Star in a Reasonably Priced Hypercar

When one thinks “hypercar”, one generally thinks “ridiculous performance”. They also think “over a million quid” and “ultra exclusive” and “horribly difficult to produce”.

But why should only pop stars and obscenely rich wankers have access to this much power and hoonery when all they do is rub your faces in how they have more money than you’ll ever see in your lifetime? If you really want to see the world burn, if you really want to stick it to the man, why not make a Reasonably Priced Hypercar? A Powertrip for the People? Something that you could aspire to save and save and one day splash out without having to remortgage your house for the third time? If somebody somehow managed to do that, maybe the gene pool might thin out a bit from all the people wrapping themselves around trees, but then again, given what’s already happening on the hoon scene, maybe not.

The point is, fucking fast from the factory floor shouldn’t be a thing for the 1%. It wouldn’t be realistic to make it for the rest of the 99%, but one can at least try to cater to the masses. Think of the economic stimulus it might provide if you brought all the hype of a hypercar to the manufacturing pipeline of a regular sports car!

That was the line of thinking when the [color=yellow]Gryphon Gear[/color] executive board put their heads together and realised that if they wanted to spearhead the revival of local auto manufacturing, they needed to be a bit more inclusive than their all CF all race-grade physics defying machines that only oil barons and children of dictators could afford. The good news was their earlier projects had stirred enough of the hornets’ nest that it was receiving expressions of interest and serious offers to amalgamate. Thus 2016 was a year of organisational change, the building of a warehouse for a new factory, the establishment of a proper R&D and engineering office, and the influx of a whole lot of equipment and staff, in preparation for the next phase: world domina- haha okay maybe not. Proper production capability. It was fine to use their advanced factory parts for the internals, that was what made a GG car a GG car. But other things had to be common enough and replaceable, and the cars had to be put together in a reasonable amount of time, so they could make enough of them to make it reasonably priced.

This agenda couldn’t come soon enough: in the climate of rising performance, a number of other companies had already made cars that could go very nearly as fast for a fraction of the price. Not to mention the rise of the hybrid and the promise of even more stringent regulations in years to come would really put the squeeze on ICE only cars. The pressure was on to stay relevant and stay solvent!

Thus the stage is set for an emerging class of cars: city car economy, hypercar performance with a sub-100k pricetag… with a good margin.

#The Rules
Remember, anything not mentioned here is acceptable

  • Car years from 2012-2017 accepted
  • Final price MUST be no more than 100k, post-markup
  • You MUST use unleaded fuel (maximum RON 98) and a cat meow
  • Engine noise level MUST be no more than 50.0
  • You CANNOT use semi-slicks, and the maximum tech level on the tyres is +7
  • You MUST have sufficient cooling for the engine
  • Safety is 40.0 MINIMUM (must be available to sell in Fruinia)
  • The car MUST be able to make it around Green Hell in under 7:03 minutes (since it’s from a standing start)

##The Recommendations (for an everyday hypercar with road manners)

  • Try to have a reasonable fuel economy, i.e. 10L/100km is good, 22L/100km is unacceptable
  • I would personally prefer it if you kept the tyre sizes somewhat realistic i.e. maximum 345mm, but I’m not going to stop you from going wider if you need to. It may affect scoring.
  • Aim for overall emissions under 100
  • Aim for drivability of at least 50
  • Aim for comfort of at least 35
  • Aim for safety of at least 45, since these cars need to be sold in the 20s onwards
  • Aim for both an engine and total reliability of at least 70
  • Aim for PU under 300
  • Aim for a markup of about 100%

##Scoring

This part I haven’t quite worked out. It’ll be a weighted metric that takes into account most of the parameters mentioned above, then multiplied by the markup and the price.

Things that will matter (in descending order of importance, provided the entry satisfies the essential rules):

  • Price
  • Markup
  • Production units
  • Time around Green Hell
  • Prestige
  • Comfort
  • Safety
  • Economy/Running costs
  • Emissions

I will also display times around Airfield and other tracks if somebody else can convince me of their unique characteristics and global importance.

