The Car Shopping Round (Round 64): Tears in Heaven

Player characters in open world games have a habit of ignoring the main quest to do random shit :wink:

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And generally only go back to the quest line to open other areas/things to do more random shit! :smiley:

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no truer words have ever been saidā€¦

any news for review progress?

Theyā€™re going ok, Iā€™m just catching up with the mods, sorting through the workshop issues, but you should see the first reviews by the end of the week.

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yeah this challenge has gotten a bit out of hand recentlyā€¦ it has become a bi-weekly challenge, not a weekly one. wonder when did it startā€¦

When twenty plus ppl entered

Which is why I keep bringing up on occasion questions of how to get it back on track so itā€™s more manageable. Thereā€™s also the fact that the sophistication of the presentations are climbing each week.

If we were to decide (poll maybe) this is going too far (right now it actually looks like every round equals a standalone competition) I suggest going back to blurbs+pictures and maybe review for the winner. This should cut the results time by few daysā€¦

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lol I canā€™t remembder how to make a poll on this forum :joy:

Someone has to be the first to try to not surpass the previous roundmaster even though this is hard when the challenge has gained the notoriety and popularity it has. God speed to that poor fellow :slight_smile:

Should I have to quote my battle rap lines (provided by @Kubboz)?

:stuck_out_tongue:

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okay then. @kubboz give the next round back to me :stuck_out_tongue:
iā€™ll promise to try to make it short. just like politicians, emphasis on PROMISE, and TRY

Iā€™m not sure about the other roundmasters, but what I did in order to have the reviews ready fairly quickly was to start them before the end of the competition in the order that I received them. When the deadline was reached, most of the reviews were already finished and I had it all ready to go the next day. Of course my reviews werenā€™t extraordinarily long or anything, and there wasnā€™t any image editing involved.

i/we did just that. but still went a week over. so thatā€™s 2 weekā€™s worth of work. by 2 guys lel
time wise.

Iā€™ve had a plan since about round 7 of this as to how Iā€™d try to handle my reviews in the end, should I ever win one. At least in theory, Iā€™d be able to provide decent-quality reviews and yet still make a reasonable deadline.

Part of that plan has involved seeing just how I can handle a car review (and it seems I can do alright with that, I suppose) and at the same time, playing the ā€œwhereā€™s that carā€ game in my rather crowded design inventory. I seemed to do fine without a deadline looming over my head for two ā€œEverybody is a Reviewerā€ reviews, including one that involved some in-character, so Iā€™m feeling okay on that front.

As for design plans, the hardest part for me will be to choose just one of the 12 different car-types I could want built out of my design-starter list, followed by forming the backstory around it.

But I anticipate Iā€™ll be a long time waiting on getting to put any of those to use. I donā€™t win things.

I actually think we need to keep this as a high difficulty challenge and turn it into a monthly challenge. We have more challenges going ATM then you can poke a stick at. The DRC and HLC will always be 2 week turnarounds so that a set of results is posted each alternating week. The new ATC is a very fast paced once a week comp as well. We also have the Automation Aero challenge and the Dalnit-Bralka Rally going as well.

So my question is why would we dumb down this Challenge that has evolved to be this important to the community when there are other fast paced challenges that cater for fast turnarounds?

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I donā€™t think itā€™s really been dumbed down. The 1-week deadline makes a focus on speed and precision necessary. If these took a month, thereā€™d be a lot more min-maxing of car designs and a lot less chance for different winners. Not to rip on you at all, but the Drag Racing Challenge is an example of min-maxing. A lot of those who won DRC win again, and again, and again.

Meanwhile, in the CSR, we deal with a lot more varied challenges and varied winners. Thatā€™s what makes the CSR good, the 1-week turnaround, where each challenge faced is completely different. When we can go from designing a daily-driver for the guy who really wants a supercar, to designing the ultimate cheap truck, to designing a high-profile luxury sports car in very little time, itā€™s amazing.

If it took a month between challenges in the CSR, I think itā€™d lose a lot of the charm it has. While the long delay between rounds is mostly down to reviews, thatā€™s mainly because we all want to do the CSR justice. And itā€™s popular. Weā€™re seeing 20+ entries in a challenge that was created to spur new life into the challenge forum because:

We had too many dead challenges, and too many challenges that run for a month or more.

Would the CSR be anywhere near as popular if it were only once a month? Probably, but at the same time, I think itā€™d be even worse on time constraints for the guy running each individual round, it opens up too many chances for an open-beta drop or game update mid-round, and slowing down the hand-over rate means even less chances to win in a competition thatā€™s gotten ultra-competitive.

I really donā€™t want CSR turning into a ā€œIā€™ve got a month to do this, letā€™s min-max the carā€™s stats to oblivion and back in order to get my 5th win in a row,ā€ shitfest of impossibility. Itā€™s fun now because everyone has a chance, however slim, that weā€™ll be doing something theyā€™re good at, and if theyā€™re not interested, wait a week or two and try the next round.

Ok I feel I should clarify. Keep the one week deadline for entry but give the host another 1-2weeks to do the reviews and possibly limit the amount of entries each round.

The main draw and catch with these challenges though is that there isnā€™t one. Imposing a cap would do a disservice to the CSR.

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