Read the respond, ignore me, i suck dicks. Nerd
ok nerd
can I submit my car last minute? I didnât know the deadline would be moved from midnight lol
aw shit my bad
go ahead, i didnât even realize there are actually 4 hours left
fuck it, iâm extending the deadline by a week over my stupidity
new deadline is December 18 @ 11:59 PM EST
this gives me the perfect amount of time to attempt to beat madriasâ submission >:)
we can still make fun cars, we just choose not to
'06 Garland Prancer Concept
remember that bomb-ass muscle car of the late 60s we used to make? yeah we just drew up this thing and called it a day, weâll never produce it; weâll just keep teasing people about a modern garland sports car thatâll just never come.
game
think asphalt but worse and for a console, raaces will take you all around america, from the east coast to the sunny beaches of the west coast. each race will have a sortâve âto-beatâ rival apart from the other ai cars thatâll be racing alongside you, after you beat said rival youâll get their car. the last but hardest race will take you from socal to washington, racing against the big boss.
while multiplayer is more of an afterthought, you can set up different types of championships with the variety of garbage tracks to your disposal.
Now thatâs a cool car.
One of the best uses of the '05 Villain body sets (which are based on the Jaguar F-Type) Iâve ever seen - elegant and menacing in equal measure.
If this still open, I had it mostly done but gave up on getting it done for the OG deadline
Toyhatsu Titanus and the Toyhatsu endorsed game â[Insert series name (Mercer?):] Toyhatsu Unleashedâ
Putting the T in Terrible Concept
Toyhatsu Unleashed
The Greatest Bait & Switch Captive Audience Driving Simulator
Brand
Toyhatsu, traditionally a very traditional brand of mostly âextraordinarily boring cars for old peopleâ, saw the decline of other brands with similar image with alarm. Thus in the 2000s they popped out some (comparatively) more adventurous and âyouthfulâ cars.
The how & why
A 2005 slogan of âToyhatsu. Pole Position in the Real Worldâ showing off reliability ratings, took a wrong turn on the internet with youngsters making pejorative images depicting Toyhatsu drivers as âslowâ and âleft lane hoggersâ. A brilliant board member pitched the idea of getting Toyhatsu cars into computer games. Other members were less enthused at âendorsing dangerous drivingâ.
Developers were reluctant, even their countrymenâs Grunt Turisti politely turned them down (great shame). But how about footing the development of a Toyhatsu-only game? This way, safe driving can be taught in a fun setting, and with a stacked grid, Toyhatsu win every time!
Game Features
Instant Gratification Is Bad For You^:
To unlock the cover car (beyond a single time trial challenge), 50% achievement completion is required. 100% unlocks the Tasti Cola livery race car, with (even more) insanely boosted performance.
Educational!:
About 1/3 of the challenges entail âsafe drivingâ lessons. In fact, the first 10 available missions in career mode are simple lessons in braking, parking, navigating obstacles. Moving on to merging, passing cars, getting passed, getting pissed etc. Thatâs right, the first âdrunk driving simulatorâ - an impossible mission where the only winning is not to play!
Novel challenges!:
Another 1/3 consists of missions to deliver precious cargo (any crash = lose cash or even fail; please try again), strict adherance to speed limits (while on a strict checkpoint schedule!), escorting a slow car etc. Quite similar to how Euro Truck Simulator works when you turn off the speed limiterâŚincluding (invisible due to rush) rain
Even the actual street races feature ârealisticâ speed traps and red light cameras draining your ingame credits! Of course, the race tracks donât have those, but then again avoidable (=all) contact is similarly penalised. No bumper car cheating!
An Open World:
A 3d city complete with traffic. Cop cars will chase and bump you if you break speed limits or crash when not (and sometimes) in challenges. If you stop immediately, you get a small fine. If you run, the fine gets biggerâŚand in this game you cAnâT oUtRuN tHe PoLiCe! Roam the âdetailedâ and ârichâ streets lined by âmodernistâ architecture to the Challenge Points. 2d sprite âpedestriansâ are occasionally seen, but canât be run over. Why would you do that?
A Curated assortment of Toyhatsu treats:
All unfeasibly fast and easy to handle, the Supersnabb tuner versions in particular.
Feel the rush of piloting grandpaâs 7-seater Terran SUV to the liquor grocery store before closing time - and babying it back home with the goods!
Deliver pizzas on timeâŚsafely with the Tammy BaseVan.
And find out which generation of Tony is the best 1.8L family car in the world!
Bug or Feature?:
Sometimes things just donât work as intendedâŚespecially with the ânovel featuresâ hastily programmed in. Traffic tends to show up âout of nowhere!â just like in real life. âI did not hit her! I did noootâ isnât a valid defence; drive properly, or pay the (troll) toll!. Sometimes the speed traps donât workâŚjust like in real life.
