AGC25 - A Terrible Concept

Read the respond, ignore me, i suck dicks. Nerd

ok nerd :nerd_face:

can I submit my car last minute? I didn’t know the deadline would be moved from midnight lol

aw shit my bad :skull:

go ahead, i didn’t even realize there are actually 4 hours left

2 Likes

fuck it, i’m extending the deadline by a week over my stupidity

new deadline is December 18 @ 11:59 PM EST

2 Likes

this gives me the perfect amount of time to attempt to beat madrias’ submission >:)

we can still make fun cars, we just choose not to

'06 Garland Prancer Concept




remember that bomb-ass muscle car of the late 60s we used to make? yeah we just drew up this thing and called it a day, we’ll never produce it; we’ll just keep teasing people about a modern garland sports car that’ll just never come.

game

think asphalt but worse and for a console, raaces will take you all around america, from the east coast to the sunny beaches of the west coast. each race will have a sort’ve ‘to-beat’ rival apart from the other ai cars that’ll be racing alongside you, after you beat said rival you’ll get their car. the last but hardest race will take you from socal to washington, racing against the big boss.

while multiplayer is more of an afterthought, you can set up different types of championships with the variety of garbage tracks to your disposal.


12 Likes

Now that’s a cool car.

One of the best uses of the '05 Villain body sets (which are based on the Jaguar F-Type) I’ve ever seen - elegant and menacing in equal measure.


If this still open, I had it mostly done but gave up on getting it done for the OG deadline
Toyhatsu Titanus and the Toyhatsu endorsed game “[Insert series name (Mercer?):] Toyhatsu Unleashed”

Putting the T in Terrible Concept

Toyhatsu Unleashed
The Greatest Bait & Switch Captive Audience Driving Simulator

Brand
Toyhatsu, traditionally a very traditional brand of mostly “extraordinarily boring cars for old people”, saw the decline of other brands with similar image with alarm. Thus in the 2000s they popped out some (comparatively) more adventurous and “youthful” cars.

The how & why
A 2005 slogan of “Toyhatsu. Pole Position in the Real World” showing off reliability ratings, took a wrong turn on the internet with youngsters making pejorative images depicting Toyhatsu drivers as “slow” and “left lane hoggers”. A brilliant board member pitched the idea of getting Toyhatsu cars into computer games. Other members were less enthused at “endorsing dangerous driving”.
Developers were reluctant, even their countrymen’s Grunt Turisti politely turned them down (great shame). But how about footing the development of a Toyhatsu-only game? This way, safe driving can be taught in a fun setting, and with a stacked grid, Toyhatsu win every time!

Game Features

Instant Gratification Is Bad For You^:
To unlock the cover car (beyond a single time trial challenge), 50% achievement completion is required. 100% unlocks the Tasti Cola livery race car, with (even more) insanely boosted performance.

Educational!:
About 1/3 of the challenges entail “safe driving” lessons. In fact, the first 10 available missions in career mode are simple lessons in braking, parking, navigating obstacles. Moving on to merging, passing cars, getting passed, getting pissed etc. That’s right, the first “drunk driving simulator” - an impossible mission where the only winning is not to play!

Novel challenges!:
Another 1/3 consists of missions to deliver precious cargo (any crash = lose cash or even fail; please try again), strict adherance to speed limits (while on a strict checkpoint schedule!), escorting a slow car etc. Quite similar to how Euro Truck Simulator works when you turn off the speed limiter…including (invisible due to rush) rain

Even the actual street races feature “realistic” speed traps and red light cameras draining your ingame credits! Of course, the race tracks don’t have those, but then again avoidable (=all) contact is similarly penalised. No bumper car cheating!

An Open World:
A 3d city complete with traffic. Cop cars will chase and bump you if you break speed limits or crash when not (and sometimes) in challenges. If you stop immediately, you get a small fine. If you run, the fine gets bigger…and in this game you cAn’T oUtRuN tHe PoLiCe! Roam the “detailed” and “rich” streets lined by “modernist” architecture to the Challenge Points. 2d sprite “pedestrians” are occasionally seen, but can’t be run over. Why would you do that?

