Do you remeber the TGRG?
This was a “light” version of it, less role-play, more Automation. But the same concept:
Top Gear Challenge
Rules: I play the Game Master (aka The Production), you play as the host of the program. Every round i choose a topic (es. 1985 Light sport cars), you have a week to build (or choose) a car to compete the challenge. No more information will be given (exept some small rules e.g. price and year). At the end of the submission time i write all the challenge and the results (based on automation car stats and a bit of randomization, i will trow a d20 to see if you had luck), then i’ll do a raking, that’s all.
Sumìbmission: Just post the car down there; all the steam mods are allowed;
FAQ:
-How do you write the results? Look down or look at this thread TGRG Top Gear Role Game (Discontinued)
-There is some special math calculation involved? No, the relults will be done comparing the car stats and adding a bit of my fantasy combined with the dice (e.g. drag race, 1/4 mile time of 15.2sec, you roll a 5, probably you have missed the lunch, your time will be 15.9 sec)
-But if i don’t know the challenges i’m going to deal with, how can i optimize the car? You have a topic, the challenges will be created to evaluete that type of car, but if you have ever seen Top Gear, you know, just think outside the scheme. If you want more clue, just look the link up.
CURRENT ROUND Results OUT
If you have questions or suggestions leave them below