Actually, this came ot my mind when I was ready the topic about complexity of the game where DerBayer and KillRob explain a couple of things, using the suspension design part as an example.
Pretty much all of the things you do in the designer (both Engine and Car) have visual feedback for things. (Of course not fuelmixture and such)
I was thinking, what if you can see the camber of the wheels change, the car go up and down when changing the ride height (maybe zoom towards the front right wheel when the tab is selected, so you can actually see it)
So, how much visual feedback will we get from the different car designer tabs, especially the suspension tab?
Yes, those things are planned, although I doubt you’ll ever see camber changes 0.1 degrees per click don’t make for much difference.
NOOOO I want this on my minivan!!
Though the camber changes are small enough we can probably cheat them by moving the wheel but not the actual suspension
[quote=“WizzyThaMan”]Actually, this came ot my mind when I was ready the topic about complexity of the game where DerBayer and KillRob explain a couple of things, using the suspension design part as an example.
Pretty much all of the things you do in the designer (both Engine and Car) have visual feedback for things. (Of course not fuelmixture and such)
I was thinking, what if you can see the camber of the wheels change, the car go up and down when changing the ride height (maybe zoom towards the front right wheel when the tab is selected, so you can actually see it)
So, how much visual feedback will we get from the different car designer tabs, especially the suspension tab?[/quote]
Was just thinking about this! Be easier to set ride height if we could actually see the vehicle move up and down as we set it
[quote=“Daffyflyer”]
Though the camber changes are small enough we can probably cheat them by moving the wheel but not the actual suspension [/quote]
Good one Daf. Think that would work.