probably something along the lines of, āthat looks super pretty again that makes most of the other competitors looks like they canāt design for shit againā.
including me, excluding you.
to be fair, at least to me, thatās too fucking true.
BUT, in my defense. pretty cars are not pretty if they have no ugly cars to compare to. time to think about that a bit
Ok I have four more cars in the inbox bringing our total to 24. Entries are now closed!
Edit: I canāt count. I think itās actually 22. ANYWAY.
I shall have judging up within 48 hours. Most of the data is there.
EDIT 2: People, when you submit multiple trims, please let me know which one to look at. Getting the host to look at all of them when only one is required can be considered cheating. This time around, one of you forgot to tell me which trim to look at (and there were four, so I canāt tell which one), and one of you told me to look at both of them, which is not in the spirit of this contest!
At any rate, Iāll take the liberty of picking one if I donāt get an answer in the next several hours.
Well looking over my competition in the hypercar segment fills me with a sense of dread they are gorgeous and there are some big name players to contend with. 22 entrants and a 48hr turnover is more than can be asked thank you strop.
(I love how this forum just eats up excel tables wholesale)
##Important notes:
The table has been arranged by increasing order of average sportiness of the class. These are not formal classes, but conveniently grouped by format and, to an extent, budget.
In case you were wondering, @AirJordan, I donāt know how to classify reengineered Saabs. This is just a joke
Not everybody treated currency in the same way and production numbers were largely guesswork. Some of the values may vary compared to what you may have specified as not everybody took things like tariffs and shipping into account.
Therefore the value label is extremely approximate and played no role in determining the results. Itās meant to be a very rough guide as to how your car was priced against real world considerations. The calculation is a composite of the price, but also the markup and exclusivity. That said, the more exclusive the car, the lower the value is expected to be. In addition, the value depends on the class of car: the more sporty the class of car, the lower the value should also be. As you can see the eco-sport and hot hatch classes scored between 50-80, the sport sedans 30-65, and the top end cars 15-40. Mephisto was priced insanely high due to low numbers and high overheads, and the restomod skews everything because of its exclusivity.
Awesomeness signifies just how much excitement Kai is going to feel driving the car. It is a composite of sportiness and how fast the car is around the track. Iāve used Green Hell as an overall assessment of handling plus speed. I acknowledge it does tend to be geared towards higher performance cars, but this factor was measured by how badly you would have been beaten by Stephen Bellof in a 956. The Ascension Mephisto is assumed to be the benchmark for this, so if your score approaches or exceeds 100, goddamn, youāve built a road rocket.
Tolerability is the complicated variable, independent from awesomeness. This signifies how happy Kai would be to live with the car in the garage and on the road on a day to day basis. This is a composite of drivability, comfort, weight, reliability, running costs, and how ātinkerableā the car is. None of these variables are weighted in a linear fashion. Drivability is more heavily weighted. Comfort much less so, in accordance with the brief. You are probably thinking weight is a strange factor: it is very lightly weighted and a surrogate marker of the footprint of the car (which I could get from the .lua file, but I donāt have the time to go and find that). It also has effects on handling and cornering, which is a larger part of āawesomenessā, but at the same time we require a base degree of good handling to tolerate the car, hence its role here.
The tinker scale is the most complicated. It is derived from a logarithmic function of the engineering times, and given that this is calculated across all components and not all components are considered the same in this round, the measure is highly approximate. Cars with carbon-fiber chassis are heavily disadvantaged by this count due to the extremely high engineering time. Note that for tinkerability and reliability, engine stats are weighted twice as heavily as overall stats due to skewed potential for tinkering with the car.
Thus a tinker index of 1 and above means that Kai can satisfactorarily fiddle with and modify the carās components with the tools available in the garage. Dropping under 1 means he is likely to run into increasing difficulty. A figure of 0.6 or less means he canāt do anything to the car without resorting to more extreme measures or using specialised tools. This is not a concrete figure, of course, and is subject to many qualifications, but the figure is most useful to determine if there are any anomalies i.e. a high performance car thatās very tinkerable, or a low performance car thatās hard to tinker with.
Finally, the colour-coded rows are to help determine trends. The redder the colour, the more sporty and extreme the car is.
Car Karma Coefficient is simply the product of Awesomeness and Tolerability. Itās by no means a solid score of the round, but it does provide a guideline as to which cars overall excelled at finding some kind of balance between performance and daily driver, and which cars sacrificed one in the name of the other.
Obviously sexy and douche scores have been hidden. Youāll find out how your cars went with the more complete writeup.
Finally, here is a chart plotting the cars on the Awesomeness versus Tolerability scale:
As you can see, you have all managed to build cars that are less shit than Toothless was. Well done!
Remember though that much of this will come down to how appealing your car is to Kai specificallyā¦ and how much the rest of the GG crew approve of his tastes.
A little nervous, to be perfectly honest, but understandably so. Seeing those numbers, though, makes me quite worried that I should have brought out the Taipanās modern version. At the same time, Iām confident I made the right choice, because gunning for Mephisto would have been a hard and bold move, and thereās a fair bit of competition up there. Sure, thereās more competition in the market to replace Toothless, butā¦ Iām comfortable losing this one. Either way I was going to be out of the comfort zone.
Wow! I can see that a lot of work has gone into this. When this is finished, do you think you could post that spreadsheet with the formulas you used? Iād like to see how my other car would have done
To be honest I originally picked the ME30. I only changed the entry last minute because of your post. For this reason youāll find Iāve taken pictures of the wrong car.
Take your time. Iām in no big rush. Iād rather get to enjoy the commentaries of the completely-insane racing driver from Gryphon Gear than to just get a list saying āYeah, this is the car I want.ā