Suggestions For Tycoon/Campaign Part

Hello everyone, I bought the game few months ago and I really like it! I was thinking about tycoon part and I had some ideas… They are probably suggested but I’ll try to filter my ideas from already suggested ones.

Feel free to change things! We don’t need the exact same thing written or itself in game but they may be fun and challenging.

Please note that I don’t say or beg that these features should be added. They are just ideas and can be implemented to game with a simplier version. Suggestion is the place where we share our ideas and thoughts.

Spying/Espionage/Sabotage: If you play some strategy or tycoon games you might see that there is a spying or sabotage option for other companies/parties etc. You will hire agents for some money and they will try to spy on the selected company. You may end up being caught or be succesful depends on how much you pay/how skilled the agent is. This should have a critical part in Tycoon if it will be in game because your company has to make decisions depends on your rivals. Or you can steal tech from other companies but it will be too dangerous.

Scandals/Riot: To make it more realistic and funnier I think adding Scandals or Riots is a great idea! For example; you should be able to choose how much salary you’re going to give to your workers at “A” factory. If it is too low, there will be a riot made by your workers. Or if you work your workers at really bad conditions (bad factory, no insurance, bad salary and riots) you may end up being on TV. If you’ll have a scandal report on TV you’ll lose reputation. Or even worse, if it is in a really, really bad condition you may get charged paying money or getting your factory closed.

Making R&D more than just tech points: I think tech points is an inefficient idea. Directly giving bonus to all your new designed cars/engines is a better idea. I think Hearts of Iron is a great game to show it. If we convert it for Automation Game, you’ll hire engineers to R&D Facility. Then you’ll select one topic (Fuel Efficiency, Weight, Power, Efficiency, Prod. Hours Efficiency etc.) your workers to work on. Or you should be able to do a pre-research. If you have high tech and enginners enough you should be able to start researching new technologies (how about a direct injection on 1950, lol) earlier than waiting it to unlock.

Morale: Depends on the work hours, salary, company reputation, how much they have been working on the company and some random reasons (totally random, family, social life etc.) workers should have a morale from 0 to 10 or 100. For Example; If the workers have 0 morale, it should have negative boosts like: -%25 Speed, -%10 Production Units, +%60 riot… If developers think negative boosts are too much workers with low morale could just start a riot. Basically, low morale: riots and less efficient workers. High morale: less riots and more efficient workers.

Currently, I ran out of ideas, so that’s all for today :smiley:. Anyways, thank you if you really read all of this. Feel free to comment. (NOTE: I was going to suggest distributors and selling shares but they were already suggested.)

The only ones here that are worth considering are R&D, morale and riots. While I don’t agree with “riots”, it would make sense to call them “strikes”, I.E your workers decide to stop working, you lose money and eventually if you don’t change anything you go bankrupt. Although such a feature is more than likely planned (don’t quote me on that :laughing:).

Well, my native tongue is not English so I was not sure about to call it riot or strike. I thought calling it strike may cause people to understand me wrong so I used riot. :slight_smile:

I see where you’re going with this. There’s a game called Wall Street Raider that I’ve enjoyed playing for nearly a decade. They have a similar setup. Throughout time as you run your company, you are faced with random moral decisions that could negatively or positively impact your company. I wouldn’t limit these morality scenarios to just espionage. It could also include things like pension raiding (to keep the company afloat), hiding safety defects by not issuing a recall (and quietly fixing the problem), or even spreading rumors about other companies. It’d be interesting to see an anti-trust component as well. Should a company become too big to fail in Automation - smaller companies can sue you for anti-competitive practices. Competition laws are pretty much universal anyway. Not all morality scenarios have to be negative though. If the company is facing a cash crunch, a scenario could pop-up for a government bailout. :laughing:

I think the scenarios should be optional ie. not an integral component to campaign gameplay, but decided in advance in the “starting parameters.” Should you decide to turn the feature on, it’ll add a bit more excitement for those who’ve been playing the game a while and want to add a new layer complexity to the decision-making process.

That will happen based on earlier posts I remember reading about the subject. Do a search for Tycoon ideas (or similar).

[quote=“Slim Jim”]

I see where you’re going with this. There’s a game called Wall Street Raider that I’ve enjoyed playing for nearly a decade. They have a similar setup. Throughout time as you run your company, you are faced with random moral decisions that could negatively or positively impact your company. I wouldn’t limit these morality scenarios to just espionage. It could also include things like pension raiding (to keep the company afloat), hiding safety defects by not issuing a recall (and quietly fixing the problem), or even spreading rumors about other companies. It’d be interesting to see an anti-trust component as well. Should a company become too big to fail in Automation - smaller companies can sue you for anti-competitive practices. Competition laws are pretty much universal anyway. Not all morality scenarios have to be negative though. If the company is facing a cash crunch, a scenario could pop-up for a government bailout. :laughing:

I think the scenarios should be optional ie. not an integral component to campaign gameplay, but decided in advance in the “starting paramenters.” Should you decide to turn the feature on, it’ll add a bit more excitement for those who’ve been playing the game a while and want to add a new layer complexity to the decision-making process.

That will happen based on earlier posts I remember reading about the subject. Do a search for Tycoon ideas (or similar).[/quote]

I never saw that game but it looks fun. :smiley: anyways yeah I was thinking about R&D already discussed. But wanted to write my own opinion, nvm its ok :slight_smile: