This time we’re going back in time to an old school F1 season, specifically 1961 because they only had 1.5L engines. Still, you’ll be impressed by the performance that these engines churned out in combination with the incredibly low weight and drag coefficient of these cars.
For engines, we stay true to the original cars which means up to 1500cc and only 2v/cyl because that’s what the real cars used. Also, no car in the field was powered by an engine with more than 6 cylinders, so 6 cylinders is the max.
There is one supplier of tyres and wheels this season, so all cars will use the exact same tyres and wheels this time.
RULES:
Automation build version: Open Beta!!
Year (for everything): 1961
Body type: see below, found in the Steam Workshop
Body and chassis materials: any
chassis type: Space frame only
Engine position: mid longitudinal
tech pool: +5 on everything
Quality: -5 to +10 on everything (except tyres and safety, rules in the Trim section below)
1. Engine:
Max. capacity: 1500cc
Up to (and including) 6 cylinders, any configuration
2v/cyl only
No fuel injection
Fuel: Leaded Avgas 110 RON
no changes to engine timing
2. Trim:
Drivetrain: RWD only
Gearbox: 5-speed manual
Differential: Open
Tyres/wheels: Cross-Ply with Sports compound, dimensions: see screenshot
Choose one of either: ohv, daohc, ohc 2 valve or dohc 2 valve and you’ll be fine. The number of valves is shown on the right column when you choose the valve train type
these are the mandatory dimensions, because as stated at the start of the rules post, we are assuming that there is only one supplier for the tyres/wheels this season so all cars have to use the exact same ones.
since wheel offset (in the tyres/wheels tab) is technically not part of the wheel materials/compounds or dimensions, I don’t see anything wrong with allowing it.
Where am I going wrong? I can’t find a way to disable viewing the exhaust without disabling the view of the entire engine, and the pipe is sticking out like a rat tail.
Alright, this time we had 16 submissions. 12 of them will be competing in the qualifying round while 4 were disqualified. Or rather, 3 broke one of the rules while 1 simply won’t run due to excessive engine stress. And if the engine doesn’t run you can’t compete.
First, here is my own car so you can see the layout for this season’s cards:
Top Speed this time is based on the highest achievable Airspeed in BeamNG at Endless Highway, not the top speed stat in Automation. PI is the Power Index found as the topmost stat in the engine designer and in my opinion it’s a better number for comparing similar engines than peak hp figures, therefore I found that PI/ton is more representative of the car’s acceleration potential than hp/kg or hp/ton would be.
With that out of the way, here are the competitors in alphabetical order:
And with that, I’ll get to work with the first race. I will try to keep the usual 1-per-week schedule every Saturday, but if I can’t make it for any reason I’ll let everyone know. Thanks to everyone who participated, I’m looking forward to seeing how these cars stack up!
Maybe you made some last minute changes to some sliders in gearing or aerodynamics which increased the car’s top speed to over 300km/h in Automation, because when that happens the car’s cost will jump up significantly since it now needs tyres with a higher speed rating. I only found this out while making my own car for this season, I had no idea this was a thing before that, so I’m guessing this might be it.