There is a reason for that, I gotten no entries so far and seen 2 or 3 cars WIP. So I’ll put this poll out.
- Extend Submission Time
- Don’t Extend Submission Time
0 voters
There is a reason for that, I gotten no entries so far and seen 2 or 3 cars WIP. So I’ll put this poll out.
0 voters
yeah i’ve been surprised that there hasn’t been any either. I know i have one in the works, but i wouldn’t mind a deadline extension. X3
Team “Crash of Thunder”
Created in the early nineties by Raisuke Go, the team back then was a notorious street racing crew, known for their kamikaze like driving. Divebombing and going even for the smallest gaps were the foundations of their driving.
The crew of 6 quickly rose in the ranks until 2005, when their leader got involved in a fatal accident while being in a race which got busted by the police.
Since then Sasuke Kudo, ex co-leader, took over the team and went legit.
Not a lot has changed since than. Most of the members are still from that street racing days and while their safety equiment got an upgrade, the team still speciallizes in aggresive driving techniques. All members still drive their “golden age” JDM maschines all of them having the team oath on them.
Since the results of the poll is 90% (almost) for extending, I’ll push the submission peroid to May 14 23:59 UTC, also known as 1 more week.
This thing has ended now.
Since I have received (3) entries expect a (1) post review in (soon).
Well let’s be honest, when people voted to extend it probably would have been nice to see actually entries come in. Regardless, it makes my judging easy, though I’ll apologize as this isn’t exactly in-depth. And as much as I’d liked to have a fake cover done up for it, well, let’s just get onto the reviews:
So you definitely had a great backstory sent to me, but that really isn’t marketable as a livery as it is just a two tone. Sorry.
Its a start to a livery so I’ll give you second place.
The thunder and lightning is definitely a very nice motif to work off of and is also very well done. Plus, the ex street racer backstory for the team is very fitting for the game itself.
However due to an obvious lack of art assets the game development had grinded to a halt and was shelved as a stillborn project, never to see the light of day. Perhaps one day someone will dig around in the internet and find out about project CIRCUIT, and think “what if?”. Would it have actually made out to be a good game, or was there an obvious underlying reason that future game studios could perhaps learn from with its failure. Too much microtransactions perhaps? Or maybe too little? Was it internal conflict, maybe too ambitious, or did they simply run out of money? Regardless of that, one thing is for certain: we can probably blame the publisher for this.
Thanks for participating and congratulations @Mikonp7!
Aight.
Time to whip something up i have some ideas. Expect something Sunday/Monday
I blame bad timing lol
I think the biggest issue with this was making a “livery.”
Automation isn’t the easiest livery maker to be honest. It’s hard to really nail it while also fighting the fixture warping to look just right.
I know this is just a free podium spot, but I just wanted to at least show I made an honest attempt.
Agreed, I think too much importance on a livery when making a good livery is rather difficult isnt a good thing to base your challenge off of, I missed the clunker run for this
I was also curious to see what engineering tricks or backstories the other guys had with their car, so I was hoping for maybe a car review of some sort?
You do realize the first place car had a very good livery, and it was not the first time it has been done right? Making liveries had been around for way more than a year at this point. If people didn’t want to enter, I really don’t mind whatever reason it was rather timing or having other obligations, saying it was too hard is just insulting to the community. Are they easy? No, but they are absolutely nowhere near as hard as you guys make it out to be.
And no I’m not expanding on the reviews. Just from the priorities there was a clear winner
I suspect that budget constraints (2008 was the year the world came close to another Great Depression, after all) would have been the most likely reason for abandoning the project.
OOC: The lack of interest for AGC16 may have been a symptom of many users being too preoccupied with real life and/or other forum challenges during its submission period.
I would have definately entered but i was unfortunately not able to play during that time, so bad timing
Photoshop skills be weak
2021 - SpeedCo Studios
A year year, a perfect time to make more money.
After the success of last years 6000 Rounds per Minute: Rearmed and Apex Racing: Sunrise it is time to milk another old IP from the depths of idea drawers.
The orginal “Ludicrous Cab” was an early 3D Arcade racing game from the early 2000’s. The goal was to get the highscore in ether a limited timeframe or in the endless mode. Points were achived by delivering people from A to B. The quicker one went, the more points you get. Extra points could be achived by driving close by others, drifting, using the hydraulic systems to jump and using certain rails to grind. The location was mainly focused on an condensed version of Detroit, featuring many factories to drive though and such. The 4 cars featured were american barges reaching roughly from the 60-80’s. Every single of them featuring their unique character.
For the Reboot a lot of the game most of these mechanics will be ported into the new version. Giving old fans the know back. Furthermore a story and a smaller upgrade system will be taken place. The biggest new features are the online features and the 6 new locations all with their own cabs. The new locations will be:
Santa de Palma, a west american inspired city (Starter City, featuring wide streets and being a tutorial place)
New Redway, an east american inspired city (More traffic, but more gridbased city layout)
Weißgipfelhausen, a Swisse/Middleurope inspired area (Many tight curves with high altitude differences)
Vardeskik, a russian inspried area (Slippery roads and aggresive traffic)
Tosuki, a urban japanese inspired area (Tight urban city roads with shortcuts through alleys and rooftops)
Wild Widths, an outback inspired area (Offroad with difficult terrain)
Once again, Speedco is asking the communty to help out designing these cars and characters. The winner will even get the Cover photo once more again!
