That’s fair, it’s the same in Australia. If a car is driving around with no front plate here it’s usually because it was nicked or someone is not doing the right thing.
Front and rear plate is mandatory, Spanish ones (Mod exists) nice If you have them but any EU sized Plate would be ok
Is there at least a general price range you are looking for as of right now, like budget, or premium, or anything like that? Not needing anything specific but a general category would be nice in order to get a better understanding of the challege.
I think it will be around a 20k upper limit, so no fast premium performance models but Ignacio doesnt want to buy something that barely beats walking.
Exact number will be provided as soon as possible.
Any objection to transverse boxers? How about simulated diesels?
Is Spain one of those countries that taxes heavily over a certain displacement, and if so, does it matter?
Regarding transverse boxers:
Also, simulated diesels (with a much smaller bore than stroke) are not all that realistic in Automation given that actual diesel fuel is not available in-game.
Bore:stroke ratio has nothing to do with diesels…
I’m very well aware that CSR host binned transverse boxers. My question is whether this QFC host feels the same.
I have to think about this.
It’s not CSR so I will make my mind up on this.
Simulated diesels are a slippery slope in my opinion. Diesel fuel isn’t in the game so why bother faking it when there are plenty of petrol base fuels.
Before you know it you’ll be getting mid engined police cars in 70’s America in challenges
scribbles notes furiously
Here we go
https://discourse.automationgame.com/t/pdc-political-design-challenge-round-5-cuff-em-and-stuff-em/
Have a read
As said by the very first QFC, realism is still important.
Gave it a quick once over, I’d be very upset too if realism took a back seat to numbers. Almost defeats the point of adding in a story at all.
Regarding fake diesels; if they are allowed, I think they should be mandated to use lower octane since altough diesel is not measured in octane it does have a relatively low “octane” compared to petrol. And if the host decides there is no such thing as a “fake diesel” then obviously making a petrol engine with a torque curve like a diesel and rev limit at 4300 rpm would make it a really bad petrol engine.
I don’t have a preference either way, I have been playing with fake diesels and think it could be fun, but given there is no diesel in Automation I would say there needs to be some handicap for diesels
Regarding fake diesels, judging them will be hard. What stats will change and by how much? Same as fake hybrids etc. Let’s just stick to petrol engines, yeah?
IMO such fake engines would need some really well tested rules to work… which is a good theme for a whole separate challenge with a few rounds. Then, yes, they could work, within a proven framework. Otherwise not really.
Spain taxes based on overall displacement and cylinder count, which is calculated as fiscal/taxable horsepower. A 4-cylinder engine with 90x90mm bore/stroke would come out as 14.44 taxable horsepower, which falls in the 12-16 range. Above 20 is the most expensive, and below 8 is the least expensive.
The formula can be found on Tax horsepower - Wikipedia
Additionally, costs can be found here
I’m not sure if the host will judge it, though.
That is rather a CSR grade of realism.
so with a QFC, specifically this one should I be more concerned with numbers or realism. apologize for the newb questions.
It’s unwise to just optimise for one or the other; try to build a vehicle that is suitable to sell in the real world (i.e. don’t use an 800cc turbo I3 because it gives you 150bhp and also 60mpg), but don’t go with a full replica of some real-world car, since that’s just overdoing it, and comes off as uncreative.
Stats wise, just optimise the in-game stats once you have gotten something vaguely realistic; you’ll be quite competitive once you do.