You could use the not-Saab wagon body (it can be fitted with seven seats) with a ladder frame and leaf springs at the rear. There is enough room for a straight-six or even a V8 if you want to use them. I actually considered building such a car, but eventually went for the not-Defender body, which was more practical.
I was actually kind of hoping someone would try something like that.
Is it possible to have 2 working saves for automation so I could have 1 for the open beta and the other for the stable build? I hate having to swap my save files back and forth.
Possible if you have 2 computers.
is that the only way?
Iām pretty sure it zips a copy when you switch.
i realize that but you still have to move the files around when switching back
I have a feeling we would work well together.
Presenting the 1986 Bogliq Outpost SE!!!
Rugged, trustworthy, economical and affordable; the Outpost will handle any job that you give it!
Best of all, the Outpost costs only $11000 so anyone can afford their ownā¦ Also available is a $1000 technology familiarisation package which pays for the core cadre of your mechanical engineers to visit the Moldovan super-factory where all the high-tech European Bogliqās are built. In Moldova your engineers will be taught the ins and outs of the Outpost along with techno-shock therapy as theyāre introduced to the magic of MPFI!
Register your interest in the Outpost at your local Bogliq dealer today!
Buy Better, buy Bogliq!!!
EDIT: Original car wasnāt compliant for comfort, this abberation has now been remedied and the variant in the pics is the definitive version!
Isnāt comfort supposed to be more than 15?
Yes it isā¦ Dāoh!!!
Iāll be either re-submitting or being disqualified, lol
EDIT: Iād confused safety with comfort!
@rcracer11m Yes, just rename the automation folder to āautomation_stableā or something when you change to beta, and then change the beta folder save to āautomation_betaā or something and the re-name the āautomation_stableā folder to just automation when you want to play the stable save. That way renaming folders youāll get different saves.
Thatās pretty useful when youāre running a challenge and donāt want to mix the entries with your creations.
thatās a freakingly simple trick i couldāve used from long ago that i never thought of.
DOH!
In your most recent PM to me you stated that with a 10% markup I could not afford to provide EFI maintenance lessons. However, I have just seen that you have withdrawn that post, and hereās why:
I built my car in the current stable release, and after adding a 10% markup, realized that there was cash to spare for maintenance lessons, but no more. In all honesty, though, the engine was reliable enough for me not to actually need this extra cost, even though you recommended it. Now why exactly did you initially find the price to be slightly higher than I stated? Was it because you were using an open beta build? And have you reverted to the current stable release?
yeah, thatās why.
that was my bad, was doing something in open beta, forgot to revert back when i was reviewing.
it costs $11440 in open beta.
so just forget about it. that was my fault, not yours.
Hey Ultimate, if I could ask a question.
My cost is significantly cheaper then yours - about 5k. Youāre at $6028. However my sell at 10% is $17270! Iām a returning player, before the financial side was done. Is there a regional option Iām missing?
@koolkei Have you encountered this issue also?
Total cost in overview tab is only the cost of body. Final price takes in that plus material cost of the engine and production units of both.
Ahhh that makes a kind of sense - production units being a financial value based on how long a design takes I guess.
Itās a unit based on how complex the thing actually is to build. Material cost, as the name implies only covers the materials required to build the car, not the building itself.
Yup yup, onto it now - itās a quick way of managing overheads - in final release would it make more sense to display this as a fiscal figure/unit made? That seems to make more sense to me then to have in essence different units of measure.