The Car Shopping Round (Round 64): Tears in Heaven

V12s aren’t quite penalised enough for that in the current build, which is why it’s possible to build a V12 supercar that you can tune with a monkey wrench. That’s why I dealt with things the way I did.

The amount of tinkering for performance that some of these entries get is remarkable.

I AM IN

TIME TO WIN

Well, It looks like we’ve got quite a selection of very impressive and highly diverse competitors for this round. I had fun making mine one and I’ve been quite impressed with the level of styling and performance of the entries so far. I’m looking forward to seeing the results and what Kai thinks of the unique collections of vehicles that’ll turn up at his door. Good luck to everyone and may the best cars win! :smiley:

3 Likes

I may have gone the wrong way in my approach…

Do you need all the details of production, cost, and markup in a PM? I think I listed that info in my ad above, but I’d be happy to send it again.

You’re alright, I have your details.

Also, for “Mephisto replacement” specifically that’s where the engineering times just go out the window. I believe there are 2 or 3 entries that did this.

Great!

Now I just have to worry about the following bombshell…:worried:

2 Likes

I am a bit late to the party, could i submit my entry still in a couple of hours?

I’ll only close shop when I get up, so get it in!

Oh, I can’t wait to see what Revera has cooked up for this round!

probably something along the lines of, ‘that looks super pretty again that makes most of the other competitors looks like they can’t design for shit again’.

including me, excluding you.

to be fair, at least to me, that’s too fucking true.

BUT, in my defense. pretty cars are not pretty if they have no ugly cars to compare to. time to think about that a bit :stuck_out_tongue:

3 Likes

First shown as a concept on the Geneva Motor Show 2016 2016 Geneva International Auto Show - #30 by asdren, we are now proud to announce the new 2016 Revera R1 supersport.

http://webm.land/media/IZGb.webm


Sadly this time I had no time to prepare a proper presantation :frowning:

5 Likes

Ok I have four more cars in the inbox bringing our total to 24. Entries are now closed!

Edit: I can’t count. I think it’s actually 22. ANYWAY.

I shall have judging up within 48 hours. Most of the data is there.

EDIT 2: People, when you submit multiple trims, please let me know which one to look at. Getting the host to look at all of them when only one is required can be considered cheating. This time around, one of you forgot to tell me which trim to look at (and there were four, so I can’t tell which one), and one of you told me to look at both of them, which is not in the spirit of this contest!

At any rate, I’ll take the liberty of picking one if I don’t get an answer in the next several hours.

7 Likes

Well looking over my competition in the hypercar segment fills me with a sense of dread they are gorgeous and there are some big name players to contend with. 22 entrants and a 48hr turnover is more than can be asked thank you strop.

I would recommend that Kai chooses the MERs but the ME30 is there anyway

For a bit of a treat, here’s some statistical breakdown.

(I love how this forum just eats up excel tables wholesale)

##Important notes:

  • The table has been arranged by increasing order of average sportiness of the class. These are not formal classes, but conveniently grouped by format and, to an extent, budget.
  • In case you were wondering, @AirJordan, I don’t know how to classify reengineered Saabs. This is just a joke :stuck_out_tongue:
  • Not everybody treated currency in the same way and production numbers were largely guesswork. Some of the values may vary compared to what you may have specified as not everybody took things like tariffs and shipping into account.
  • Therefore the value label is extremely approximate and played no role in determining the results. It’s meant to be a very rough guide as to how your car was priced against real world considerations. The calculation is a composite of the price, but also the markup and exclusivity. That said, the more exclusive the car, the lower the value is expected to be. In addition, the value depends on the class of car: the more sporty the class of car, the lower the value should also be. As you can see the eco-sport and hot hatch classes scored between 50-80, the sport sedans 30-65, and the top end cars 15-40. Mephisto was priced insanely high due to low numbers and high overheads, and the restomod skews everything because of its exclusivity.
  • Awesomeness signifies just how much excitement Kai is going to feel driving the car. It is a composite of sportiness and how fast the car is around the track. I’ve used Green Hell as an overall assessment of handling plus speed. I acknowledge it does tend to be geared towards higher performance cars, but this factor was measured by how badly you would have been beaten by Stephen Bellof in a 956. The Ascension Mephisto is assumed to be the benchmark for this, so if your score approaches or exceeds 100, goddamn, you’ve built a road rocket.
  • Tolerability is the complicated variable, independent from awesomeness. This signifies how happy Kai would be to live with the car in the garage and on the road on a day to day basis. This is a composite of drivability, comfort, weight, reliability, running costs, and how ‘tinkerable’ the car is. None of these variables are weighted in a linear fashion. Drivability is more heavily weighted. Comfort much less so, in accordance with the brief. You are probably thinking weight is a strange factor: it is very lightly weighted and a surrogate marker of the footprint of the car (which I could get from the .lua file, but I don’t have the time to go and find that). It also has effects on handling and cornering, which is a larger part of “awesomeness”, but at the same time we require a base degree of good handling to tolerate the car, hence its role here.
  • The tinker scale is the most complicated. It is derived from a logarithmic function of the engineering times, and given that this is calculated across all components and not all components are considered the same in this round, the measure is highly approximate. Cars with carbon-fiber chassis are heavily disadvantaged by this count due to the extremely high engineering time. Note that for tinkerability and reliability, engine stats are weighted twice as heavily as overall stats due to skewed potential for tinkering with the car.
  • Thus a tinker index of 1 and above means that Kai can satisfactorarily fiddle with and modify the car’s components with the tools available in the garage. Dropping under 1 means he is likely to run into increasing difficulty. A figure of 0.6 or less means he can’t do anything to the car without resorting to more extreme measures or using specialised tools. This is not a concrete figure, of course, and is subject to many qualifications, but the figure is most useful to determine if there are any anomalies i.e. a high performance car that’s very tinkerable, or a low performance car that’s hard to tinker with.
  • Finally, the colour-coded rows are to help determine trends. The redder the colour, the more sporty and extreme the car is.
  • Car Karma Coefficient is simply the product of Awesomeness and Tolerability. It’s by no means a solid score of the round, but it does provide a guideline as to which cars overall excelled at finding some kind of balance between performance and daily driver, and which cars sacrificed one in the name of the other.
  • Obviously sexy and douche scores have been hidden. You’ll find out how your cars went with the more complete writeup.

Finally, here is a chart plotting the cars on the Awesomeness versus Tolerability scale:

As you can see, you have all managed to build cars that are less shit than Toothless was. Well done!

Remember though that much of this will come down to how appealing your car is to Kai specifically… and how much the rest of the GG crew approve of his tastes.

11 Likes

No one does… :joy:

btw awesome tease!

oh oh oh so close to a 100 awesome this is a good result an awesome result my cars are starting to keep up with the pack woohoo

A little nervous, to be perfectly honest, but understandably so. Seeing those numbers, though, makes me quite worried that I should have brought out the Taipan’s modern version. At the same time, I’m confident I made the right choice, because gunning for Mephisto would have been a hard and bold move, and there’s a fair bit of competition up there. Sure, there’s more competition in the market to replace Toothless, but… I’m comfortable losing this one. Either way I was going to be out of the comfort zone.

Wow! I can see that a lot of work has gone into this. When this is finished, do you think you could post that spreadsheet with the formulas you used? I’d like to see how my other car would have done :slight_smile:

mine is quite good on the Awesomeness/tolerability scalw, but that may be it lol