In order to avoid grill only designs, you could make a simple check to make sure that the car is road legal and has headlights, tail lights, indicators (maybe optional in the rear in gasmea) and required amount of exhausts.
Also chrome side trim and decals (like rally stripes) would be nice to have.
I saw that the UE4 version has metallic and flake paintjobs. Are you planning to make paint actually cost something and metallic and flake would be more expensive to make ?
Basically for it to be worth it you would have to implement some kind of evolving system to assess the design to ensure modern standards are kept up, which would mean heaps of development time for a bit more arbitrary, restrictive immersion.
The net result of this is that the people who don’t give a crap about designing cars for a mode that nobody else is going to see because playing through 70 years of campaign will take weeks will get annoyed by the extra 30 seconds it takes for them to slap on lights and an exhaust.
Long story short, leave immersion to the immersion nuts.
There are mods on the Steam Workshop for what you’re looking for.
I shall hijack this thread towards a slightly different direction…
I am said immersion/realism nut; and while understandably exterior regulations won’t be forced… I’d like to see that they would be easier to follow if one chooses to do so.
The greatest feature I can think of to help with that would be to see the size of headlights as they are morphed. The US had very strict guidlines regarding headlights (fixed size and shape), and I see it as an interesting challenge to attempt to make cars that don’t look unattractive or outdated while following said regulations. If you compare most pre-1984 US-spec cars to their international counterparts; you’ll find that a lot of real-world companies failed in that regard… not that I really blame them for being forced to follow America’s archaic headlight laws.
Alternatively, adding four sets of non-morphable headlights in their mandated sizes to the game might be easier than implementing a size measurment system; as well as being quick and easy to use for the end-user.
Again that would interfere with those who do not play immersively.
However, I believe the sealed beam headlamps currently in the workshop adhere to some of the US regulations if left unaltered.
Going forward some rectangular ones would be nice to.
joining in on the hijack a second, i second that it would be nice for sealed beam square headlights to become available for this era, and for the round sealed beam perhaps a “borderless” version for twin headlight designs that were common in the 60’s and 70’s
You can’t even put exhausts in a good position on some of the bodies, because they have a low bumper, under which there is not enough room to place an exhaust fixture. You’d have to put the exhaust above the bumper in those bodies and that just looks stupid, so I leave it out on those. I do love immersion and I always try to make my cars look as realistic as possible, but I love that I don’t HAVE to.