AGC22: Nostalgic Revival
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Scenario
Shibuya City, Tokyo, Japan.
The year is 2022, a number of former employees from White Box, Paradise Games, Punkstar, and RZei banded together to create a company (“Birb Software”) to provide a new simcade game franchise to give a nostalgic delight to racing game fans worldwide!
Absolute Revolution would be the first in hopefully a long line of nostalgic-feeling open-world street racing games. It would be inspired by Desire to Speed, Test Driver Infinite, High Noon Club: 3, and AutoTurismo.
Absolute Revolution would let you create your own character, buy houses, new or used cars, tune them up, and street race as well as engage in police pursuits in a dynamic weathered constant free-roam racing game around a 1/2 scale Japan!
Next up was to choose your first car! Be it from a new or used car dealership, even auction-house for a bargain or a private seller with a restoration-job to toy with before racing in Absolute Revolution.
The developers are interested in creating a “Recommended selection” for first-time players from complete new-comers to experts. The so called true starter cars of the games will be these. The best will become the cover car!
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Introduction & Rules
The aim is to create the best “starter car” for the budget allowed, so it can be anything from a sporty family hatchback to classic sports car, muscle car, entry-grade sports car or used premium car.
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This will be held in Automation 4.27 Alpha, any 4.24 entries will not work and will automatically not qualify.
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Magnesium block, Semi-slick tyres, Racing parts, Carbon Fibre parts are all banned, it’d be unlikely you’d find any of these on a starter car!
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Quality sliders are allowed to go from a maximum of +3 to -3.
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Must have at least one muffler and a loudness below 45.
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Super 98 RON/Leaded 98 RON are the maximum octane allowed. Leaded fuels will only be acceptable on cars from 1989 and before that do not have a catalytic converted from factory.
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The car must not be able to exceed 155mph/249kph with or without a limiter. (I use mph, please make sure to check before submitting) ((To help clear further confusion, this implies the car’s top speed cannot go 155mph+, the slider can go wherever, and the speed limiter can be used to limit to 155mph.))
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The car must not be faster than 5.5 seconds 0-60mph/96kph.
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Maximum ET of 150 on engine trim.
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Maximum PU of 80 on engine trim.
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Maximum ET of 150 on car trim.
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Maximum PU of 160 on car trim.
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35,000 soft limit & 45,000 cost maximum (Approximate cost in Detail Stats)
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Drivability above or at 30
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Sportiness above 0 but below or at 50 (With the exception of cars before and including 1955, I realise they struggle to achieve any sportiness sometimes, so long as the car is reasonably fast don’t worry.)
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Pre 1970’s cars can have tyre sizes ending in “0” {Example: “230”}, but 1971 onwards will only be allowed to end in “5” {Example “235”} (I could not find much information about the ISO international sizing for tyres, but 1970s seem to be when regulations were about)
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The transmission in-game would be more sophisticated than most racing games, forcing you to use the gearbox that comes with the car trim in real-life! It can be changed out in a tuner shop, or completely turned off through settings options. In the case of Adv. Automatic, DCT or Sequential transmission, they are interchangeable and so are in-game too. (All transmissions are allowed)
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Attention to detail and realism is key here, anything that is questionable will be scrutinised! Plain and simple: Don’t min/max or expect an instant bin.
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An interior is required, this is to compete with triple A games, so it must include interior camera view!
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A post in this thread with pictures and some info on the design/engineering is required.
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The car will be tested inside BeamNG as well as reviewed in Automation.
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No resubmissions - Make sure your build is fully complete before sending it in. (This rule will be over-ruled if a game update breaks a submission)
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Design Inspirations & Ideas
The range of starter cars in game would be anything up to around £25-30k (IRL) new or used from all ages. For example you could potentially select anything from a Pontiac Firebird '77, Mazda RX-8, Lotus Europa S2, Chevrolet Camaro Z28 '69, Subaru BRZ, Alfa Romeo Brera, Buick Riviera '63, Civic SiR, Porsche Boxster S.
Diversity on what you can create is quite vast, but inline with the rules the car shouldn’t be faster than entry-mid level sports cars. The games which inspire Absolute Revolution’s starter car list would be NFS Carbon, Test Drive Unlimited 2, Midnight Club 3 & LA, Gran Turismo and Tokyo Xtreme Racer games. Use these game’s starter cars for your inspiration and rough performance indexing!
