AGC22: Nostalgic Revival (Final results in!)

The two seat interior has a reason, I screwed it by putting the front seats to far back. Also the all cast engine (internals exclued) is because I was unsure if aluminum was realistic choice for 1986, could someone perhaps tell me what made sense for the era

why my shitpost made it through this challenge lol

Anyway, good luck to everyone that succeeded to evade the bins

3 Likes

I mean, soft roaders are ubiquitous these days. I bet a few folks playing this game might actually own your entry, in universe. XD

oopsie i did a woopsie xd

Same

Judging Round 2: Those who made it!


Sky Lounge Stellar Garden, Tokyo, Japan.

After the rejected submissions were thrown out, the team arranged a meeting at the Tokyo Sky Lounge for a discussion about the ones that made it through inspection by the lead game designer: Circe Herrera.

The leaders of each department were all around one corner of the bar:

Circe Herrera: A Spanish-based artist who used to work at White Box, she worked on Desire to Speed Undercover & Desire to Speed: On the Run. Ambitious and goofy she works as the lead game designer for Birb Software.

Peter Stanislao: An Italian-English programmer that worked for Punkstar on High Noon Club 3 & High Noon Club LA. A Logical but messy person, they work as lead programmer for Birb Software.

Marianne Delacroix: A French 3D/2D Artist that worked for Paradise Games on Test Driver Infinite and Test Driver Infinite 2. Hardworking and socially awkward, she is the lead artist for Birb Software.

Kenshin Kamiyama: A Japanese Quality Assurance manager that worked for RZei on AutoTurismo. Critical & perfectionistic, they now work as the lead QA manager for Birb Software.

After a few drinks and some snacks they begun discussions.


@Caligari - Fuji Yorokobi Sport 1998

Circe: “First up, the Fuji Yorokobi Sport, a late 90’s Kei car. Thoughts?”

Kenshin: "Quite a plain car… I remember seeing these around Tokyo in the day thinking I was in a 16-bit game. They were made after the economic bubble in the lost decade. Kei cars are known for their small size and 660cc motors, this one checks out.

Marianne: “Whew, if we include this one it’ll be easy to model, only a few real fixtures to plant on there. It doesn’t have much going on, but it’s got some quirk to it…”

Peter: “I feel like this one would be good for beginners. It’ll be agile and fun but quite slow.”

Circe: “Agreed, a small sporty Kei car would work, these brand new didn’t cost much and they haven’t boomed in the ‘JDM tax yo’ market yet since they’re niche. We’ll include the Fuji Yorokobi Sport then.”

(OOC notes/beam test: Interesting Kei car: Lightweight, quirky, fun and agile, what it lacks in appearance it makes up for in surprising handling.

Very lacklustre appearance, was on the edge of being binned for that “5-fixture wonder” type look as well as small mirrors even for Kei standards.

The interior has a very wide tunnel making the seats pushed out to the doors forcing bad proportions.

Overall what would have made this build a lot better is more time/effort sunk into the design/realism and presentation.)


@Executive - Hakaru Carica HSi Touring 2006

Circe: “Next we have the Toy- Hakaru Carica HSi Touring from 2006! I love the sporty look it gives, if I were a bit younger, this would have been on my list for real-life starter car, hehe.”

Peter: “It looks the part. Has starter car vibe to it, better performance than the Yorokobi by a fair distance. I think we had similar performing starter cars in High Noon Club 3.”

Kenshin: "Much better aesthetic design than the Yorokobi too, looks genuine. I think it’ll work well and be a popular choice for Japanese car enthusiasts like myself.

Marianne: Leans in to look closer “Did it lose the badges on my end? More work for me… Though it is attractive and sporty. I can see it working too.”

Circe: “Great! We’ll get this one added to game. I feel like the Kei cars are going to get some negative feedback when paired to sportier cars such as this…”

(OOC notes/beam test: Fast and stylish, good handling but let down by FF drivetrain (Rather understeer-y just not excessive), however great for beginners who could struggle with MR or FR.

