UE4 Open Beta Body + Variant Issues list

You may have a point. It might be better to leave those bodies (with the wheelbases that they have) as they are; however, for those still wanting to fit large engines longitudinally, a larger version of each (with a longer wheelbase) might make more sense in that regard.

@Sky-High @Dorifto_Dorito
You guys make it sound like this is something we do on purpose. My point was exactly the same as yours: the engine bay isn’t too small, it is too weird and that is an issue.

Look, we have over 500 bodies in Automation now, and due to technical limitations we can’t make them all adhere to your sense of realism (ohh, that sounded like a nice jab, but wasn’t meant to be :P) by default. Just mention the worst offenders and they’ll be looked into.

I hope you do understand how this is a complete non-issue compared to other things on our table? Hence why I’m a little (or a lot, depending how you read it) dismissive about this. Not saying that this is not annoying to someone who has those expectations wanting to build a very particular car with that body, it is.

Point them out and chill, we’ll get them fixed when we (as in the body makers) get around to it.
Cheers

5 Likes

I completely get where you are coming from and I’m sure they do too as far as the amount of bodies there are and priorities. They are just trying to report the bugs so when you guys can get to them, there’s a record of whats wrong to save time. Not trying to assign blame, but when you put a transverse 8L pushrod as an example of it the engine bays being “fine” when the length of the engine bay is the problem 90% of the time, people are gonna think you don’t think it is something that needs fixed and they will feel the need to try and convince you.

4 Likes

This body resets its morphs

2 Likes

When re-opening the game after restarting my PC, this body always seems to reset its wheel arch morphs. It is not exclusive to the car I have chosen to show it with as I’ve had it happen many a time when creating a car using this body.

I’m unsure about the rest of the variants, but I know for sure it affects the 5dr hatchback.

3 Likes

10sSupercar01Small (2.3m wheelbase) has rear morphing zones that give wider rear fenders on the right than on the left. (EDIT: I now know that the larger version with a 2.7m wheelbase is also affected)

It looks and feels incongruous considering the fact that there is nothing wrong with the other morphing zones on this particular body.

1 Like

the same problem happens on the larger 2.7 m wheelbase version

The Hyundai Elantra body in all of its versions (BodyEditor_10sSwoopySedan) can’t fit tires of the same size of the model it’s based on.

The 2011 Hyundai Elantra GLS has 195mm wide tires.

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Source : https://www.automobile-catalog.com/tire/2011/1605065/hyundai_elantra_gls_automatic.html

1 Like

195s are only the base tire width too, since 205s and 215s were also offered (example, my dad’s '13 Elantra Limited has 215s). That issue is specific the the rear axle

3 Likes

1987 2.9m Sedan has a problem.


There is a reflection problem on the BodyEditor_90sSedan03Huge_Sedan_Preview.
It appears to be related to the bumper morphing.

1 Like

2005 2.6m Hatchback


Trim color of the stripe is not individually selectable to color. It is changable through all trim paint option however.

2 Likes

There is a problem on the body ‘BodyEditor_80s190_M_18_Preview’ where it resets the morphs everytime the car is re-opened.

1 Like

That front wheel is significantly uncentered as well

2 Likes

On the passenger version of the 90s American minivan body, the top part of the rear hatch seam is transparent/missing.

3 Likes

The LaFerrari body (10sSupercar02) needs to have a lower possible ride height.

Here’s the body ingame with wheels & tyres as close to the real thing as I could get them (P265/35R19) and they just look plain incorrect, especially at the rear.

Also notice the really high offset numbers I had to use to make the wheels look even slightly sensible, as they’re way too set in by default. I’m also using pushrods all around and I’ve already tried wishbones to see if the minimum is any lower (it isn’t.)


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Also also, here is what 100 and 125 offset looks like on 10sCoupeLarge. Abnormal to say the least, not mentioning its own ride height issues.
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To make the rear wheel fitment look good on 10sCoupeLarge, you’d be sacrificing the front wheels to the arch-rubbing gods, and making the fronts look good would expose way too much empty air on the rears. It’s a lose-lose situation.



The front wheel’s also not centered.
image

2 Likes

The 1946 Porsche Coupe doesn’t have a cargo volume when in mid-engine configuration.

we are aware of the laferrarish’s ride height, however it is currently as low as the game allows without the chassis poking through the top of the body.
There is a desire to amend the chassis setups to accommodate thinner / lower cars

3 Likes

I think the Ferrari’s arches are actually too big, maybe make them smaller to kinda mask it? Not sure if I’m eyeballing it wrong or something

Both variants of this body have completely broken morphs again. Pickup looks like this while the SUV has the morphs seemingly misassigned (grabbing the windshield moves the hood, grabbing the hood moves the rear arches, etc) and they just snap back into place once touched.

1 Like

I’ve compiled a small list of bugged older bodies that no longer have morphs, or have broken morphs as of the most recent open beta.

The '71 PyrlixFiesta has no morphs except for a bad morph inside the rear window of the Sedan, otherwise all morphs are gone.

The '74 2.3m BL10_18 wagon and all it’s underlying trims have no morphs.

The '05 2.8m wheelbase Coupe, Coupe_Cor_coupe throws NaNs when being used, but the convertible and wagon are fine.

I’m still working out more, and I’ll report back with more as I find them.

2 Likes