A Curated assortment of Toyhatsu treats:
All unfeasibly fast and easy to handle, the Supersnabb tuner versions in particular.
Feel the rush of piloting grandpa’s 7-seater Terran SUV to the liquor grocery store before closing time - and babying it back home with the goods!
Deliver pizzas on time…safely with the Tammy BaseVan.
And find out which generation of Tony is the best 1.8L family car in the world!

Bug or Feature?:
Sometimes things just don’t work as intended…especially with the “novel features” hastily programmed in. Traffic tends to show up “out of nowhere!” just like in real life. “I did not hit her! I did nooot” isn’t a valid defence; drive properly, or pay the (troll) toll!. Sometimes the speed traps don’t work…just like in real life.

More uh
The game is randomly narrated by a possibly drunk, red-blooded Murrrrrican radio advertizing actor with an impossibly deep voice. Shaming you for bad driving, and doing sales pitches filled with useless trivia.

Allegedly, there is a 69 button combo cheat code to get the cover car instantly, somewhere on the internet. The Japanese version is rumored to have some lewd content, only accesible through said code in reverse.

Cult Classic or Most Nightmare Game Ever ?

The car itself

It’s literally what would happen if the Engineers were let out of their straight jackets, and designed to try out some design “features” with plausible deniability.
The engine is basically two 4L straight-6 truck/SUV engines put together - an 8L V12 with 500hp and 700+nM. The only transmission strong enough was a 5-speed auto. This takes some edge off the acceleration, but the 340 km/h top speed is decent enough. Whoever the imaginary customers are, they probably would have found it a very comfortable daily.





5 Likes

is this still open or not?

As far as I am aware, it still is.

It was supposed to end yesterday but he hasn’t closed it officially yet

whoops i forgor :skull:

:bangbang: :bangbang: :bangbang: SUBMISSIONS CLOSED :bangbang: :bangbang: :bangbang:
(for real this time)

Additional submissions from:
@ChemaTheMexican
@ldub0775 (i’ll still let you make a post)
@Ludvig

1 Like

Featuring the latest concept cars, RACER aims to act as a more accessible simulator game, taking inspiration from the likes of Gran Turismo and Forza Motorsport


The Car

Coming hot off the release of the DNA, sports car manufacturer Dreisterne is here to announce the Dreisterne XLR concept! The Dreisterne XLR is a concept like none other. The futuristic styling and wide stance draws the eye, and the inspired handling makes it not only a joy to look at, but a joy to drive as well. With nearly 1000 turbo V10 horsepower, the XLR tears up any track it comes across.

ezgif-5-0c245ca09a


The Game

RACER features 3 modes:

  • a sandbox singleplayer

In this mode, the player can choose their car, the track, road conditions, time of day, etc. Think free play on ACC.

Each track features top time leaderboards updated daily, both for a given class and a given car.

Car selection could possibly be limited by what the player has unlocked in campaign. I’m not set on this, so it could go either way.

  • an online multiplayer

In this mode, players race in certain classes, sorted either by performance, racing group, or manufacturer.

Every day, a public race is held on game servers, with in-game rewards for the winners
(also: run-off system like TM2020)

Players can also host online races via a local server, either using a public lobby or a private (keyed) lobby for friends

  • a campaign

Something between TM2020, RR3, and DiRT, where you have to drive certain series and cars before you can unlock the next one.


6 Likes

Boardroom Meeting

September, 2008

The CEO of Intergalactic Studios ordered 3 of his employees to a boardroom meeting to discuss the candidates for their next racing game. Here is a brief intro for them:

Alec - An ambitious design artist with great skill; he could easily be working as a designer for a car company. Unfourtanetly, every one he applied for turned him down for some reason, so now he finds himself working as a graphic designer for this terrible video game company. Alec will be judging the overall design of the car.

Scarlett - A charismatic woman who can convince anyone about anything easily. She wants to use this skill to be a PR manager for a big company, but she’s sadly now doing it for this shithole of a company. She will be judging the presentation and lore categories.

Michael - A giant nerd; he is one of the programmers for the games, which means he gets the lowest pay out of everyone here. The only reason why he was even invited to this meaning was because of his immense car trivia knowledge, and will be judging the engineering with accurate spec sheets for each car, which no one has any idea how he obtained.

