Your favorite car games ever

Another gem from the early 2000s was the PS2 version of Need for Speed: Hot Pursuit 2. It was the only one to be developed by the (now sadly defunct) EA Black Box; the PC, Xbox and GameCube ports, developed by EA Seattle, were nowhere near as good. And in addition to being the last game in the series to allow the player to drive Ferraris across all ports until NFS Rivals, more than a decade later, it introduced the concept of a wanted meter to the series, three years before the original Most Wanted expanded on the idea. In fact, it wouldn’t be until the next Hot Pursuit (released in 2010) that another NFS game allowed you to play as the police.

Most importantly of all, though, it nailed all the fundamentals of a great arcade racer: a wide variety of cars and tracks, a strong sense of speed, and deep, immersive gameplay that, while reasonably challenging, is seldom frustrating, not to mention pulse-pounding audio and graphics (for the era at least).

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In terms of automotive racing games, I tend to spend the most time on Forza Motorsports 4. It has the most variety of the big racing games, and most importantly for me, it has a ton of more everyday cars to choose from. I’m not a big fan of parading around in 800 horsepower track day cars or $500,000 supercars and I don’t like maxing out mods for them just to get the performance index up. I treat the experience as if I’m actually driving it, and just as I don’t like risking damage on some shiny new car in real life (I’ll be making a post about my new car soon. It falls under this category), I prefer hooning something cheap. I know they’re 2 different situations, but I’m obsessed with realism in games like that.

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