Tom Henks Racing Series [Season 6 Finale results]

Tom Henks Racing Series - Season 6: 1961 F1 cars

This time we’re going back in time to an old school F1 season, specifically 1961 because they only had 1.5L engines. Still, you’ll be impressed by the performance that these engines churned out in combination with the incredibly low weight and drag coefficient of these cars.
For engines, we stay true to the original cars which means up to 1500cc and only 2v/cyl because that’s what the real cars used. Also, no car in the field was powered by an engine with more than 6 cylinders, so 6 cylinders is the max.
There is one supplier of tyres and wheels this season, so all cars will use the exact same tyres and wheels this time.


RULES:

Automation build version: Open Beta!!

Year (for everything): 1961
Body type: see below, found in the Steam Workshop
Ferrari 156 body

Body and chassis materials: any
chassis type: Space frame only
Engine position: mid longitudinal
tech pool: +5 on everything
Quality: -5 to +10 on everything (except tyres and safety, rules in the Trim section below)

1. Engine:
  • Max. capacity: 1500cc
  • Up to (and including) 6 cylinders, any configuration
  • 2v/cyl only
  • No fuel injection
  • Fuel: Leaded Avgas 110 RON
  • no changes to engine timing
2. Trim:
  • Drivetrain: RWD only

  • Gearbox: 5-speed manual

  • Differential: Open

  • Tyres/wheels: Cross-Ply with Sports compound, dimensions: see screenshot

  • Wheels: Magnesium

  • Tyre quality: +5

  • Undertray: None

  • Cooling Airflow: 50+

  • 1 seat

  • Manual steering

  • Safety: Standard 60s Safety with 0 quality

  • Approximate cost: up to 35.000$

3. Aero:

No aero fixtures allowed. This means the car can’t have any fixtures that reduce lift and/or increase downforce.

4. Advanced Trim Settings:
  • Visibility: Chassis Disabled (mandatory - for aesthetic reasons), optional: Exhaust Disabled
  • Body: Chassis Track Width +10 (mandatory - otherwise, the tyres may clip into the chassis when steering in BeamNG)
  • Engine: Position and Intake/Exhaust sounds can be changed
  • No other changes in Advanced Trim Settings are allowed
5. Format:
  1. This time there are 3 Qualification races - the times will be added together
  2. Everyone within 5s of the fastest car’s total qualification time qualifies for the main competition
  3. There are 5 races in the main competition, and here we will have a point system (exact points will depend on how many cars qualify)
  4. The car with the most points at the end of the season wins
6. Tracks:

Qualification:
Race 1: Lakeside (1 flying lap)
Race 2: Hirochi Short (1 flying lap)
Race 3: Tsukuba (1 flying lap)

Main competition:
Race 1: Suzuka GP Circuit (1 flying lap)
Race 2: Bathurst (1 flying lap)
Race 3: Sepang (1 flying lap)
Race 4: Spa (1 flying lap)
Race 5: Monza 2010 Alt Circuit (1 flying lap)

7. Submissions:

Submissions open: Saturday, 21st of October
Submissions close: Saturday, 28th of October, 6pm CEST

  • Only cars submitted via my discord will be accepted.
  • To submit, drag and drop your car file (Automation car files only) into the “community-challenge-files” subchannel.
  • You can name your car and engine however you like, there are no naming conventions.
  • Only 1 submission per player is allowed, no resubmissions.
  • Collaborative efforts are allowed, but the players doing the collaboration can’t submit another car individually.

All the real-world tracks mentioned can be downloaded here: Race track collection | BeamNG

With that, let the building begin! :slight_smile:

8 Likes

Wow I’m going to make such a cool design :slight_smile:

edit: What does 2v/cyl only mean, i don’t seen an option for a 2 cylidner engine

two valves per cylinder

How do I check how many valves are in the engine?

Choose one of either: ohv, daohc, ohc 2 valve or dohc 2 valve and you’ll be fine. The number of valves is shown on the right column when you choose the valve train type

Awesome… working on one already.

Just to check -

Does this mean that the tyre sizes are fixed as 155/90C15 & 175/80C15? or are these maximum?

these are the mandatory dimensions, because as stated at the start of the rules post, we are assuming that there is only one supplier for the tyres/wheels this season so all cars have to use the exact same ones.

I am assuming that speed rating for the sake of this can be whatever it needs to be? We don’t have to run a limiter for the Y rating, do we?

Yes, the speed rating will be whatever it happens to be depending on your car’s top speed. Everything else is standardized though.

2 Likes

No problem.

Well… except for my overseer issues :yum:

Does this mean we are not allowed to adjust the offset any? or is the +10 from the advanced setting all we’re allowed to do?

since wheel offset (in the tyres/wheels tab) is technically not part of the wheel materials/compounds or dimensions, I don’t see anything wrong with allowing it.

Where am I going wrong? I can’t find a way to disable viewing the exhaust without disabling the view of the entire engine, and the pipe is sticking out like a rat tail.

In the paints section the exhaust material can be set to nothing.

3 Likes

Thank you!

Submissions are now open! You can submit via my Discord until October 28th, 6pm CEST

Submissions are closed now! Tomorrow I will present to you all the competitors (including DQs) in the form of the newly styled Top Trump cards.

1 Like

Alright, this time we had 16 submissions. 12 of them will be competing in the qualifying round while 4 were disqualified. Or rather, 3 broke one of the rules while 1 simply won’t run due to excessive engine stress. And if the engine doesn’t run you can’t compete.

First, here is my own car so you can see the layout for this season’s cards:

Top Speed this time is based on the highest achievable Airspeed in BeamNG at Endless Highway, not the top speed stat in Automation. PI is the Power Index found as the topmost stat in the engine designer and in my opinion it’s a better number for comparing similar engines than peak hp figures, therefore I found that PI/ton is more representative of the car’s acceleration potential than hp/kg or hp/ton would be.


With that out of the way, here are the competitors in alphabetical order:

Aero GPF4 Hermes Racecar:

Blue Streak F61:

Catan Corse F1:

Coventry Climax FPF MkII:

Delcia Amali:

HFF Cake 61 Mk2 Fiona1:

Mart1n2005 Supercar de Formule 1:

Minos Motors 136 duhc:

Saber Eleven VII 300:

Scarab Cirrus M1 rev G:

Tarske HF408:

Vento Xf Caldera:


And here are the disqualified cars:


DQ reason: exceeded max budget


DQ reason: Uses a clutched LSD


DQ reason: Wrong fuel type


Engine won’t run


And with that, I’ll get to work with the first race. I will try to keep the usual 1-per-week schedule every Saturday, but if I can’t make it for any reason I’ll let everyone know. Thanks to everyone who participated, I’m looking forward to seeing how these cars stack up!

6 Likes

Hrm… I I swear I quadruple-checked everything before submitting. I’ll have to check again when I get home. :thinking:

The max budget was 35.000$, your car is 35.400$, so unfortunately it does cost too much

Maybe you made some last minute changes to some sliders in gearing or aerodynamics which increased the car’s top speed to over 300km/h in Automation, because when that happens the car’s cost will jump up significantly since it now needs tyres with a higher speed rating. I only found this out while making my own car for this season, I had no idea this was a thing before that, so I’m guessing this might be it.