Alec proceeds to move to the first slide of the slideshow.


Garland Prancer Concept '06

@ChemaTheMexican


Alec: Damn, we’re off to a great start! An absolute masterpiece of a contemporary concept car. The low roof might make any kind driving done by tall people an absolute pain, but what the fuck is sensibility with a concept car?

Scarlett: But aren’t you 5 foot 7?

Alec: Shut.

Scarlett: So Garland is finally making a sports car? It’s finally about ti- oh god damn it it’s not coming to production. How dissapointing. Alright… the “game”… a variety of races all across the USA; this will be perfect for asset recycling from that Mercer game! We could ev-

Michael: Umm… hate to burst your bubble guys… but this car just seems too advanced to ever go into production. Like what the flipple flap is a 8 speed dual clutch doing on this!?

Alec: Oh, how terrible. But this is just too good of a looker to pass up, so we are damn well considering this.

Verdict

MOVES ON

Amazing design that fits the brief perfectly, the low roof especially emphasizes this. The game presentation is brief, bit it seems perfectly feasible.
However, a weight of 2000 lbs and a 8 speed DCT seem unrealistic for this car, not that it matters anyway.

Alright, its going well so far. Now onto the next sli-


Rhania Callosum First Class '01?

@happyfireballman


Everyone immediately lets out a cluster bomb of cussing the moment they layed their poor eyes on this thing.

Alec: JESUS CHRIST, WHAT THE FUCK IS THAT!? I didn’t know we were outsourcing designs to 5 year olds now! I legit believe that is a car the CEO’s son drew and brought to life. “Made with the best engineers around the world.” I guess they were too cheap to hire good designers then.
Like what the hell is this supposed to be? An 80s-style retro concept, or is it actually a sad attempt at a 2001 car? Either way, it’s a fucking terrible job at doing so. Is there at least ONE redeeming feature?

Scarlett: No, it doesn’t get any better. I don’t know a single thing about Rhainia, but I can’t imagine it being pretty.
The idea for the game was very vague too, the only thing there is an open world in Tampa with 14 car classes, if the company even made enough car to fill the classes in question. There’s still some fun facts about this car, right Michael??!!

Michael: Yikes! The specs of this car don’t even make any sense! McPherson struts on a luxury car? And a 12 liter v12. That just doesn’t make any sense to put into a production car at all! The list just goes on; its just too much to keep track of.

Alec: Ah, so the “best engineers” part is a lie too. What a shocker. Lets just move on from this vaporware garbage before we lose more of our sanity.

Scarlett looks at the spec sheet

Scarlett: Wait… is that written in crayon too?

Verdict

BINNED

you submitted this piece of shit literally 2 hours after submissions open after thinking there were only 6 hours left to submit or something what the fuck do you expect there is not a single redeeming quality about this thing it fucking deserves to burn in bin hell

Primus Ultima 880SV '95

@Happyhungryhippo


Alec: Wait… is this even a-

Scarlett: Nope. It literally says here that 2,000 units were produced between 1995-98. It looks like Primus didn’t even know what a concept car is.

Alec: Yeah, definitely didn’t think so. Not that it would have mattered anyway; it just seems to look like a generic supercar from GTA 3.

Scarlett: “It was a popular poster in boy’s rooms”, funny, I never recall ever seeing a poster of this in anyone’s room. Hell, I don’t know anything about this company at all!

Michael: Umm hey… could you ask the boss if I could get a raise by modelling that interior? Feeling like you are really in front of that fire-breathing 880 horsepower V12 would really be an experience!

Alec and Scarlett at the same time: No.

Alec: We asked for concept cars, so why should we spend any more time on this?

Verdict

BINNED

What can I really say; you missed the brief entirely even though it was so broad, that alone was enough to doom it, even if did have a good design. You also didn’t include any lore or game ideas in the post, which was also a bad sign.


August Blade '08

@IDK158


Alec: Hmm… I’m really having a hard time deciding whether I like this or not. It looks mean and aggressive but at the same time almost slapped together. The only way I can describe it is like a watered-down LMP1 car with headlights that work less.

Scarlett: Apparently this is the next rendition of a 70s concept car that never made production. Does this contribute to anything, Alec?