More uh
The game is randomly narrated by a possibly drunk, red-blooded Murrrrrican radio advertizing actor with an impossibly deep voice. Shaming you for bad driving, and doing sales pitches filled with useless trivia.
Allegedly, there is a 69 button combo cheat code to get the cover car instantly, somewhere on the internet. The Japanese version is rumored to have some lewd content, only accesible through said code in reverse.
Cult Classic or Most Nightmare Game Ever ?
The car itself
Itâs literally what would happen if the Engineers were let out of their straight jackets, and designed to try out some design âfeaturesâ with plausible deniability.
The engine is basically two 4L straight-6 truck/SUV engines put together - an 8L V12 with 500hp and 700+nM. The only transmission strong enough was a 5-speed auto. This takes some edge off the acceleration, but the 340 km/h top speed is decent enough. Whoever the imaginary customers are, they probably would have found it a very comfortable daily.
is this still open or not?
As far as I am aware, it still is.
It was supposed to end yesterday but he hasnât closed it officially yet
whoops i forgor
SUBMISSIONS CLOSED
(for real this time)
Additional submissions from:
@ChemaTheMexican
@ldub0775 (iâll still let you make a post)
@Ludvig
Featuring the latest concept cars, RACER aims to act as a more accessible simulator game, taking inspiration from the likes of Gran Turismo and Forza Motorsport
The Car
Coming hot off the release of the DNA, sports car manufacturer Dreisterne is here to announce the Dreisterne XLR concept! The Dreisterne XLR is a concept like none other. The futuristic styling and wide stance draws the eye, and the inspired handling makes it not only a joy to look at, but a joy to drive as well. With nearly 1000 turbo V10 horsepower, the XLR tears up any track it comes across.
The Game
RACER features 3 modes:
- a sandbox singleplayer
In this mode, the player can choose their car, the track, road conditions, time of day, etc. Think free play on ACC.
Each track features top time leaderboards updated daily, both for a given class and a given car.
Car selection could possibly be limited by what the player has unlocked in campaign. Iâm not set on this, so it could go either way.
- an online multiplayer
In this mode, players race in certain classes, sorted either by performance, racing group, or manufacturer.
Every day, a public race is held on game servers, with in-game rewards for the winners
(also: run-off system like TM2020)
Players can also host online races via a local server, either using a public lobby or a private (keyed) lobby for friends
- a campaign
Something between TM2020, RR3, and DiRT, where you have to drive certain series and cars before you can unlock the next one.
Boardroom Meeting
September, 2008
The CEO of Intergalactic Studios ordered 3 of his employees to a boardroom meeting to discuss the candidates for their next racing game. Here is a brief intro for them:
Alec - An ambitious design artist with great skill; he could easily be working as a designer for a car company. Unfourtanetly, every one he applied for turned him down for some reason, so now he finds himself working as a graphic designer for this terrible video game company. Alec will be judging the overall design of the car.
Scarlett - A charismatic woman who can convince anyone about anything easily. She wants to use this skill to be a PR manager for a big company, but sheâs sadly now doing it for this shithole of a company. She will be judging the presentation and lore categories.
Michael - A giant nerd; he is one of the programmers for the games, which means he gets the lowest pay out of everyone here. The only reason why he was even invited to this meaning was because of his immense car trivia knowledge, and will be judging the engineering with accurate spec sheets for each car, which no one has any idea how he obtained.
Alec proceeds to move to the first slide of the slideshow.
Garland Prancer Concept '06
Alec: Damn, weâre off to a great start! An absolute masterpiece of a contemporary concept car. The low roof might make any kind driving done by tall people an absolute pain, but what the fuck is sensibility with a concept car?
Scarlett: But arenât you 5 foot 7?
Alec: Shut.
Scarlett: So Garland is finally making a sports car? Itâs finally about ti- oh god damn it itâs not coming to production. How dissapointing. Alright⌠the âgameâ⌠a variety of races all across the USA; this will be perfect for asset recycling from that Mercer game! We could ev-
Michael: Umm⌠hate to burst your bubble guys⌠but this car just seems too advanced to ever go into production. Like what the flipple flap is a 8 speed dual clutch doing on this!?
Alec: Oh, how terrible. But this is just too good of a looker to pass up, so we are damn well considering this.
Verdict
Alright, its going well so far. Now onto the next sli-
Rhania Callosum First Class '01?
Everyone immediately lets out a cluster bomb of cussing the moment they layed their poor eyes on this thing.