Basically a Toyota Corolla Runx Z Aerotourer but slightly better performance! It’s definitely a suitable starter car, a somewhat hot hatchback with good tuning potential.

Exterior design is not really flawed in any way, it’s attractive and sporty, though the exhaust tips seem quite tiny.

The interior is simplistic but work fine! It suits the car well.

Overall I would have gone a bit more unique in the design because it is somewhat replica-ish so loses some uniqueness from that. It’s quite low on the comfort end, but that was from the gigantic -46.1% suspension tuning. It definitely needed a bit softer dampers.)


@Mikonp7 - Bergmann SLF Clubsport 2001

Circe: "Now we have the Bergmann SLF Clubsport from 2001. Gosh damn this one flexes hard!

Marianne: Zones out and has this tune in her head

Peter: Think we had a couple Bergmann cars in High Noon Club games, they were always early accessible rides with good handling and aftermarket tuning. This is a must have!

Kenshin: The SLF Clubsport is a cult classic by now. I’m sure it will work for our game, although it could be a little overpowered for newcomers to the racing game market to handle.

Circe: “True, but if needs be we can add balance of performance somehow, I’m sure something like that isn’t too hard to implement Peter?”

Peter: Angrily stares at Circe

Circe: “Uh, guess we’ll include it, moving on…”

(OOC notes/beam test: Very very fast and extremely stable handling from it’s track-car-y feel both driving and aesthetically. Very good inside BeamNG!

I really like the exterior design, it seems to have influences from all kinds of Euro hot hatchbacks, but has a uniqueness to it. The track-vibe “Clubsport” decals and steel wheels with rad aero give it a radical appearance.

Interior is real nice! Stripped down track car with a half-cage with racing seats but with road-equipment too.

I think the only real downfall was the lack of lore on the post, a simple paragraph would be better than a sentence, but it’s clear the most work went into the build, which is cool.)


@Est_Nbmstr & Sukki Blue - Fokkusuōto Shincha SUPER-TURBO 1997

Circe: “Here we have the Fokkusuōto Shincha SUPER-TURBO in it’s 1997 trim. What a cute little runabout.”

Kenshin: “Ahh, this was the car that lead Fokkusuōto to cease producing Kei cars indefinitely, it had a quirky toggle switch that boosted the performance to 82hp when running on 98RON, made it a non-Kei Kei car.”

Peter: “Wow, we could implement that into the game rather easily actually. It would be rather interesting indeed. I’m all for it. The Shincha SUPER-TURBO is quirky and unique plus looks awesome!”

Marianne: “Mhm, this one is charming… Hehe. I’d love to see it in a super-silhouette style widebody…” Starts to daydream…

Circe: “All in agreement there, this one is going to make the game then.”

(OOC notes/beam test: Much like Calgiri’s, agile and fast but quite a bit faster and much more pleasing aesthetically!

The exterior on the Shincha is very stylish and has funky totally 90’s graphics going on. The extra details like radio antenna, mudflaps, rear licence plate lighting and foglights as well as headlight wiper and washers are very cool and add to the car’s appearance greatly!

The interior has the same sort of care taken to it, with interior lighting, side-mirror adjuster toggle, SRS-Airbag on the steering wheel and passenger roll-handle? I have no idea what these are called, the handle on A-pillar, usually on passenger roof sections.

One of the high rankers in terms of the comp! The Automation stats let it down in areas, but that is because Kei cars always seem to have worse stats due to their small and underpowered engine, though the suspension was tuned quite hard.)


@Maverick74 - Markley Palomino SST Turbo 1979

Circe: “Now we have our first American entry, the Markley Palomino SST Turbo from 1979! Wow this one just screams raaaaaaaaad.”

Peter: “Oh boy, this is one of those cut-block carb-turbo catastrophises, it’d have been so much better if they had fuel-injection on these from factory. Though damn I got to admit, it’s striking.”

Kenshin: “It reminds me of an old school Japanese classic, it was rotary and had a real similar livery though only Australians got them I think? Think this one would be a good call for those wanting something more classic.”