Alec: Oh, really? Yeah that does seem like a missed opportunity to add some retro style maybe, this doesn’t have any 70s design elements as far as I can see.

Michael: Whaaat? You’re telling me this has a tiny 5 cylinder? Man, talk about downsizing!

Scarlett: Yes Mikey, we know you miss those decades where you weren’t even alive, but now we are in a financial crisis instead of an oil crisis.
Anyways, the idea for the game seems fine, but the one thing that confuses me is the starting cars being from 3 different regions, even though there is no further info on that. Does it mean we have to license multiple car brands? I can’t imagine how much that will have to eat into our slim budget.

Michael: Aaand, lets not forget about the fact that power peaks at 6800 rpm, even though it can rev to 10k. That like, ruins the whole driving experience!

Alec: And I thought cramming 2 other people into that thing would already be a nightmare.

Verdict

BINNED

Just like Alec, I had a really hard time deciding whether I liked this car or not. But the longer I looked at it, the less I liked it. The whole presentation wasn't that good as well, but at least its there. The most questionable choice on the car is the power band that peaks early, then begins to drop alot afterwards. Don't do that on a sports car.


FST Shikra P1 '06

@Lanson


Alec: This has some quite futuristic proportions, but the whole look of it seems kind of bland; I hope it’s actually a concept car. Can you confirm, Scarlett?

Scarlett: I know absolutely nothing about the brand, and there is not even any history about the car provided, aside from this TrustMeBro :tm: source saying there was a guy from Lotus who worked on it apparently.

Alec: Alright, so it’s meant to resemble a Lotus. Are there any details about the game?

Scarlett: You can… unlock a spyder version.

Michael: Lets not forget the specs of this bad boy! It can go from 0-60 in 3.4 seconds, pull 1.21 lateral Gs on the skidpad and haul ass all the way to 186 MPH, all while just weighing 2600 lbs with a 331 hp boxer 4! Truly an impressive track toy!

Alec: Nice! Lets move on to the next car.

Verdict

BINNED

It's funny how the entirety of your post was dedicated to the lowest priority of them all instead of any of the higher ones. Other than that, it really doesn't look that impressive.

Dreisterne XLR '08

@ldub0775


Alec: Finally, what an imporvement in quality over the last 4 cars we’ve seen! Those angry looking headlights and aggressive bodykit make it look fast standing still!

Scarlett: Wow, this looks like a long document for a… PS3 GAME!? Don’t they know what our budget is here? Online multiplayer? Leaderboards? Simulator game implying we need good physics? Hell no, we’re cutting all that out for sure!

Michael: Actually, this seems like an idea for an amazing game! In fact, it could be our first one that could actually be good! Why don’t we just ditch this all and start development now?

Scarlett and Alec go to the other corner of the room, whispering something and private, then come back.

Alec: Y’know, maybe that is a really good idea. Why don’t you go propose your idea to the boss?

Michael: All righty! I’ll go right ahead! This will definitely get me that raise I always dreamt about.

He gets up and exits the room, but then Scarlett gets up shortly after to lock the door.

Scarlett: Finally. Peace. Just one more thing.

She saw that the spec sheets are still there, so she picked them up and put them all in the paper shredder.

paper shredder sound effect.avi

Alec: Oh, he is so gonna get fired.

Scarlett: And we won’t lose anything of value. So, what about the car?

Alec: I get that making a sim racing game for a new-gen console might be completely unfeasible, but come on, you gotta admit this is one sexy car.

Verdict

MOVES ON

Your game proposition seemed way too ambitious for Intergalactic Studios, but it is well presented and most importantly, the car looks great with lots of detail. So if Racer ever enters development, it will just have to be hosed down immensely.


Toyhatsu Titanus '08

@Ludvig


Alec: Alright, looks like an okay supercar concept, though I don’t feel like the front matches the rear that well. Also, British plates on a car wearing the glorious red white and blue of the glorious United States of America? Probably an oversight, but still SACRILEGE!

Scarlett: Oh man, this has got to be one of the greatest game propositions we got so far. A “safe” driving simulator from one of the most boring brands ever! It encourages safe driving and will shame you for driving drunk. It will be so much fun to make everyone suffer!

Alec: I uh- what?

