Just a small request, hopefully it’s not too huge of a request but can you guys add some extra goodies to the exterior accessories (like when you add the headlights & door handles and stuff) but can you guys add like a Radio antenna/aerial (a variety from older style to the newer “shark fin” style) and like a circle, square and rectangle fuel cap cover? That be awesome to add these kind of small details, will just make the cars look a bit more realistic?
Just a small request but anyone else got some ideas for other small goodies?
Exactly, I would like the devs to make the complete game, and then the modders can focus on the smaller things, like whipers and give that extra safety rating
Call me naïve, but how hard can it be to add these few small details by the devs? I mean If you guys are still working on the car designer part of the game, and adding more and more car bodys, won’t It just take a day or 2 to model and add in some whippers, radio aerials & fuel caps?
^this. You probably have no clue of how to model, let alone for this game. To make a decent model game-worthy, you are not talking about 10 minutes of work. It can take up to 2 hours per model. If the devs work 9 hours a day, that means, according to you, in 18 hours they have to model a diversity of the things they implement (at least 3 antennas, single, double wipers, about 5 fuelcaps) Then they all need to be made game-ready, so they morph well into the body without glitching. Then they need to be implemented into the code and into the GUI of the game (which is a crowsded GUI at this time already)
So, more like 2 weeks, not even including beta-testing and bugfixing!
[quote=“WizzyThaMan”]^this. You probably have no clue of how to model, let alone for this game. To make a decent model game-worthy, you are not talking about 10 minutes of work. It can take up to 2 hours per model. If the devs work 9 hours a day, that means, according to you, in 18 hours they have to model a diversity of the things they implement (at least 3 antennas, single, double wipers, about 5 fuelcaps) Then they all need to be made game-ready, so they morph well into the body without glitching. Then they need to be implemented into the code and into the GUI of the game (which is a crowsded GUI at this time already)
So, more like 2 weeks, not even including beta-testing and bugfixing![/quote]
[quote=“WizzyThaMan”]^this. You probably have no clue of how to model, let alone for this game. To make a decent model game-worthy, you are not talking about 10 minutes of work. It can take up to 2 hours per model. If the devs work 9 hours a day, that means, according to you, in 18 hours they have to model a diversity of the things they implement (at least 3 antennas, single, double wipers, about 5 fuelcaps) Then they all need to be made game-ready, so they morph well into the body without glitching. Then they need to be implemented into the code and into the GUI of the game (which is a crowsded GUI at this time already)
So, more like 2 weeks, not even including beta-testing and bugfixing![/quote]
[quote=“WizzyThaMan”]^this. You probably have no clue of how to model, let alone for this game. To make a decent model game-worthy, you are not talking about 10 minutes of work. It can take up to 2 hours per model. If the devs work 9 hours a day, that means, according to you, in 18 hours they have to model a diversity of the things they implement (at least 3 antennas, single, double wipers, about 5 fuelcaps) Then they all need to be made game-ready, so they morph well into the body without glitching. Then they need to be implemented into the code and into the GUI of the game (which is a crowsded GUI at this time already)
So, more like 2 weeks, not even including beta-testing and bugfixing![/quote]
Umm… i can make models for you. Will that help? [/quote]
I can make them myself, so thanks for the offer, but no