or by using one of your crate engines. The issue was the rules kept shifting after the original submissions of old cars were required. Would I have submitted the smallest car I could manage while still dropping a Big Block into it had I known there would be an insane fuel efficiency requirement? Absolutely not.
It did not matter whether or not my car had been built. What mattered was that I knew I needed to make a 432.6 CI motor get somewhere between 19 and 38 MPG to go 800 km. With my vehicle, it turned out to be 28.2 MPG to make it 800 km which is no easy task when you’re trying to build a race car… I was able to make 600 km at 21.2 MPG happen at the sacrifice of downforce and horsepower though. My biggest issue overall was that rules kept falling from the sky after I had submitted my 1969 vehicle. I was placed in a predicament where I had a few days to make a complete revision in order to be more competitive under the rules, or to completely tune down my motor to barely make the 600 km without fuel.
Strop really hit the nail on the head with everything else, so I’ll stop here.
Manche, word of warning for you. Don’t change your rules part-way through the event. On the somwos, I wanted people to make their cars as realistic as possible, that is why I guided them to do it. Some people with whom I was discussing the rules thought thtat I should hide the racing part and only reveal it later to people. I thought that would be unfair, therefore I laid all the rules and what I was planning to do clearly from the start. Even though some people didn’t take part because they thought it was too complicated, no one had any issues or troubles with the way the challenge would work. Take that into consideration next time, please.
[quote=“Leonardo9613”]Manche, word of warning for you. Don’t change your rules part-way through the event. On the somwos, I wanted people to make their cars as realistic as possible, that is why I guided them to do it. Some people with whom I was discussing the rules thought that I should hide the racing part and only reveal it later to people. I thought that would be unfair, therefore I laid all the rules and what I was planning to do clearly from the start. Even though some people didn’t take part because they thought it was too complicated, no one had any issues or troubles with the way the challenge would work. Take that into consideration next time, please.
Stupid me had posted this on the wrong thread.[/quote]
hey +1 post for you
also… what’s somwos??
i was also kinda let down.
since i already built a miniscule FF car with
206KM/h Top Speed
5.6s 0-60 2.8s 80-120
while still getting 20km/l+ with only 47.5 L fuel tank reaching exactly 969KM in a sinlge tank (i didn’t reach that number on purpose)
[quote=“Manche”]after some conversations I think I better do the sensible things and cancel this contest until new notice because at first I thought I was clear, but now questions keep cropping up.
I better end it here.
My only critique is that you should have even started working on the final (pro toring trim) cars despite I told you many times not to do it, that made it all MUCH more complicated.
Thanks for the interest anyway.
You are welcome to do an event in the spirit of this one or to wait for me to get it toghether[/quote]
Noooo!!! I love this type of event! BSLL is by far my favorite competition thus far (sorry Der Bayer, the BRC and CTC were both great challenges and excellent learning tools) in Automation!!! I said from the get-go this was a spin on BSLL. The role play and storylines were fucking awesome, and some really great racing in between!!! If it is any consolation, Manche, I have not started on the pro touring trim for my car yet. I want this!!!
[quote=“Manche”]after some conversations I think I better do the sensible things and cancel this contest until new notice because at first I thought I was clear, but now questions keep cropping up.
I better end it here.
My only critique is that you should have even started working on the final (pro toring trim) cars despite I told you many times not to do it, that made it all MUCH more complicated.
Thanks for the interest anyway.
You are welcome to do an event in the spirit of this one or to wait for me to get it toghether[/quote]
Noooo!!! I love this type of event! BSLL is by far my favorite competition thus far (sorry Der Bayer, the BRC and CTC were both great challenges and excellent learning tools) in Automation!!! I said from the get-go this was a spin on BSLL. The role play and storylines were fucking awesome, and some really great racing in between!!! If it is any consolation, Manche, I have not started on the pro touring trim for my car yet. I want this!!![/quote]
I would have out everything on the table in one move but I had the haunch that if i did everyone would submit a car that was optimized for the event instead of being clever and having to mod a car that may not be the optimal for the event ahead
It actually makes sense to do it in stages. It’s a race, based on a production street car. Got one? Good. Now make it a race car within these restrictions. Mark. Set. Go!
As one who is eagerly anticipating the return of the BSLL, I welcome a competition based on more than just building a super fast car. Build a car with a story, a legacy, and a legend! Now fit it with a driver who makes sense in the car.
EDIT: I should not need remind anyone what I build for BSLL. The M3 LS7 TT!!! Smokey burnouts? Check. Awesome platform? Check. Forward movement? Why? Did you not see I can do smokey burnouts???