Alec: JESUS CHRIST, WHAT THE FUCK IS THAT!? I didnât know we were outsourcing designs to 5 year olds now! I legit believe that is a car the CEOâs son drew and brought to life. âMade with the best engineers around the world.â I guess they were too cheap to hire good designers then.
Like what the hell is this supposed to be? An 80s-style retro concept, or is it actually a sad attempt at a 2001 car? Either way, itâs a fucking terrible job at doing so. Is there at least ONE redeeming feature?
Scarlett: No, it doesnât get any better. I donât know a single thing about Rhainia, but I canât imagine it being pretty.
The idea for the game was very vague too, the only thing there is an open world in Tampa with 14 car classes, if the company even made enough car to fill the classes in question. Thereâs still some fun facts about this car, right Michael??!!
Michael: Yikes! The specs of this car donât even make any sense! McPherson struts on a luxury car? And a 12 liter v12. That just doesnât make any sense to put into a production car at all! The list just goes on; its just too much to keep track of.
Alec: Ah, so the âbest engineersâ part is a lie too. What a shocker. Lets just move on from this vaporware garbage before we lose more of our sanity.
Scarlett looks at the spec sheet
Scarlett: Wait⌠is that written in crayon too?
Verdict
Primus Ultima 880SV '95
Alec: Wait⌠is this even a-
Scarlett: Nope. It literally says here that 2,000 units were produced between 1995-98. It looks like Primus didnât even know what a concept car is.
Alec: Yeah, definitely didnât think so. Not that it would have mattered anyway; it just seems to look like a generic supercar from GTA 3.
Scarlett: âIt was a popular poster in boyâs roomsâ, funny, I never recall ever seeing a poster of this in anyoneâs room. Hell, I donât know anything about this company at all!
Michael: Umm hey⌠could you ask the boss if I could get a raise by modelling that interior? Feeling like you are really in front of that fire-breathing 880 horsepower V12 would really be an experience!
Alec and Scarlett at the same time: No.
Alec: We asked for concept cars, so why should we spend any more time on this?
Verdict
August Blade '08
Alec: Hmm⌠Iâm really having a hard time deciding whether I like this or not. It looks mean and aggressive but at the same time almost slapped together. The only way I can describe it is like a watered-down LMP1 car with headlights that work less.
Scarlett: Apparently this is the next rendition of a 70s concept car that never made production. Does this contribute to anything, Alec?
Alec: Oh, really? Yeah that does seem like a missed opportunity to add some retro style maybe, this doesnât have any 70s design elements as far as I can see.
Michael: Whaaat? Youâre telling me this has a tiny 5 cylinder? Man, talk about downsizing!
Scarlett: Yes Mikey, we know you miss those decades where you werenât even alive, but now we are in a financial crisis instead of an oil crisis.
Anyways, the idea for the game seems fine, but the one thing that confuses me is the starting cars being from 3 different regions, even though there is no further info on that. Does it mean we have to license multiple car brands? I canât imagine how much that will have to eat into our slim budget.
Michael: Aaand, lets not forget about the fact that power peaks at 6800 rpm, even though it can rev to 10k. That like, ruins the whole driving experience!
Alec: And I thought cramming 2 other people into that thing would already be a nightmare.
Verdict
BINNED
FST Shikra P1 '06
Alec: This has some quite futuristic proportions, but the whole look of it seems kind of bland; I hope itâs actually a concept car. Can you confirm, Scarlett?
Scarlett: I know absolutely nothing about the brand, and there is not even any history about the car provided, aside from this TrustMeBro source saying there was a guy from Lotus who worked on it apparently.
Alec: Alright, so itâs meant to resemble a Lotus. Are there any details about the game?
Scarlett: You can⌠unlock a spyder version.
Michael: Lets not forget the specs of this bad boy! It can go from 0-60 in 3.4 seconds, pull 1.21 lateral Gs on the skidpad and haul ass all the way to 186 MPH, all while just weighing 2600 lbs with a 331 hp boxer 4! Truly an impressive track toy!
Alec: Nice! Lets move on to the next car.
Verdict
Dreisterne XLR '08
Alec: Finally, what an imporvement in quality over the last 4 cars weâve seen! Those angry looking headlights and aggressive bodykit make it look fast standing still!
Scarlett: Wow, this looks like a long document for a⌠PS3 GAME!? Donât they know what our budget is here? Online multiplayer? Leaderboards? Simulator game implying we need good physics? Hell no, weâre cutting all that out for sure!
Michael: Actually, this seems like an idea for an amazing game! In fact, it could be our first one that could actually be good! Why donât we just ditch this all and start development now?
Scarlett and Alec go to the other corner of the room, whispering something and private, then come back.