##Submission

I think it should be enough to post screenshots of all the relevant stats, but you can PM me if you want. I’ll keep a running tally on an Excel spreadsheet once I work it out.

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Initially, Strop was well displeased with the notion of having to hold back on perfectionism in build and engineering that he was accustomed to. He was reassured, however, that he would be able to continue pursuing this with the rest of the team on an ongoing basis, only, it was mandatory to expand upon the company’s next phase in their vision. Changing while staying the same. It wasn’t that Strop at all disagreed with the agenda, but it did require a bit of readjustment of perspective and attitude.

Which is to say, Strop completely ignored all of that when compiling the design brief. Fuck that, if he was going to make a budget hypercar, it was going to look a million bucks. And while he was at it, the car would be all ultra loud styling and futuristic retro and concept like and be hilariously impractical. And hopefully there would be thousands of them unleashed on the streets. It’d liven up the scene a little, to be sure.

The first concept was Ouroboros, which many reviewers regarded as a warning shot of what was to come. But in some ways it wasn’t enough, and ultimately, Strop replaced it in favour of:

#[color=red]Lilith[/color]

That she-devil of the night

Making the aerodynamics work on an older style of body was a challenge. And to save weight, costs and most importantly engineering time, he was forced to forgo much of the ground effect from the underbody. With that, he decided to play a game of: How much can we get the car to look like an F1 car without breaking the law? As a result, the only storage space in the car was literally behind the seats in the cabin, but totally worth it, because it looked sexy AF. Also worth it was the fact it was horrendous to park due to the sheer overhang of the nose.

Green Hell:

Airfield:

With not even 1000bhp, and nowhere near close to 1hp:kg, this car was a far cry from the GG usual fare. But it was one that the team took particular pride in.

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Should we hold a “practice round” of sorts to settle the scoring system? Or just go balls out?

nah screw it, do what you want within the limits of the rules and then we’ll see.

Though I really do suggest trying to maintain company lore. Then again a lot of companies wouldn’t dream of making a sub 7 minute car so… whatever!

doesn’t matter don’t have one

I’m going to build whatever I want and you can’t stop me :stuck_out_tongue:

Company Lore for Frankenstein Automobile is NOT to build a Hypercar :smiley:

(Well, I might look into what’s the minimum budget you can fullfill the rules with :smiley: )

I’m calling it. Every single entry will be this:

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No minimum markup?

yeah good question. I mean I said aim for 100% but maybe I should impose a minimum of at least 50% or something. Suggestions?

@Deskyx I worry about that a little, hence my stipulations on recommendations for comfort etc. As you can now see, I have very much not gone that route!

My two cents would be to impose a minimum comfort value, and a markup for 65% and up - forcing companies to get creative on how to make good power and deliver performance without making it too expensive and/or uncomfortable… the issue I can see with this is that this solution would make fuel efficiency a bitch to tune for

I think I wouldn’t impose any hard limits on fuel efficiency although it will be scored. Not imposing limits on fuel efficiency will give the NA entries a chance because frankly they’ll struggle.

As for minimum comfort, maybe a minimum value of 30 is reasonable. That should mean no chance of basic interior and a minimum of basic entertainment. Or maybe I could just stipulate that you can’t use basic interiors or zero entertainment, becase we’re not here to make track cars, we’re here for something that you could use as a daily if you wanted to. But maybe that’s too draconian.

I was going to literally multiply the score on the metric of each entry by the markup. So if you marked up 100%, you get a multipler of x1. Thus if you use a stupidly low markup like 15%, you won’t be competitive at all because you’d only get 0.15 of your usual score. This effecitvely serves as an incentive to mark up as much as possible while fulfilling the other requirements.

