Watch the Roads

Just a simple gameplay feature to be added as a little detail.

[size=150]Concept[/size]
Watch the Roads would be an option to watch a highway/street/intersection etc. and see how many cars on the road are yours. I’m sure there will be a graph somewhere in the tycoon game that tells you “X out of every Y luxury car is a Company Name Z”, which is good for data collecting. The numbers there will let you know when you’re absolutely dominating the market, but numbers can feel cold. A statistic makes you feel good when X and Y are 1 to 1. But you can’t see that result physically in game. So, Watch the Roads lets you see it.

[size=150]How would it work?[/size]
Companies you’re competing against in game will have their own models on the roads, so the game would generate their body style and put them on the viewer. At the start of the game, it’d be your first car against all of theirs. Your stat would say like, 1 out of every 100 luxury cars is a CN-Z LC. You click ‘Watch the Roads’ and you see that highway/street/intersection/what-have-you, and you see all the other cars on the road, going about a normal day. Not a lot there, really, you see loads of cars go by, and you can’t really find yours. So, you select the option “Highlight my cars”. This dims the window Watch the Roads is pulled up in, except for your cars (maybe you could get even more specific, and say “Highlight CN-Z LC” or whatever car you want be highlighted.) Then it’s far easier to spot that 1 car in the sea of 100, and watch it drive past the street cam. Then as time goes on, your car starts to be highlighted to the point where one in every two cars that go by are yours, or if you’re really good and successful, every car is yours.

[size=150]Why put any time into it?[/size]
I believe that doing this would give another sense of accomplishment, similar to that of Roller Coaster Tycoon; You start small, and on day one of that game, only had 100 guests. But by the final month, you were watching them stand in line, every guest was happy, you could see the results of your work. And when that scenario was complete, you would go back and smile at yourself as you saw that successful park, knowing where you started from. There were datasheets that told you the same thing. Your economics graph told you the park was doing well, but it just wasn’t the same as watching the pixel people wander around. It’s that sense of accomplishment that makes you want to start over, and the bigger and warmer that sense is, the more you want to start the game over and play again. I don’t really remember my parks economic chart from nearly 15 years ago, but I do have fond memories of that final product when the walkways were crowded.

[size=150]When to put anytime into it?[/size]
Much later. It’d probably pop up in the last three major updates in the game, as it’s not a core mechanic, and is simply a visual enhancement to show your company’s growth.

[size=150]Conclusion[/size]
So, any thoughts on this suggestion?

Very unique and interesting idea, quite well organized too. Interesting.

I REALLY like the time you put into this post, this is one of the best “Suggestion” posts I have seen. I also like the idea too, kind of similar to how Car Tycoon would show your cars on the roads albeit all the time and the whole map.

You seem to have put alot of thought into this post, but IMO I don’t think this is a very good idea for Automation… Something like this would fit with a “Car Tycoon” style game that isn’t trying to be a serious game, but Automation is a much different game…

This sort of system is what really broke Car Tycoon and made it unplayable… Once the roads were clogged nothing moved and you couldn’t build or sell cars. That said, it seems by your post that this would just be a visual thing and not a part of the gameplay?.. I’m really not sure how this would work though. Are the Developers supposed to make 3d maps of every city in the world? If you want to know how successful your company is in Automation I suspect there will be a ton of graphics and statistics to give all the information one would need. This sort of thing really is just a cosmetic thing and I think the developers have alot more important things they could be adding to the game like more engine types and a motorsport simulation.

I dont think he means it to work as in Car Tycoon but more as a graphical representation of an intersection of some city, some slice of an area that you can “see” your cars on the road instead of just “you have 23% market share in such-and-such city” It could even give you an idea of which models are still going since you would see older ones as well (if implemented). Basically instead of just having numbers and graphs to look at this gives you something “pretty” to view. In no way will it be simulated as an entire city.

Hmm, well actually that is kinda an interesting idea… The one thing I worry about such visual features is that if they aren’t well done they tend to look kinda tacky…

I dunno, I’d like to see what the developers have planned in terms of visuals for the tycoon aspects…

Y’know, this reminds me: there should be a used-car market in the tycoon game.

…I’m wondering how to model that, now.

Edit: Enough to start a new thread, even.

There was talk of possibly simulating a 3D test track sequence where you can watch your car driving around a racetrack. I think that would be more exciting than watching it drive around town in day-to-day traffic. (I get enough of that going to work, LOL). It is an interesting idea, though.

I was also thinking, in addition to being able to watch your own car driving around a test track/drag strip, if there would be an option to watch your car competing against another car at the same time! Either way, the effect is the same as what you’re describing - the sense of satisfaction you get seeing your car visually on-the-move. Only instead, being pushed to their limits rather than just puttering around town. But that’s just me… I can see “traffic” any time I want. Unless I’m at the track, I don’t often see cars getting pushed to the limit.

To make the test track sequence even more realistic, the cars can be set to do some amusing things based on their stats.
*Sportiness-to-Drivability ratio too high? After a few laps the car might spin out/crash.
*Reliability too low? After a few laps the car might “blow up” (at least make the engine failure sound effect), and stop on the side of the track with steam pouring out the hood.
*No ABS? Brakes will occasionally lock up.
etc. etc.

edit = added link above, referencing thread