is there some kind of tutorial for the ue4 editor? Which type of files do I need to implement the mods to the game?
I see, that there are a lot of *.uasset und *.uexp files. When I use the UE4 editor I can convert my stuff to *.umap. I don’t know how to get uasset and uexp files.
How do you get your own mods in game? I tried the entire fixture tutorial for creating a badge using a conform mesh only, but even after creating the tumbnails I do not see it ingame? Do I need to export the files and add them to my automation mods folder of something?
Wait a sec… even if you open the generate thumbnail level and assign the blueprint and hit export preview it doesn’t make a separate folder for that? If all of that is done and you’ve ticked off all the steps then hit share/cook or whatever button it is and it’ll output to a folder which you then need to copy into C:\Program Files (x86)\Steam\steamapps\common\Automation\WindowsNoEditor\AutomationGame\Plugins
OK, I managed to get my badge to work. First time I created a fixture mod in Automation, I’m so happy with it. Now I’m going to try to improve on it, at least I now know how to do stuff.
I have some issues when trying to create a custom badge. I managed to create a .tga for texture including alpha channel with GIMP and a normal map, but I fail at the first step in “Importing to UE4” - “Create a new Badge Mod” (Badge Fixture Mods - Official Automation Wiki):
There’s an error message when the Editor wants to copy the plugin template:
Anyone have any idea what this error means? It happens sometimes when I try to mirror a skinned body:
–Runtime error: Mesh map vertex out of range: < 1 or > 4116: 4117
I get it often (Less so with 2018 than 2013) and I don’t know why it happens. However to get round it I save my work, close 3dsmax and Reopen. As long as mirroring is the 1st thing I do it works.
Hi I am also having an issue with opining the game modding tools in ue4.17.2. When I try to open it it Says the project was made in a different version. When I try to convert it it fails due to missing files. If you copy the source folder from the unreal engine install folder it opens, but it gives errors when loading assets or cooking the mod and the exported mod never shows up in game.