Marianne: “So cool… I can imagine this having all kinds of bodykit parts. Work I’d be happy to do on such a neat car!”

Circe: “Heh, alright then looks like the Palomino is in too.”

(OOC notes/beam test: Compact and speedy and with striking decals that really give a racy look! RWD and all thrills, very exciting.

Exterior wise the detail is obvious from the flashy decals and real American regulation styling, though I must point out it would have been nicer if the rear wing had extra attention to not look warped and cut into the body.

On the inside the Palomino is good! It’s got all the basics covered but lacks details on the roof. I like the different colours involved on inside, it really makes this a stand-out entry!

The second lowest drivability and worst fuel economy of them all! Though it is one of the oldest if not the oldest entries. It is however the cheapest car from Automation stats, making it a bargain in terms of performance and style for a starter car in a game. Personally, I’d take this one just because of the uniqueness alone!)


@Knugcab - RAUK Vanir 2.0 Turbo 1990

Circe: “Here we have the RAUK Vanir 2.0 Turbo made in 1990. Not the most attractive of the lot, but it’s cooler than others definitely!”

Kenshin: “The body could do with some revising, it does look like it could do with some re-tweaks, or is it just me?”

Marianne: “Maybe some more bumper options, I think I understand you. This is after all a car on a tight budget, it’s essentially a mass produced kit car!”

Peter: "I really like it’s wedge shape and convertible top, it’ll be an interesting and unique choice for starting in. Plus it’s pretty fast because of that power and weight.

(OOC notes/beam test: Light and speedy, but extremely flimsy feeling such as a kit-car-escue build would be. Challengingly long 1st gear and handling makes it quite difficult, which is weird because it doesn’t have a long gear in Automation :thinking:

I think this is one of the only entries on a body I modelled, nice! It is quite a barren exterior but by no means in a bad way, it gives off very basic kit-car style vibes and flows okay.

The inside is quite cramped again giving that kit-car feeling, the seats seem a bit too thin width wise, but I am a fan of the OEM roll bar it has.

Overall I think more detail on the exterior would have gone further to making it better, maybe ironing out the areas that look a bit ploinked on like the front lower bumper/bar, reverse lights & spoiler)


That’s all for now! Hopefully I struck a good mix of feedback and review with roleplay from the made-up employees of Birb Software.

The final standings will be revealed later with the last 6 reviews!


14 Likes

Thank you for the kind words. I’m still relatively new new to the design side of things, and I’ll keep cracking at it. Great write up! :slight_smile:

3 Likes

Thank you for entering too! I hope I was not too harsh, but I try my best to give the constructive criticism

2 Likes

Nope, I think your criticism was fair. I’m still learning a lot about the actual design process, so constructive feedback is always welcome. :slight_smile:

Judging Round 3: Finale!


Sky Lounge Stellar Garden, Tokyo, Japan.

Continuing the discussion, the leaders of each department:

Circe Herrera: A Spanish-based artist who used to work at White Box, she worked on Desire to Speed Undercover & Desire to Speed: On the Run. Ambitious and goofy she works as the lead game designer for Birb Software.

Peter Stanislao: An Italian-English programmer that worked for Punkstar on High Noon Club 3 & High Noon Club LA. A Logical but messy person, they work as lead programmer for Birb Software.

Marianne Delacroix: A French 3D/2D Artist that worked for Paradise Games on Test Driver Infinite and Test Driver Infinite 2. Hardworking and socially awkward, she is the lead artist for Birb Software.

Kenshin Kamiyama: A Japanese Quality Assurance manager that worked for RZei on AutoTurismo. Critical & perfectionistic, they now work as the lead QA manager for Birb Software.


@S_U_C_C_U_L_E_N_T - Hinode MID2 1984

Circe: “Here we have the Hinode MID2 from 1984, damn it’s looking good!”

Kenshin: “I’m certain we had this car in AutoTurismo 2, it’s a solid low-budget sports car from the 1980s, still popular today among car fans worldwide!”