Scarlett: Think about it, there isn’t anything else like it; we could finally make something unique without any effort! I’m sure there is a small group of nerds who will make it a cult classic and go crazy over it.

Alec: That all made zero sense, but whatever you say, weirdo.

Verdict

MOVES ON

The design is alright, but the game proposal is the most hilarious here yet still very detailed. That alone is able to carry it along.


Roadburners Scorpion 6x6 '08

@Madrias


Alec: Oh wow. That is definitely something right there. A 6-wheeled supercar with a giant blower seems like a bad combo, but unique nevertheless. But it just seems to lack a lot of detail; that would help to nullify the clashing aesthetics a lot.

Scarlett: Damn, what a presentation they have done. It’s a toy car company called Hot Wh- I mean Roadburners, and this is their latest full-scale car. There’s a list of details for the entire career mode and each other game mode, the list goes on! They even went so far as to list each unlockable car which I admit, I like more than the Scorpion.

Alec: If we ignore the fact that the car might have taken 10 minutes to design, I see potential here!

Verdict

MOVES ON

This is the overall best presentation here, but it is still dragged down by the mediocre looking cover car; at least it is still better than that yellow brick we unfortunately saw at the beginning. Ironically, I like the other cars you submitted more.


Deer And Hunt Run’n’Gun Concept '97

@Mikonp7


Alec: Hell. Yes. What a way to end this. This just oozes 90s futurism with that blobbiness under that funky looking wing. Easily my favorite of them all.

Scarlett: Interesting, it was an experiment made when the engineers snorted ethanol and were told to make a car. Thank fuck we kicked Michael out, he would probably be nerding out about the benefits of ethanol right now. The sad thing is there is no mention of a video game in D&H’s proposal, that might hurt it alot.

Alec: So what? It’s another American brand just like Mercer, it’s just asking for an asset recycling session! A really bold move showing us an 11 year old car, but I’m damn glad we got to see it.

Verdict

MOVES ON

My favorite looking car out of them all; it fits the brief perfectly despite being on the older side of the submissions. Unfourtanetly, it is hurt by not mentioning a game at all in the post. What a shame, otherwise it could have easily taken the winning spot.


3 MONTHS LATER

December, 2008

After that extremely long “development cycle” (recycling assets from Mercer: All American Racing), Intergalactic Studios’ “new” racing game hit the shelves just in time for Christmas:

And it stayed there…

and stayed there...
and stayed there....
and stayed there...
Results
  1. @ChemaTheMexican - Garland Prancer
  2. @Ludvig - Toyhatsu Titanus
  3. @Mikonp7 - D&H Run’n’Gun
  4. @Madrias - Roadburners Scorpion 6x6
  5. @ldub0775 - Dreisterne XLR
  6. @IDK158 - August Blade
  7. @Lanson - FST Shikra
  8. @Happyhungryhippo - Primus Ultima
  9. @happyfireballman - moldy cheese brick

Epilogue

Garland: Overdrive flopped really hard, even more than Mercer: All-American Racing, selling an estimated measly 1,000 copies in the first month.

Were people finally catching on to the shittiness of Intergalactic Stuidos? This is what the CEO thought, so he made the hard decision to finally make games with heart and soul, and ordered the development of Racer to actually start, just like what was envisioned. This slowed down the publishing of games tremendously, as 90% of efforts went into the development of Racer.

However, there was one major problem, no one wanted to invest in the company at this point, and were running extremely low on funds. Eventually, they ran out of them in 2011, forcing Intergalactic Stuidos to shut down for good, to the disappointment of absolutely no one. So because of this, Racer has never saw the light of day.

14 Likes

welp, looks like my addiction for high revs got in the way of actual good engineering, and admittedly the car was not the best put together lmao. I thought it would be just the right amount of crazy, but I guess not. Thanks for the review anyhow, Ill take a 6th

Oh, I actually said some things about the game and what could be done, however, not in the car presentation but way before, so thats propably why it didnt count. And I was binned anyway because of using a (even if rare) production car - and at latest here my bin was deserved. Anyway, I am happy you liked at least the interior.

And as stated in Discord, your reviews were actually good writing.

I gotta commend you on using that body, that is…a really terrible body to use