Do keep in mind the car you’ll be creating is intended to be a starter car: it has to be easy enough for younger gamers to drive without crashing or spinning out at every corner!
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Exterior Inspiration: American cars
Buick Riviera 1963
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Chevrolet Camaro Z28 1969
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Chevrolet Camaro 4th Generation
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Pontiac Firebird Formula 1977
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Plymouth Sport Fury GT 1970
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Cadillac Escalade
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Pontiac Solstice GXP
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Dodge Challenger 1969
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Buick Super 8 1948
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Chrysler Prowler
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Ford Focus SVT
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Cadillac Seville STS
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Interior Inspiration: American cars
Buick Riviera 1963
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Chevrolet Camaro Z28 1969
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Chevrolet Camaro 4th Generation
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Pontiac Firebird Formula 1977
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Plymouth Sport Fury GT 1970
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Cadillac Escalade
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Pontiac Solstice GXP
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Dodge Challenger 1969
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Buick Super 8 1948
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Chrysler Prowler
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Ford Focus SVT
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Cadillac Seville STS
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Exterior Inspiration: European cars
Alfa Romeo Brera 3.2 JTS Q4
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Austin Healey 3000
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Jaguar XJ Sport X300
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Porsche Boxster S
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Lotus Europa S2
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Mercedes C36 AMG
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Marcos GT 1600
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VW Golf GTI (Mk1)
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Range Rover Sport
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VW Corrado VR6 Storm
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Renault Clio Sport
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TVR 280i
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Interior Inspiration: European cars
Alfa Romeo Brera 3.2 JTS Q4
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Austin Healey 3000
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Jaguar XJ Sport X300
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Porsche Boxster S
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Lotus Europa S2
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Mercedes C36 AMG
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Marcos GT 1600
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VW Golf GTI (Mk1)
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Range Rover Sport
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VW Corrado VR6 Storm
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Renault Clio Sport
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TVR 280i
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Exterior Inspiration: Japanese cars (Domestic Market)
Subaru BRZ
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Subaru Alcyone XT
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Nissan Fairlady 300ZX Z31
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Isuzu Piazza
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Nissan Silvia S13
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Nissan 180SX
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Toyota Sprinter Trueno
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Mazda Eunos Roadster/MX-5 (NA)
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Honda Civic SiR
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Honda Integra Type R
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Mitsubishi FTO GPX
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Mazda Eunos Roadster/MX-5 (ND)
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Mazda RX-8
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Interior Inspiration: Japanese cars (Domestic Market)
Subaru BRZ
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Subaru Alcyone XT
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Nissan Fairlady 300ZX Z31
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Isuzu Piazza
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Nissan Silvia S13
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Nissan 180SX
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Toyota Sprinter Trueno
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Mazda Eunos Roadster/MX-5 (NA)
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Honda Civic SiR
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Honda Integra Type R
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Mitsubishi FTO GPX
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Mazda Eunos Roadster/MX-5 (ND)
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Mazda RX-8
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Priorities
– Style and coolness: The ideal car has to be something awesome that performs as well as it looks!
– Drivability: We don’t want whoever plays the game to get fed up because they can’t handle a fast/unstable car at the beginning.
– Sportiness: We don’t want it being too slow it can’t compete with the rookie drivers, however the fastest car won’t necessarily win.
– Realism & Lore: What makes your car ideal for an open-world street racing game set in Japan? What is the brief summary of the car for players in-game to read?
– Uniqueness: Sometimes the oddball car can make a racing game give players a completely new experience or enlightenment!
– Submission presentation: A few nice looking pictures with some written detail alongside it (see Realism & Lore) will do!
– Interior
– Logical engineering choices
– Comfort, Prestige, Safety, Off-road, Fuel economy, Reliability.
– Is “drivable” in BeamNG: I will test all the cars inside BeamNG around (undecided course) to see if they are drivable.
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Deadline and entry guide
Entries open for submission on the 7th March 2022 @ 12PM GMT and close on 29th March 2022 @ 12PM GMT
Please DM me your thread post & .car file through the forums in this format:
Model name: AGC22 - (YourUserName)
Trim name: Name of the car
Engine family name: AGC22 - (YourUserName)
Engine variant: Name of the engine
Birb Software logo created by @Reizei, thank you!
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