Peter: “This would totally make sense for Absolute Revolution, a car like this is good for beginners with it’s good power and low weight even being a midship car I bet it’d handle like a dream.”

Marianne: “There is lots of detail in this one, I admire that greatly! I recall the MID2 having a large array of aftermarket accessories I could make for it too, plus it’s super cute.”

Circe: “Cool, let’s get this one marked into the game!”

(OOC notes/beam test: Nimble and extremely good handling, manoeuvres like a gymkhana car! Very stable for an MR, good for beginners from speed POV

The Hinode MID2 is very similar to it’s irl-inspiration AW11 but makes it’s self distinctly different in it’s own way which is quite rad, there isn’t really anywhere exterior wise that’s lacking, it’s very good!

I think this one has one of the best detailed interiors of the selection I got, with tiny details like speakers, aircon vents, individual label/badges in areas and a quirky non-plop and place shape to it.

Very good build overall! Though if I were to point to one thing I’d change, it would be making the rear lights feel a bit more alive, they work as are but feel quite flat, otherwise well done!)


@Portalkat42 - Midlands Ceres GT 1986

Circe: “Next is the Midlands Ceres GT 1986, a very swagin’ bricky lightweight if I ever saw one!”

Marianne: “The style just oozes off this one… That presence is sure to have loads of street-cred, I feel it’ll be popular and quirky a choice if we included it…” Mumbles under her voice “Pleaaaase include it”

Kenshin: “The angular yet very boxy styling give off a nice vibe, it’s quite the spotless car to admire and look at. According to the stats, it’s quite quick too. Might be ideal for a starter car?”

Peter: “As a car for beginners, perhaps an RR configuration isn’t the best, although from what I know of Midlands they have a background in racing these in DTM so they must be stable enough in road-going form surely. Plus, it’s pure RAD.”

Circe: “I think we can all agree it’s a great idea, we’ll put it in the selection!”

(OOC notes/beam test: Very unnaturally good handling from an RR drivetrain, stable and easy to rag around corners, not as nimble as it is a saloon car but makes up for it with speed!

Gosh, where to begin on this one, it’s outrageous how much sculpting is done in areas, makes it really look completely unique and individual, I really love the spoiler and angular inset grille and lights, they’re soooo rad.

On the inside it’s reflected in detail just as much as outside, and looks pure classy. Has very cool stitching detail and dials in the dashboard, awesome!

There is not much I feel I can critique on this design, it’s really well thought-out and detailed top to bottom!)


@vero94773 - Akari Kansei GT Spec-R 1995

Circe: “Ooh… This is the Akari Kansei GT Spec-R, I really love the rumble of a boxer engine in these, the styling is quite unique but I do like it.”

Peter: “This is one of the more executive coupe type of cars, I didn’t expect to see. It could work, I know their value had dropped very heavily from their price when new.”

Kenshin: "Ahh… The Kansei GT Spec-R, what a lovely machine. This was in the earlier AutoTurismo games but never has been added back. I feel it would be perfect in Absolute Revolution.

Marianne: Begins to daydream vibe to this whilst looking the car over, then giving a big thumbs up.

Circe: “Um… Ponders what Marianne is even doing. Yeah. Well this one definitely works! We’ll add it to the game.”

(OOC notes/beam test: The fastest of the lot, but also most expensive! It’s handling is quite bulky due to the weight being front end + heavy, but makes for a easy enough car to drive.

Exterior wise this one is quite sharp, the wheels look quite weird with the profile/sizing but it’s definitely era correct (17inch/50profile), though I’d have adjusted it down a bit on profile. Otherwise, very stunning! The rear wing and overhanging lip look real sweet.

The interior has a very exclusive premium vibe, it’s quite custom but not obvious unless looked at close, but I really dig it!

I would say the front isn’t too attractive, but that’s just my opinion, I feel it’s the bonnet scoop or the angle downward look making it look odd, also the rear has very low aero-side bits which look quite strange. Though those aside this one is really sleek and sexy!)


