I got about a month left before my next work deployment, so I’ve decided to run this now. But note the deadline is SHORT.
Two years ago a very tragic accident took numerous lives and a very close to us spiritually Group B has been disbanded. But we are used to surviving, this is what our sport is all about. Following long talks with FIA and re-writing our technical reglament, as well as having to skip an entire 1988 season (we on the forum skip a lot more, dont we? ), the competition is now back!
We survive where Group B has fallen. Welcome back to
#Welcome the the annual “Survival of the Fittest” shootout 1989
This is a multi-stage competition. Each stage will concentrate on a few key aspects of your car, and each stage, only the winners advance to the next stage, till there’s only 1 car left standing. Your car will have to be fast, tough, safe, economical and comfortable, but not all those aspects weight in as much as the others.
#Technical reglament
Car eligibility : any 1989 street legal vehicle, built to “Category 4” standards.
##Steet legal category 4 checklist:
Must include headlights, taillights, blinkers, reverse light (Well at least try to make these cars look good for the blurbs, people)
Safety : 45 or higher (New safety standard for FIA homologated vehicles)
Fuel provided : Ron 95 (Provided and must be used by all teams)
Catalytic converter : Required (new demand from the green party)
Loudness : under 50 (Unchanged from earlier)
Tires : Semi slicks and off road not allowed, max +5 tire quality
Tire width : 295mm or narrower
Engine : No positive quality sliders allowed
Maximum power to weight ratio : 500hp/1000kg
###List of banned tech : Ladder chassis, Fiberglass body panels, VVT, Water to air Intercoolers, Carburettors, Drum brakes, Traction Control.
Total cost max is ##$10,000
###Economy rule
Your fuel tank in liters equals 5% of your car’s weight in KG. If your car weighs in at 1 ton, your fuel tank is 50 liters. Fuel economy stages are done at a set speed, and are calculated based on automation’s rating for economy at that speed
###Reliability rule
Each point of reliability under 50 is allowed, but penalized by increasing your stage time by 2%. This means you have had some technical trouble along the way, and had to either endure them or stop and fix the problem.
example - your lap time is 1:40, which is 100 seconds. Your reliability is 40, which means 10 under required 50. Your penalty is 10 x 2% = 20%. Meaning your lap time is now 120 seconds exactly, or 2 minutes. After the completion of the stage each point of reliability under 50 is doubled and deducted. If you had a 45 reliability car, and you finish the stage your new reliability will be 35 points (50-45 = 5 points. 5 x 2 = 10. 45 reliability - 10 = 35). If your reliability reaches 0 you are out of the race.
###Offroad / rally stages
Since we don’t really have offroad stages, we will be using tracks that are twisty and tight with the time doubled. If we use nordschelife (which your car does in 10 minutes) as an offroad stage than the gravel nordschleife will take twice as long (10x2 = 20 minutes per lap). Each point of your off-road rating removes 0.5% of your final time. If you do 10 minutes exactly on the Green hell and your offroad rating is 10, then your offroad time will be 10min x 2 = 20 min. 10 rating = 5% decrease of stage time (which is 1 minute exactly). Final result is 19 minutes. For these stages each point of “Offroad” stat will remove 0.5% of damage dealt to your car set for the stage, to a total of completely negating the damage received.
###Damage
Each stage takes a toll on your car (stated for each stage separately), damaging it, including penalties to reliability, speed and driveability.
example - your car enters a 5% stage with 50 reliability, and 50 drivability. In the next stage both these stats will drop by 5%, meaning 47.5 for each. As soon as your car’s reliability drops under 50, you will receive 2% time penalty for each point of reliability under 50 as per reliability rule. All mentioned reliability is cars’ Average reliability stat, not Engine reliability
###Battle stages
8 cars stage for 1vs1 racing.
The qualification for battle stages is posting the best lap. After the qualifications the grid takes following setup
1st vs 8th
2nd vs 7th
3rd vs 6th
4th vs 5th
At which point 1 vs 1 battles commence
###Battles
If the two cars are separated by less than a second per lap, then the battle commences. In battle 1vs1 drivablity stat acts as a multiplier between them, each 1 point of driveability takes off exactly 0.5% off your lap time (Cars are using each others’ slip stream and becoming faster both)
###Rain and night stages
When racing in harsh weather conditions or at night or both, it’s important to concentrate on the road, not on reigning in your car at every second. For a stage with bad weather conditions or night each point of your drivability will result in 0.5% decrease of your stage time. If both rain and night are present on the track at the same time then each point of drivability will result in 01% decrease of stage time.
###Tire suitability of tires at stages
Unsuitable tires will increase your time by a set amount of percent
Asphalt : Sports compound - no penalty / Medium compound - 5% / Hard compound - 10%
Asphalt + Gravel : Sports compound - 5% / Medium compound - no penalty / Hard compound - 5%
Gravel : Sports compound - 10% / Medium compound - 5% / Hard compound - no penalty
###Repair rule
Your repair budget is the money left over after building your car. So if your car costs 9000 and the budget is 10000, then you have 1000 to spend on your car. Each 1 point of reliability can be repaired by spending 100$. You may only repair your car once, and you can not repair it to a stat higher than 50 reliability.
##Entries are now accepted. Deadline is 16/jul/2016
##Mods allowed - steam workshop, with exception to barth mods
##Naming guideline
This is to be followed exactly, or the car will not be accepted
Model name - “SOF - Your forum name”
Trim name - anything
Engine Family - “SOF - Your forum name”
Engine version - anything
#Stages
Stage 1
Type : The drive to the event.
Info : Your car will have to cover 500km on a single tank of fuel. The speed set is 120kph, the route is a smooth tarmac road.
Surface : Asphalt
Damage rating : 0%
Stage 2
Type : Race
Location : Kinnekulle rally cross track
Time of day : 15:00
Conditions : Announced on race day
Surface : asphalt + gravel
Damage rating : 4%
Battle mechanics : ON
20 best laptimes move on to the next stage
Stage 3
Type : 1vs1 battle
Location : Streets of Detroit circuit
Time of Day : 02:00
Conditions : Announced on race day
Surface : Asphalt
Damage rating : 7%
Battle mechanics : ON
16 winners move on to stage 4
Stage 4
Type : Time attack
Location : Australia rally cross track
Time of day : 11:00
Conditions : Announced on race day
Surface : Asphalt + Gravel
Damage rating : 9%
8 fastest move on to stage 5
Stage 5
Type : Time attack
Location : 25km rally stage
Time of day : 12:00
Conditions : Announced on race day
Surface : gravel
Damage rating : 13%
6 fastest move on to stage 6
Stage 6
Type : Time attack
Location : Pikes Peak hill climb mixed course
Time of day : 03:00
Conditions : Announced on race day
Surface : gravel + asphalt
Damage rating : 6%
4 fastest move to stage 7
Stage 7
Type : Race
Location : Bathurst, mount panorama
Time of day : 09:00
Conditions : Announced on race day
Surface : Asphalt
Damage rating : 5%
Battle mechanics : ON
2 fastest move to stage 8
Stage 8
Type : 1vs1 race
Location : Laguna Seca
Time of day : 24:00
Conditions : Announced on race day
Surface : Asphalt
Damage rating : 3%
Battle mechanics : ON
This race decides the winner.
##Entries
- Madrias
- TR8R
- JohnWaldock
- Crailler
- Airjordan
- Stensen
- Dragawn
- Phale
- Squidhead