Tom Henks Racing Series [Season 6 Finale results]

Tom Henks Racing Series - Season 6: 1961 F1 cars

This time we’re going back in time to an old school F1 season, specifically 1961 because they only had 1.5L engines. Still, you’ll be impressed by the performance that these engines churned out in combination with the incredibly low weight and drag coefficient of these cars.
For engines, we stay true to the original cars which means up to 1500cc and only 2v/cyl because that’s what the real cars used. Also, no car in the field was powered by an engine with more than 6 cylinders, so 6 cylinders is the max.
There is one supplier of tyres and wheels this season, so all cars will use the exact same tyres and wheels this time.


RULES:

Automation build version: Open Beta!!

Year (for everything): 1961
Body type: see below, found in the Steam Workshop
Ferrari 156 body

Body and chassis materials: any
chassis type: Space frame only
Engine position: mid longitudinal
tech pool: +5 on everything
Quality: -5 to +10 on everything (except tyres and safety, rules in the Trim section below)

1. Engine:
  • Max. capacity: 1500cc
  • Up to (and including) 6 cylinders, any configuration
  • 2v/cyl only
  • No fuel injection
  • Fuel: Leaded Avgas 110 RON
  • no changes to engine timing
2. Trim:
  • Drivetrain: RWD only

  • Gearbox: 5-speed manual

  • Differential: Open

  • Tyres/wheels: Cross-Ply with Sports compound, dimensions: see screenshot

  • Wheels: Magnesium

  • Tyre quality: +5

  • Undertray: None

  • Cooling Airflow: 50+

  • 1 seat

  • Manual steering

  • Safety: Standard 60s Safety with 0 quality

  • Approximate cost: up to 35.000$

3. Aero:

No aero fixtures allowed. This means the car can’t have any fixtures that reduce lift and/or increase downforce.

4. Advanced Trim Settings:
  • Visibility: Chassis Disabled (mandatory - for aesthetic reasons), optional: Exhaust Disabled
  • Body: Chassis Track Width +10 (mandatory - otherwise, the tyres may clip into the chassis when steering in BeamNG)
  • Engine: Position and Intake/Exhaust sounds can be changed
  • No other changes in Advanced Trim Settings are allowed
5. Format:
  1. This time there are 3 Qualification races - the times will be added together
  2. Everyone within 5s of the fastest car’s total qualification time qualifies for the main competition
  3. There are 5 races in the main competition, and here we will have a point system (exact points will depend on how many cars qualify)
  4. The car with the most points at the end of the season wins
6. Tracks:

Qualification:
Race 1: Lakeside (1 flying lap)
Race 2: Hirochi Short (1 flying lap)
Race 3: Tsukuba (1 flying lap)

Main competition:
Race 1: Suzuka GP Circuit (1 flying lap)
Race 2: Bathurst (1 flying lap)
Race 3: Sepang (1 flying lap)
Race 4: Spa (1 flying lap)
Race 5: Monza 2010 Alt Circuit (1 flying lap)

7. Submissions:

Submissions open: Saturday, 21st of October
Submissions close: Saturday, 28th of October, 6pm CEST

  • Only cars submitted via my discord will be accepted.
  • To submit, drag and drop your car file (Automation car files only) into the “community-challenge-files” subchannel.
  • You can name your car and engine however you like, there are no naming conventions.
  • Only 1 submission per player is allowed, no resubmissions.
  • Collaborative efforts are allowed, but the players doing the collaboration can’t submit another car individually.

All the real-world tracks mentioned can be downloaded here: Race track collection | BeamNG

With that, let the building begin! :slight_smile:

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