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Looks like this is perfect for me to bring back two of my older but favorite designs, the warpwind and the Buffalo

http://www.automationgame.com/phpBB3/viewtopic.php?f=35&t=3684&start=60#p86726

http://www.automationgame.com/phpBB3/viewtopic.php?f=35&t=3684&start=60#p87075

I’ll get to working on them sometime this week when I get a chance.

Call me a hypocrite…

An aluminum kit car with a twin turbocharged Dimension V8 crate motor intended originally for drag racing. Interior panels and luxuries lifted off a VW Phaeton junker.

See what this sort of competition will bring?

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I think this whole challenge is dumb, there is no such thing as a cheap hyper car, that literally goes against the definition of a hyper car.

Hyper cars are only about:

  1. Performance.

  2. Looks.

  3. Image and reputation.

Most hyper car drivers and luxury car buyers might turn down cheap hyper cars, because they want to feel special and not like common people with a some money saved up.

This challenge is more akin to GT cars, or even sports cars or muscle cars.
‘‘The grand touring designation generally "means motoring at speed, in style, safety, and comfort.’’

and why the hell isn’t prestige or speed the most important factor in this ‘‘challenge’’?

Everything seems to be about speed and people have forgotten the souls of cars and only about statistics and going the fastest around some stupid dangerous track that is easily dominated with a Pinto by someone who drives it often.
I think it’s pathetic to send a car around the ‘‘Green Hell’’ and brag about it. Pathetic to buy a car and brag about it’s lap times and never even go above 130 Km/H in it. I think hyper cars and super cars are pathetic since sedans and 4-5 seaters with big engines can keep up with them.

These damn competitions have become an addiction, you can never let anyone build a car without egging them on about challenges or comparisons.

'‘But the ‘Ring, through being communal and open to all, encourages a pointless scrabble for comparative lap times that isn’t helping you or me.’’

I leave you with this to show how useless track times are:

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Welcome to the point of this contest, the gt350r is about $100k( yes the MSRP is lower, no you can’t find one for close to that), the GTR is about $100k, the NSX is about $100k, the Z06 is about $100k, the new Z/28 whenever it comes out will be about $100k. All of them punch pretty high above their weight class in terms of track performance for price, this challenge says do better, extend that performance as far as possible while still maintaining some on road usability.

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not me, 4.0L Saab Sonnet

You’ve just proven his point. You’ve reduced hypercars into the level of those cars, and therefore they are not hypercars anymore.

An Ultima will whup a LaFerrari around a course, can be specced with luxuries such as leather interior and stereo. Is it even half the car a LaFerrari is?

You clearly don’t understand what a hypercar is about. Making a bunch of cheap cars to go very fast in a track or a straight does not make a hypercar. I can take a Toyota Supra and build it to go under 10 seconds in the 1/4 mile or do sub 1 minute laps on the Tsukuba, but that does not make it a hypercar.

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The GT-R isn’t that cheap anymore, it’s not 2008, and nowadays it’s closer to over 150,000 and over hyped.

The NSX is almost 200,000.

Z/28 is a damn fast muscle car but still a muscle car.

Fast does not automatically equal hyper car, just like Deskyx pointed out.

I think the term “hypercar” is that’s throwing you, hypercars are specific cutting edge crazy supercars. This is more about blue collar working man’s speed cars that are affordable but wickedly quick. Make a car that’s cheap enough to dream of owning, liveable and economical enough to be your daily driver if you had to, but that can track with far more expensive cars. The term hooning was used in the description, so that makes me believe this is not about building the next Enzo, this is about the next callaway sledgehammer, or charger hellcat, Shelby gt500, something that might be affordable but that’s utterly bonkers to own and drive. Strop started off with a f1 car because that’s his company, I’m talking muscle cars because that’s more my company, but I also had a mid engined supercar way back when that was designed specifically for this type of thing, affordable performance without the drivability compromise of a supercar. So don’t think about building a hypercar, think about a copo or factory yanko.

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So muscle cars?

Make up your minds, is it a hypercar challenge, GT challenge, or muscle car challenge?

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