TL;DR
TL;DR, again…
New Redway, an eastern american inspired city:
Redway will be the next city on the players travel. This city will challenge the player in using the just learned mechanics. The city is pretty flat, with only height changes coming from elevated roads for shortcuts throug building. The traffic is much more present here, featuring an american traffic with many yellow cabs and other service vehicles. The layout is more girdbased, but there are many shortcuts to jump inbetween those. New Redway features an airport, a big citypark, a big industrial district and an entertainment district.
Weißgipfelhausen, a Swisse/Middleurope inspired area:
Weißgipelhausen is the first place outside the US. The traffic here consides more of hatchbacks and sleek 4-doors. Weißgipelhausen features a lot of windy rounds, the player can drift up and down. It is also possible to jump from on mountain road to the next. The most prominate areas are the Ski-Resort, the old towncenter, the campus and vast train system.
Vardeskik, a russian inspried area:
Will be the next location. This icey cold area features slippery roads which will take the player by surprise, but also more aggresive traffic which will not stop for the player. The player might even get chases by agents here.
The traffic here features mostly older eastblock cars and trucks, with point of interrest like the Main Goverment district, an army base, a spaceport and a large cathedral.
Tosuki, a urban japanese inspired area:
After that the player travels to Tosuki. Tosuki features very tight roads but a big highway system and other shortcuts. Traffic here consides of smaller trucks and Keicars. The player will need to find the best way to get around here, and keep the best shortcuts memoriest. The biggest features are the highway system, the cargo port, the central tower and an amusement park.
Wild Widths, an outback inspired area:
The last hop land the player in Wild Widths. A dusty area considering mostly of offroad track, difficult terrain and mean wildlife. Which traffic will be less here, the public will drive larger trucks and Roadtrain here.
The main attractions here are the national Jungle, Sandy dunes, the “Horizion” bridge and a mysterious meteor crater
Cars must be submitted in the normal format
Model name: AGC17 - (your username)
Trim name: Car Name
Engine name: AGC17 - (your username)
Engine trim: Something
for the good questions i have received
Q: Can i do something else than a yellow cab?
A: Yes totally, i even highly endorse it, just make sure it fitting for the hometown it is coming from
Q: How heavly will the interior be judged?
A: Considering you will only see it from thrid person, not much. Ofc better interiors gets the bonus points, but you are not required to go full custom gearknob
Q: Hey i want to use my brand is that okay
A: I would prefer non-branded car, if you want you can “GTA-fy” your brand
If I don’t see a single Dale Earnhardt Sr. from Baseketball as a submission here, I’m gonna riot, and be immensely disappointed in this entire community.
Blessed
Oh yeah. Shits open. Send me the good stuff
Badrul Asri, your Malaysian driver, is a polite, talkative, and generous person. His father used to operate a profitable taxi cab business in Kuala Lumpur, Malaysia, where he was born and raised. He began driving taxi for his father after obtaining his driver’s licence at the age of 18 years old.
He was comfortable with how to steer a vehicle after playing racing games at a nearby arcade, and he used to drive dangerously on public roads because he felt he was playing a video game. Passengers who travelled with him, on the other hand, never complained about his driving because he often arrived at the destination faster than they anticipated.
With all of the good feedback and a large sum of money, Badrul and his father decided to extend their company to other countries, and what better place to start than Tosuki, a busy and crowded city where people are searching for cabs to get to their destinations.
Badrul will be the taxi driver, with his father managing the accounts and other office tasks. Now it’s up to Badrul to bring in the cash to make his father’s taxi cab company a success in Tosuki.
Boleslav and his 1976 Rama Rena taxi are a great illustration for the saying that, over time, a car and its driver will become ever more similar to one another. Both have been out on the streets of Vardeskik every day for 8 years now sporting the same livery, both have become impervious to the usually frigid conditions, both have the occasional habit of exhaling dark smoke through their pipe, and both even run on the same fuel - 160 proof clear Kula vodka!
Boleslav has taken up the job as taxi driver after being discharged from the White Army. He looks back at these times with pride. This is not only evident by the cap he is wearing, but also that the sole source of entertainment for the passengers in his car are stories from his good old days. He is a good storyteller though, and his shamelessly embellished tales of his colourful past are popular with the few tourists who happen to make their way to Vardeskik.
The Rena’s rather low power should give you not too much trouble accelerating on Vardeskik’s slippery road surfaces, but the rudimentary brakes easily make up for it in challenge. Brake too early or too much and you have to spend valuable time to get back up to speed again. But brake too little or too late, and you slide into the oncoming traffic instead of making the corner! The Rena’s RWD means that you can skillfully drift around the corners on the icy streets if you hit just the right speed - but once you are in a spin, you are in for the spin! Therefore, precise and technical driving and conservation of momentum will get you the most points with the Rena.
There are also some additional challenges waiting for you in Vardeskik. The roads are not only icy to varying extents, there are also potholes in some places that force you to avoid certain lanes. Due to the car having a similar colour than the snowy environment, other drivers may not see you and hit your car. Also, if you pick up the wrong passenger, state agents will hunt you in black V8-powered interceptors - but at least they have to deal with the slippery surfaces, too! You can also use your car’s white colour to your advantage and learn the trick to become stealthy for a short time and simply blend in with the environment. Success of this tactic is not guaranteed, however!
Some ideas for in-game sound bites:
(all to be read in a deep voice with a Russian accent, and all end with hearty guttural laughter)