@pen15 & @kookie - Zenith R64 2003

Circe: “Next is the Zenith R64 from 2003. It’s got a buck-tooth look with the front plate there hehe.”

Marianne: "Can be fixed with a plate delete easily! Though goodness me the detail is overwhelming!

Peter: “An AWD hot-hatchback might be a perfect beginner car in this game, it’ll be fast and handle, but also tuneable for higher-end.”

Kenshin: “It has great potential. Looks real nice but I do wonder if it is understeer-heavy?”

Circe: “Guess we can see for ourselves, but it would suit the game, we’ll put it on!”

(OOC notes/beam test: The second most expensive one, but also the fastest. AWD is great for beginners but the sluggish non-advanced autobox doesn’t do it favours keeping up with the car…

The fixture count on this one is so hard it tanks my PC (which is amazing since I run modding tools/ultra games lol), reflects the detail and effort put into it though! Feel as though the front could do with side vents, it does look slightly goofy but it is fine that way.

On the inside it’s very stylish and accents with the exterior well. There is little quirks and details that make it seem like a default plop-and-place mod but it’s all custom!

As said earlier the front lower could do with side-vents, but I can’t really say much else, it’s very well-done design!)


@BannedByAndroid - Allion EX5 2.0TI AWD 2020

Circe: “The one and only SUV submitted! Allion EX5 2.0TI AWD from two years ago!”

Kenshin: “SUVs are a somewhat overlooked segment in most racing games, but there is a niche that do look toward more ‘standard’ types of cars like common commuters. I feel like it might hit that market.”

Marianne: “EVERYTHING REAL BIG moment.” Chuckles and gags on drink. “Imagine if we put this in and put some chrome trims and big 24” wheels on it, it’d be peak style, lol."

Circe: "We just gotta have it for that alone, though speaking logically, I think it would actually fit in, and even give the other more low-end starter cars an interesting

Circe: “Guess we can see for ourselves, but it would suit the game, we’ll put it on!”

(OOC notes/beam test: Not the worst handling car, and not too slow either, ideal for beginners!

I honestly was not expecting anyone to even submit an SUV even though I had two on the inspirations! (Cadillac Escalade & Range Rover Sport) The exterior on the Allion EX5 is somewhat big and in-your-face-y, quite goofy headlights and taillight sizes and rear diffuser too, but the overall style is quite nice although somewhat generic SUV, though that might just be me genericising.

The interior is basic and has some clipping with the chassis sadly though I do not let this drag it down, I realise how hard the exporter does to keep values on advanced trim, or such? It’s suitable for the job!

For future I would definitely try and reference real car proportions by visual referencing similar cars to what you are making yourself, as the large headlight/taillights do make it seem less realistic and more toony. Interior is bare minimum but I realise these are hard to make for most people!)


@vouge - Reuter Gufola 2.7 2008

Circe: “Final one, here is the Reuter Gufola 2.7 made in 2008. A sporty modern coupe! It’s just old enough for ones at higher miles to be a good price I think?”

Peter: “Indeed. They are bargain cars now, lots of power and RWD thrills, it seems like a really good idea for the starter car in-game.”

Marianne: “Oooh… These Gufolas had lots of aftermarket bodykits and tuning we can put in the game, more variety for how people want their cars. Plus it looks great even in stock form!”

Kenshin: “It’s a sharp and stylish car, though it may not strike some car enthusiasts as well as others it’s a mid size sporty coupe with enough grunt to compete with other sports cars of all ages.”

Circe: “We’ll include the Reuter Gufola then, quite positive sounding all around from us all!”

(OOC notes/beam test: Handles really greatly the best actually I’d say, drifty enough to not spin unless you go too hard, ideal! Good for beginners that want to learn how to handle a RWD.

On the outside it’s very well built and styled, looks realistic! The only thing I’d say drags it down is the upper side moulding, I’m not so keen on it myself, maybe if it was higher up and outward facing it might be better.

On the interior it’s quite basic but works for the game. I would make sure to add more details and cover small gaps in the inside next time!

