The year is 2022, Deez Studios have just released the latest game in the ever-popular Rally Storm series, R4LLY_STORM. However, early reviews have criticised the fourth iteration for being too much of the same while competitors are rapidly catching up.
To combat poor reviews and keep their fanbase attracted, the development team at Deez Studios have decided to release a free DLC for players with new features and gameplay mechanics and new maps.
A brand new multiplayer mode, Co-Driver Co-Op will make its first appearance in the Rally Storm series. This will come along a revised Arcade mode, now with Car Soccer and King of the Hill gamemodes.
Additionally, more in-depth, realistic simulation settings to satisfy the hardcore players on the other side of the spectrum, will be added.
However, the crowning feature of this DLC is the new CONCEPT CLASS, with futuristic rally machines, ready to dominate the dunes and stages of the future. The CONCEPT CLASS will challenge players with its high action, high speed races .
Manufacturers are invited to show off their latest developments and have them implemented into R4LLY_STORM, with the best one being the feature car of the DLC.
Create a purpose-built Rally / Rally Raid vehicle with a concept-car-like design. Deez Studios do not want a regular WRC Rally Car, a classic Trophy Truck or anything of the sort, as there are plenty already in the game.
As mentioned, the vehicles will enter the CONCEPT CLASS, and as such, must have a modern and / or even futuristic aesthetic.
This does include retro-modern cars (as seen in the inspiration gallery).
Trim & Variant Year _ 2020
Maximum Cost (Approximate Cost in Detail Stats) _ $300,000
Maximum Fuel Rating _ 100 RON / 95 AKI
Top Speed Limit _ 155MPH / 250KPH (limited by Speed Limiter or by Gearing)
2 Full Seats are mandatory for the co-driver multiplayer game mode.
A High Flow 3-Way Catalythic Converter is required, Deez Studios want to promote clean racing.
Quality sliders cannot exceed +10.
No Maximum Engine or Trim ET
All drivetrains are allowed. However only 4-wheeled vehicles will be accepted.
All engines are allowed. However, try to avoid the more exotic setups unless the lore or appearance of your car call for it.
All body types are allowed. However, keep the requested aesthetic in mind when making your choice.
Advanced Trim Settings are allowed.
Liveries are encouraged.
Interiors are not mandatory.
Design & Aesthetics _ Vehicles in the CONCEPT CLASS should be easily identifyable, with the most avant-garde designs. They might reference icons of the past or inspire cars of the future.
An ultra modern appearance is key.
Realism _ Even though they might have a concept-car design, the vehicles still need to look usable, practical and capable. It would take the player out of the experience if their car did not look like it could take on the the jumps, terrain and other conditions of the race.
Performance _ The CONCEPT CLASS will be the most advanced, with the craziest vehicles and state of the art performance. This includes parameters like the engine tune, acceleration, etc.
Offroad _ May it be through the desert, a field or a forest road, racers will rarely encounter pavement. The vehicles tuning and capabilities have to match their appearance.
Reliability _ Racing offroad has an immense impact on the vehicles components. If the player choses to activate the Simulation Difficulty, damage will undeniably slow them down.
Fuel Economy _ Races in R4LLY_STORM can last a considerable amount of time. In Simulation Difficulty, variables like tyre wear and fuel consumption will play a huge role in getting first place.
Sportiness _ These are race vehicles, albeit some of them might be heavier. They should still be responsive and calibrated to their purpose.
An ad is required but can be as simple as a few pictures and the name of your car.
Entries must respect the following naming convention_
Model / Engine Family _
Trim / Engine Variant _
What Ever You Want
Submissions will open on Monday, May 2nd, at 00:01AM (GMT). Until then, the rules are subject to change.
Submissions will close on Monday, May 16th, at 11:59PM (GMT), 2 weeks later.
No resubmissions will be allowed, unless an update sensibly affects the entries.
Although there will be a greater focus on aesthetics, engineering still matters.
In-game stats such as Offroad and Sportiness will also be fairly less important than the car specs (ie_ Engine, Drivetrain, 0-60 Time, etc )
However they will still significantly impact judging.
Although retro-modern designs are welcome, beware that merely making an old car with LEDs will not cut it.
Added the Cupra from the game cover to the inspirations.