It’s a challenge and not real life. It is based on a game that is still in beta and cannot replicate the real world all that accurately. There are many aspects of a real company that cannot be replicated in this game and to use this game to compare to real life is nearly pointless. Just accept this as the challenge it is and stop trying to worry about realism.
Why are you arguing about this? It’s a challenge. It’s not a crime that he’s supposedly misinterpreting the term “Hypercar”, so why are you getting so mad about it? Maybe you should just take the time to go outside and get some fresh air, and come back when you’re feeling like less of a helmet.
Never stopped folks from comparing their in game cars to IRL cars.
And would you say the whole RP business alot of people in the Car Design thread to be pointless?
I am the one being a ‘‘helmet’’? Yes I am arguing but I’m not mad, you seem to be the mad one here, insulting me.
Is ‘‘Make up your minds’’ supposed to be aggressive. Well sorry then
I just thought this would fit better in the other threads, there is already tons of ‘‘Green Hell’’ challenges it seems, why not just make a post in one of those threads?
That was the “mad” and “aggressive” talk.
Look you’re new here, how about you have some fun, build cars you like, and if you don’t like a challenge you don’t have to compete if you don’t want to.
The host strop has been here a long time, hosted a number of challenges and usually we all have a good time with a healthy dose of absurdity and laughs along the way, no one is forcing you to join in, if you don’t like the rules of the challenge your free to start you own and make it more realistic if you want.
It’s just a game man.
I said NEARLY pointless. The RP stuff is brilliant but can become binding, and that is why I never made a company lore. A person must use imagination to complete their cars in the RP since. This game does not let you customize things the way a real company would. I cannot choose to use an aluminum and carbon fiber hybrid chassis, I cannot choose to use hollowed out bolts to save weight, I cannot choose a roll cage for added safety, I can’t choose whether I want a cheap seat cover that is nylon-cotton or polyester. I can’t even choose to outsource parts of my car and have other manufacturers build my brake calipers.
Imagination is what completes this game and imagination is what completes this challenge. No one is forcing you to compete in this challenge, and no one is keeping you from making your own challenge that you think is perfect.
A lore-friendly 7:03 is pretty hard though. Just took me some time to get a 600hp Miata sub-7:30
is it necessary to have a hypercar body?
I gave a try to my last body but I’ve built the car too soon (2012), so I’m breaking the rule about the lap time on the green hell… it’s so close… and so far away.
Strop, thx for the challenge it’s a way to test the body/ies and, of course, good fun
Is there such a thing as a hypercar body? It depends on what you make out of it. Hatchbacks, SUVs and pickups are obivously ruled out.
Lol triggered
…
On a more serious note, you will occasionally come across challenges which attempt to make something that it’s not. This is one of them. Some of them will make sense, and some of them will not, and it depends largely on your perspective on what this game’s purpose is hint: it means different things to different people. The rest of it depends on how familiar the user proposing the challenge is with the function of the game.
As niall said, real life appears to be bound by all kinds of real life rules, but the discussion of what makes a certain car a certain class is also constrained by all kinds of vagaries and lack of consensus. Automation, as a game all about metrics, has its own way of defining a hypercar. We users reserve the right to disregard that and make our own, and that’s why challenges like this run the way they do (because they sure as hell won’t work like that in the Tycoon campaign mode!). Furthermore, I made this challenge fully expecting to trigger the ire of those who have a very rigid (or personal) definition of hypercar. I will make no attempt to defend my subversion of this as frankly that’s not the point, and besides, if I attempted to argue that “this is an appropriate challenge you haters” I’d be a hypocrite because last week I spent some time calling a challenge about hot RWD hatches irrelevant so not like I can talk smack about that.
The point is that the game has a sandbox and that’s currently where most of our obnoxious fantasies run wild, because they can. The other point is that while I don’t expect this to appeal to everybody, I did notice that there was a trend as well as a lot of behind-the-scenes discussion about ‘making high performance cars for less’, so I wanted to bring that specific demand into the public sphere to see if anybody else was thinking about the same thing (answer: undoubtedly yes they have). That’s how this community works. As a side note, I don’t want to bank on my being here a long time, i.e. I don’t want people to listen/like what I do simply because I’ve been here a long time, rather, it’s because I’ve been here a long time that I should be expected to know what the community’s interested in.
The other question that some will undoubtedly have on their minds is: “but can you really sell a hypercar for 100K Automation money units?” The answer is still “probably not”, but that’s something I’ve slightly addressed in trying to influence . As you can see, most of these cars are going to have an engineering time of… well, a lot. In my car’s case it’s 20 years. That obviously doesn’t take into account any pre-existing company experience as the other mechanisms of engineering familiarity etc. etc. have not been implemented and also don’t have much application in the sandbox. So you should assume that this exercise is to explore the Automation mechanic moreso than have complete bearing on real life. I’m aware that some people will attempt to marry their roleplayed company lore with reality more than others (and more than they should). I think it goes without saying that fiction has varying degrees of relation to real life, and taking your story building seriously doesn’t necessarily mean you take your story seriously. My company story has freaking talking animals in it, so I think that’s a pretty good indication of how serious I am
Anyway. Yes. I’m not going to disagree that this is a ‘dumb’ challenge from a realism point of view. Just like some people would say that using a Nordschleife time of sub 7 minutes as a mark of hypercar performance is dumb. But I’m specifically here to subvert definitions as well as respond to a community demand. You’re well within your rights to voice your objections to any of that as you have, just don’t be a dick about it.