Alec: Yâknow, maybe that is a really good idea. Why donât you go propose your idea to the boss?
Michael: All righty! Iâll go right ahead! This will definitely get me that raise I always dreamt about.
He gets up and exits the room, but then Scarlett gets up shortly after to lock the door.
Scarlett: Finally. Peace. Just one more thing.
She saw that the spec sheets are still there, so she picked them up and put them all in the paper shredder.
paper shredder sound effect.avi
Alec: Oh, he is so gonna get fired.
Scarlett: And we wonât lose anything of value. So, what about the car?
Alec: I get that making a sim racing game for a new-gen console might be completely unfeasible, but come on, you gotta admit this is one sexy car.
Verdict
Toyhatsu Titanus '08
Alec: Alright, looks like an okay supercar concept, though I donât feel like the front matches the rear that well. Also, British plates on a car wearing the glorious red white and blue of the glorious United States of America? Probably an oversight, but still SACRILEGE!
Scarlett: Oh man, this has got to be one of the greatest game propositions we got so far. A âsafeâ driving simulator from one of the most boring brands ever! It encourages safe driving and will shame you for driving drunk. It will be so much fun to make everyone suffer!
Alec: I uh- what?
Scarlett: Think about it, there isnât anything else like it; we could finally make something unique without any effort! Iâm sure there is a small group of nerds who will make it a cult classic and go crazy over it.
Alec: That all made zero sense, but whatever you say, weirdo.
Verdict
Roadburners Scorpion 6x6 '08
Alec: Oh wow. That is definitely something right there. A 6-wheeled supercar with a giant blower seems like a bad combo, but unique nevertheless. But it just seems to lack a lot of detail; that would help to nullify the clashing aesthetics a lot.
Scarlett: Damn, what a presentation they have done. Itâs a toy car company called Hot Wh- I mean Roadburners, and this is their latest full-scale car. Thereâs a list of details for the entire career mode and each other game mode, the list goes on! They even went so far as to list each unlockable car which I admit, I like more than the Scorpion.
Alec: If we ignore the fact that the car might have taken 10 minutes to design, I see potential here!
Verdict
Deer And Hunt RunânâGun Concept '97
Alec: Hell. Yes. What a way to end this. This just oozes 90s futurism with that blobbiness under that funky looking wing. Easily my favorite of them all.
Scarlett: Interesting, it was an experiment made when the engineers snorted ethanol and were told to make a car. Thank fuck we kicked Michael out, he would probably be nerding out about the benefits of ethanol right now. The sad thing is there is no mention of a video game in D&Hâs proposal, that might hurt it alot.
Alec: So what? Itâs another American brand just like Mercer, itâs just asking for an asset recycling session! A really bold move showing us an 11 year old car, but Iâm damn glad we got to see it.
Verdict
3 MONTHS LATER
December, 2008
After that extremely long âdevelopment cycleâ (recycling assets from Mercer: All American Racing), Intergalactic Studiosâ ânewâ racing game hit the shelves just in time for Christmas:
And it stayed thereâŚ
- @ChemaTheMexican - Garland Prancer
- @Ludvig - Toyhatsu Titanus
- @Mikonp7 - D&H RunânâGun
- @Madrias - Roadburners Scorpion 6x6
- @ldub0775 - Dreisterne XLR
- @IDK158 - August Blade
- @Lanson - FST Shikra
- @Happyhungryhippo - Primus Ultima
- @happyfireballman - moldy cheese brick
Epilogue
Garland: Overdrive flopped really hard, even more than Mercer: All-American Racing, selling an estimated measly 1,000 copies in the first month.
Were people finally catching on to the shittiness of Intergalactic Stuidos? This is what the CEO thought, so he made the hard decision to finally make games with heart and soul, and ordered the development of Racer to actually start, just like what was envisioned. This slowed down the publishing of games tremendously, as 90% of efforts went into the development of Racer.
However, there was one major problem, no one wanted to invest in the company at this point, and were running extremely low on funds. Eventually, they ran out of them in 2011, forcing Intergalactic Stuidos to shut down for good, to the disappointment of absolutely no one. So because of this, Racer has never saw the light of day.
welp, looks like my addiction for high revs got in the way of actual good engineering, and admittedly the car was not the best put together lmao. I thought it would be just the right amount of crazy, but I guess not. Thanks for the review anyhow, Ill take a 6th
Oh, I actually said some things about the game and what could be done, however, not in the car presentation but way before, so thats propably why it didnt count. And I was binned anyway because of using a (even if rare) production car - and at latest here my bin was deserved. Anyway, I am happy you liked at least the interior.
And as stated in Discord, your reviews were actually good writing.
I gotta commend you on using that body, that isâŚa really terrible body to use