This is funny, for the first time, it appears that as of these first two tracks, the times my car has run here appears to have been exactly the same as posted!
p.s. I was curious about the differences in the drivetrains. I am mighty impressed with OppositeLock’s strong performance in an MR car, as a 5 minute conversion to an FF drivetrain made my own car so much faster it would have been dominating the standings and won SIC by over 2 seconds. This warrants further investigation…
Thanks, I really don’t have a clue why the car seems to be punching above it’s power-to-weight, so to speak. When I saw the stat charts I figured it was doomed to failure. I built an FR car first, but switching to MR resulted such in a massive increase in straight line traction that it seemed like a no-brainer. I’m also not sure why the FFs are as fast as they are, I suspect the game doesn’t really model things like weight transfer particularly well. Anyway, if you want to pick apart the car, have at it.
Lud-vigs-har-fun-ring is how you pronounce it (if it was English), if I am not mistaken. Would have been a bit more of a mouthful if it was the Ludwigshafenamreinring!
Nice to see that, for once, my car didn’t settle for 12th and decided 11th sounded nicer
Interesting! If I remember correctly, stage 3 was a very bumpy one, if that is correct then the Tovarisc’s strong placing makes sense as it has a ridiculous level of tameness relative to much of the field (the antithesis of a GG Tune, but hey, always fun to branch out and try new things right? ) Though of course it seems to lack outright speed still, which is not as important in this stage.
However that Dacia has proven to be extremely strong in every single stage, a fantastically balanced Communist car!
Meanwhile in Siberia: The racing team, and a handful of die hard supporters, look grim into the future while everyone else works double shifts. Less with actual work but ensuring everyone else and their dog knows they were always part of the group saying that both construction bureau and manufacturing should stick to stationary engines, construction equipment and tractors. There are very few even in the KGB that would blame these for actual lack of speed after all.
Liberta’s results are of surprise to myself as well. I thought that a FF configuration was the least suited for a high performance car and honestly I never even tried it before in a competition. I only used it this time because I wanted my car to resemble as close as possible to the real thing. And the results got me thinking. So I just made a 3 click of a mouse conversion to a car I was working on for a forthcoming competition. No additional optimization. The car was a 390hp FR, double wishbone all around. 5 second conversion to a FF, McPherson strut + torsion beam => 2.5 seconds quicker around a Laguna Seca. That should not happen. I’m actually starting to see it as a problem that needs to be addressed.
Indeed, it was Leo who once remarked of Niall’s entry that torsion beam should never be that fast…
…actually I wonder if this is still an issue in the new build. I haven’t been able to test it lately, but Leo or somebody else might know. Time to look into it!