there should a A. interior and B. speakers that work (with player playlists from their computers) so while they are test driving they can listen to good music
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O_o… WUT?! interior? you mad bro? release would be in 2020 then i bet XD
[size=85]Killrob Edit[/size]
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Just FYI: That would take too much time.
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Someone is enthusiastic!
we should totally also be able to possess people working in the factories and do their job for a while
and you should totally get Logitech to make USB tools like torque wrenches and bore scopes for the authentic feel
then if you’re in the 70’s based in the UK you should be able to go on strike for weeks at a time and then when you do go back to work, leave your lunch in the doors of the cars you work on
and watch the development time shoot into 2050 and poor ol Daffy looses his mind!
I think we have a new meme perhaps
I think you guys need to begin looking for funds for “Automation: The movie”.
James Cameron and Steven Spielberg should direct and Ridley Scott should be the producer.
Lead role: Nicholas Cage and Cameron Diaz as factory workers, Morgan Freeman as the company CEO and Penelope Cruz as the hot babe that buys a sports car.
Orchestral sound track by the London Philharmonics of course.
you guys ever heard of street legal racing?
not only does it have interior and test driving and then one hundred and one other things it is basically the older version of this game this is doing the same thing ONLY with a more changeable design system this is nothing new
I don’t think you actually understand what goes into a good quality driving simulator (which SLRR frankly isn’t), we’re talking years of labor, probably an entire person just dedicated to replicating tyre physics correctly etc. Automation is already a huge project for a 3 man team and the addition of a driving component (done properly) would probably add 4 years+ to the development time. It’s not going to happen I’m afraid.
We are looking at doing an exporter for rFactor one day though.
[quote=“Daffyflyer”]I don’t think you actually understand what goes into a good quality driving simulator (which SLRR frankly isn’t), we’re talking years of labor, probably an entire person just dedicated to replicating tyre physics correctly etc. Automation is already a huge project for a 3 man team and the addition of a driving component (done properly) would probably add 4 years+ to the development time. It’s not going to happen I’m afraid.
We are looking at doing an exporter for rFactor one day though.[/quote]
an exporter to Rfactor will take you years! don’t you know what you have to do? you have to correctly and I lay stress on this CORRECTLY match Rfactors physics and tuning then you have to make your car into a skin component that rfactor can read then make a framework base that rfactor can read oh and then you have to make the engine sounds transfer to rfactor in the end it is going to quick to design a quick physics system and track in automation ther eis more working in transferring then making your own!
There really is no such thing as “Design a quick physics system” that is any good. Hence why we’re not going to do it. We’re going to experiment with rFactor but if that turns out to be too hard we won’t do it, so far it looks like it might be doable, but that’s really just something to look into, nothing more.
Trust me, we’ve been considering this for years and know that doing a race sim/driving sim component to the quality we expect is NOT possible for us. I don’t know what you’re trying to convince us of here.
[quote=“Daffyflyer”]There really is no such thing as “Design a quick physics system” that is any good. Hence why we’re not going to do it. We’re going to experiment with rFactor but if that turns out to be too hard we won’t do it, so far it looks like it might be doable, but that’s really just something to look into, nothing more.
Trust me, we’ve been considering this for years and know that doing a race sim/driving sim component to the quality we expect is NOT possible for us. I don’t know what you’re trying to convince us of here.[/quote]
you really don’t get my point but anyway when I say quick physics system I mean make a small system that works to test functions of the car not a whole driving simulator the speaker system is a part of the interior that works you make the car and works while the car goes around a test track that the player does not control it would a animation not a full blown simulator that would make the quality control bit more realistic and I thought it would be funny if you heard the music as it got louder and soft as the car screamed by the camera
Oh, yes there may indeed be a test track sequence that you observe, that’s not too hard as you can fake most of the physics.
now you getting my point thank you oh and if the grip is too low it would be amusing if the car wobbles and under/over steers on corners even coming fully off the track if the grips is far too low
oh and don’t forget the ground affect on vehicles where a car that is too low with too much air being forced under by the nose actually lifts the car causing loss of grip
Out of all the possibilities there are in a program that lets you design your own motors and cars… the sound system interests you the most? WTF?
Fantastic. I will be overjoyed hooning around racetracks in the low performance, highly reliable Taxi’s my company produces.
No sarcasm, that sounds awesome!
as long as you remember to include working speaker systems
it doesn’t interest me the most it was just one of the more…possible ideas of mine
when you’ve had your fun insulting the guy who fights in the RAAF and this is his one chance at using the internet for a year how about a converter for automation to rigs of rods program
ps I let my friend use my account when he has the chance and you have been insulting him