@Deskyx Given your entry is 1644kg, I daresay you’ve not built anything even close to resembling an Ultima though Breaking the challenge may yet help me define better rules so by all means if you feel like continuing by all means do so.
@MitsubishiFan nope. The challenge is in its prototype stages so if you can break it by defying my expectations (that being that non-sporty bodies won’t have sufficient aerodynamic efficiency to break a sub 7 on GH)
EDIT: Upon reflection this challenge could easily be renamed ‘make a hypercar beating sub 100k sports car’ or somesuch. But you know what? I’m not going to change the title now. It gets people mad for all the right reasons.
Bloody Hell people you should be glad that we have a community that creates and nourishes individual choices. Complaining about something that will bring people joy just because you don’t like an aspect of it (or how it is worded) is a pretty big dick move.
If you don’t want to be part of this do what you want to do,thats the point to the sandbox, you are all sounding like abg7 ffs
Also I will be entering my sandbox cars without modifications…cause I can
edit: idea maybe change the title to star in a Reasonable priced halo car? And perhaps use 3 tracks and take the average of the three as the scoring number? so GH, Airfield and automation track?
DSD OFFICIAL ENTRY’S NO TIMES AS YET (still deciding what car to use)
these are not final figure however these are the DSD “factory” stats I will tweak when back on my computer to suit the rules better
Refusing to back down on performance when a “budget” supercar was wanted, Luke took the idea of the 2002 Storm Cascabel one step further. Bringing it from 700 horsepower street-terror to 1000 horsepower super-car took very little effort. Making it fast and drivable took a lot more.
So, what makes the 2016 Storm Cascabel special? Storm Raceworks Division. Specifically, their tune for the 7.6 liter V12 under the hood, and their choices for body panels and suspension tuning.
This is the Cascabel’s engine, built and tuned by Storm Raceworks Division, a 7.6 liter V12, magnesium block and AlSi heads, twin turbocharged, and bypass valves.
Built to have a fast spool-up and lean burn, it throws down 1096 horsepower. There’s plenty of room left in the event you wanted even more power, though we must admit it’s not advised to do so.
SRD took the aluminum panels off of the Cascabel and threw them into our laser scanner, then created new panels out of carbon fiber. Rear suspension was converted from multi-link to pushrod in order to shed a little more weight. To improve comfort, custom cloth seats were installed, and against SRD’s intended demands, Luke insisted a basic infotainment system be installed in the Cascabel.
Luke designed the exterior of the Cascabel as a throwback to the original, while also picking up some styling elements from the rattlesnake he’d removed from the factory in Nevada. Again, sidepipes were chosen to make the car look more aggressive, and the three window-slots were added to improve rear blind-spot visibility, and the active aerodynamics control the two flaps on either side of the trunk.
But how fast is it? That’s the important thing to our customers.
And the price?
A touch below $100k. We feel this is a bargain for buying a front-engined, all-wheel-drive monster.
Ehh… One could think that me, being the creator of Niddhogg - not bad supercar, I think - would know how to make a car go fast around the Green Hell for 100k$.
#But I have no idea.
Really Teach me someone, pretty please?
It’s really really hard, but… Mid engine will be faster than front engine, if you can tune it well. Front engine responds well to brute-force methods. Carbon anything is freaking expensive, so avoid it when possible, but accept using it if it becomes the only option. Displacement is a friend, but turbos are still nice to have. Don’t go too crazy with the quality sliders, though you’ll need some to get the necessary track time. Stick with either Standard or Progressive springs, they’re light and the other options don’t seem to add weight.
About the best I can tell you. Everything else is just trying different combinations of parts.
Go with as much aluminium as possible. Then make an engine that spools so slowly that it basically is entirely turbo lag up until peak power (no power surges, remember) - this is for good drivability and comfort
Or you can go with one with the minimum boost possible that spools as early as possibly but with a sufficiently large compressor so you still get a good Top end. Slow spooling turbos would be laggier, though this isn’t only slightly reflected in the throttle response figure.
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[smartass]Exotic NA V12 MR 1 Seater[/smartass]
This is a small improvement of my first successful attempt.
[smartass]This is a proof of concept car.[/smartass]
I wanted to make a small car with a smaller engine to see if it could compete. This car uses one of the vanilla mid/rear engine bodies in an M-AWD transverse setup with a 3.6L Turbo V12. It has a glued aluminum chassis with carbon fiber body panels. It tops out at 675 HP and gets 15.2 MPG US. It sells for $99592 at 111% markup. It does not have that good a driveability or even comfort, but it is quick on the track and easy on the budget.
[smartass]Front engine AWD Van with 4 seats.[/smartass]
I have used this body in several other competitions in which it has been victorious even against hypercars. It, yet again, proves to be a very capable platform.
[smartass]Front engine AWD sports coupe.[/smartass]
This body is a pain to use because engines never seem to stay under the body panels, thought, It is quite good. Naturally aspirated 11L V12 making 1300HP and running a 6:49.84 makes this the fastest car I’ve made for this event so far, and perhaps the quickest in the competition yet, but low drivability and comfort mixed with higher costs mean lower sales and lower profits.
[smartass]Front Engine RWD coupe.[/smartass]
This car barely met the time requirement at 7:02.99. I reused the engine from the small concept car for its weight advantage. I wasn’t sure if I was going to be able to pull off a FR car for this challenge. I might try to tackle FF next.
[smartass]Front Engine AWD 4 Door 5 Seats[/smartass]
This was an attempt at a somewhat upscale car. It has premium interior but only basic infotainment, it also has power steering, ABS, traction control, and electronic stability.