Suggestions - for overhaul/update in the future

Hi all (esp. devs),

This is my first post so please don’t judge too harshly

I’ve logged about 8 hours in the current build and have quite a bit of suggestions(probably most of which are planned already)

(I’m going through this as I randomly build a car)
So for the first part/car model design section, I think there are some obvious things that need to be added, especially the stuff that you can choose to put on the car. But I am really looking forward to seeing more rear wings, and the option to change the height to the wings. I’d also like to see more freedom in the morphing of the models

Onto the engine design:
Everyone’s asking for more engine models, and I suppose rotaries are one of the most requested models. I’d like to see 2-4 rotor rotaries in the near future. For V engines, obviously V6’s(ik they are planned for a future build), V10s and V12s are also expected. For inlines, I’d like to see I5s also. Hybrid engines should also be thrown in, just for the hell of it. But then we are faced with a major issue in the game: Sliders. I think we should be able to click in the box where the measurements are shown, and just type in the measurements, to the hundredths. One question I have is that why can’t 5 valve/cyl engines have VVL? When it comes to the smaller parts of the engine(cams, valves, springs, sparks) we should be able to set their material and profile as well.
A sub topic would be forced induction. I think that all engines should be able to have single, double, and supercharger setups(saw the outline in the engine map). However, I also believe that we should be able to choose more specific setups, such as twincharging, parallel+sequential turbos, VGT and twin VGT.

Next, the trim:
For differentials, I think we should be able to choose between 1 way, 2 way, and 1.5 way LSDs. For the wheels, I think we’re ready for full racing slicks and drag radials. There should be more rim choices. For (vented) disk brakes, I think we should be able to choose more materials, and choose the form of ventilation(e.g. cross drilling and spiral fin), along with an intensity slider(more holes, etc). For seats, I think we should be able to choose different seats for the front and back(e.g. sport in the front and basic in the back). I also think that there should be hand made sport/racing seats, with optional carbon inlayed seats. I also think that there should be more options for the interior(e.g. installing a rollcage+intensity, steering wheel, dashboard, pedals, etc). For suspension, I think that adding in toe angle and kingpin inclination should also be included. For ride height, I think we should be able to adjust the height between the front and back individually.

If you actually read through all that, thank you for reading, and comments/criticism is welcome,

Hello and welcome to both the game and the forums, take the time to read through the FAQ and many questions will be answered. For other questions specifically the micromanagement issues with the engine and interior, as well as the racing parts remember this will be a car company tycoon game, the Dev team is building a campaign mode as we speak where you manager car design, production, and sales, as well as factory building, upgrading and production line staffing. Please continue to enjoy this game, feel free to browse the 3d artist forum where several mods are located which give more options on trim pieces and wings. Also note there is a search bar in the upper right for things like rotary motors or other questions which have already been asked.

Happy tuning.