As things stand, you start building your cars and find out which category it falls into after you’re done with it (after-tweaking not withstanding).
How about we choose the category before (or anytime) we build/are building the car instead.
That would stop unrealistic and frankly annoying instances of building a slow-*ss luxury car/cheap family car and have it best suited for Supercar/Hypercar/Track Car etc. class.
I find myself severely limited by the current system, in which suitable classes are “greenlit” according to the vehicle’s drivability/sportiness etc. stats.
Cheapest cars score very low on the stats and so the car doesn’t fit any class or have any desirability for example.
A manual selection would guarantee that the car falls into the class you want to sell it in and the stats system would calculate it’s desirability within it’s class so that it doesn’t compare apples and oranges, and instead provides a fairer, more realistic outcome.
Another option is to bind classes to chassis types, but I think the manual version would be easier implement and more foolproof/versatile.