I think this one with the stylish exterior and amazing driving in beam stole my heart. Reviewing it’s downfalls did make me think it wouldn’t make the top but we’ll see…)


Results

1st: @vouge
2nd: @pen15 & @kookie
3rd: @vero94773
4th: @Portalkat42
5th: @S_U_C_C_U_L_E_N_T
6th: @Est_Nbmstr & Sukki Blue
7th: @BannedByAndroid
8th: @Mikonp7
9th: @Maverick74
10th: @Executive
11th: @Knugcab
12th: @Caligari

Congratulations to the winner @vouge for their Reuter Gufola 2.7 2008!

I also want to say congratulations for all those that made it through the bins and onto the leaderboard, well done with your entry, each one I got was very awesome! I took a long time looking through them all and hope that I gave good feedback and advice on how to improve!

Thank you to those who joined but didn’t quite make the cut too! I appreciate the dedication, even though some bins may have been questionable I’ve been informed that iron/alu and full iron into the late 80’s is common and acceptable. Just as a very helpful tip for next time, check, check and check again! It’s quite easy to miss rules out, or be binned for silly things!

__

To end off I’m glad to have been the host and I hope you all enjoyed this round! I was struggling hard to get myself to do this post, but found the strength to finish off.


15 Likes

Wait hold on, I submitted didn’t I? I even resubmitted after the update happened, You even liked the message, I’m not blind am I?

2 Likes

I mean, my car wasn’t mentioned at all though? just dock me the points for not having it and that’s fine? It wasn’t even the top priority, bit rude to just forget it all together??? Most people can’t write any kind of lore. @Aruna

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I kinda forgot to put it in the bin section yeah

Yeah it’s a tough thing. Idk about most here but I put many hours to days in these builds, so getting binned over things that aren’t part of the instructions/requirements feels wrong. Example, I see no mention of “lore” required, just an explanation of your design and and engineering along with requisite pics and interior (add several hours for one of those).
Not saying that his post did or did not meet that spec, just generalizing the frustrstion some feel, certainly my own.

It isn’t like we’re doing 5 minute creations here, like I see my son do in Minecraft with friends in their build comps. This is serious stuff, relatively.

To be fair, while lore wasn’t required, it was a 4-star priority. It’s like if somebody entered the current TMCC with 20 comfort, or 180 hp. The best you’d get apart from a bin is a small, curt and lazy writeup about why you’re out in round 1. (Meanwhile part of my bin reason was loudness at /not above/ the limit. Want a review, make a good interior and get Knugcap to review it for Trafikjournalen. Hell, I might set up a review thread myself because I like to write this kind of stuff.

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No doubt

And if I wasn’t clear, I was airing a general frustration, not a direct one toward Aruna here. They have their reasons and it’s fine. But…if I were hosting I would probably at least respond back when they submitted and let them know I would like a more detailed explanation/lore etc.
I do appreciate that from the folks I’ve worked with so far, where I made a mistake (like a file out of place) and was constructively corrected.

3 Likes

You actually generated a good idea there. Making a two-stage challenge series where contestants receive one round of host feedback, a la USAF contractor tenders. Maybe as a prototype/design challenge so there’s a lore explanation for the feedback

EDIT: Also, I believe that the whole one-submission, zero-tolerance-for-errors standard is a result of this community’s general ethics attitude in regards to challenges: The host is already taking on the large burden of building several test mules, collecting all vehicle data, accounting for updates (especially recently), so on and so forth, all in reasonable time - so the least the contestants can do is send in cars that actually fit the rules. This is especially important in CSR and other huge competitions where there are so many designs to sift through. Smaller competitions like ARM are different; matter of fact, when hosting ARM11 I allowed somebody to resubmit a car which was accidentally $100 over the limit - and they eventually won.

6 Likes

Lol. Even in the final write up my car didn’t have the correct rims. Still happy to have placed decently high tho. X3

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Is it assumed that the judge literally has all mods? I didn’t think about it initially but wouldn’t a missing mod cause all sorts of havoc?