Ironically, I might have something half-built already that could work for this…
There’s a bit of Mad Max in the ruleset, but as it states, there’s no need to go all the way in that direction.
I do feel like the nomad vehicles in Cyberpunk 2077 are also a good visual inspiration for such a game, at least in how existing vehicles are modded for heavy use on rough terrain.
Considering that it is a rather design heavy challenge, and the game having its limitations, some clarification about when it is OK to use ATS and not would be welcome.
After taking a quick look at the premise, I just realized it reminds me of something that’s part Mad Max: The Game, part Rage 2. It seems you forgot a racing sidequest as an additional means of income, though.
Also a clarification on budget or quality or tech pool would be nice too, in regards to the off-road score - will aesthetics play a big part on the off-roading score or is it purely in-game? Since if there is no budget limits I’m sure people could go wild.
ATS is unrestricted, will clarify.
In-game stats will not be judged, off-road capability will be subjectively judged, but it’s more of a thing to keep in mind rather than something you need to optimise. Think of it as a thing to not forget your design needs to do but a unimog won’t automatically win so to say
That would be part of the game yes.
You say that you won’t put too much emphasis behind ingame stats. Will you look at engineering at all, or will engineering choices not be judged no matter how little sense they make?
Stats, nay. Engineering will be to cut up the reviews in to categories if required, and will only matter if the vehicle is egregiously bad. The developers would probably just give some reasonable car a welded differential if it comes submitted with an open one, but if it’s a front longitudinal turbocharged I3 sending power to a two-speed slushbox with an open diff to the front wheels, then questions will be raised to whether the car is appropriate or not
“Violence is not the answer. It is the question, and the answer is always yes.”
If these words resonate with you the most, then you might just be the kind of person who wants the Ironclad Salamander Multi-Purpose Amphibious All-Terrain Vehicle.
Powered by a 10.9 liter quad-turbocharged V12 diesel engine, a 10 speed automatic transmission, 8 wheel drive with six wheel steering, and if needed, two propellers out back for any water you might encounter, this armored truck is designed for battle.
Is it fast? Hell no. But there are very few people who can outrun a bullet, let alone the storm of lead pouring out of your dual minigun turrets, or who can dodge one of your 24 guided missiles. It’s a 12-ton invitation to a closed-casket funeral for anyone who gets between you and your goal.
With seating capacity for 8 crew, you can become the king of your own faction of raiders or mercenaries, and wreak havoc upon the wasteland. Races are easy to win after you shoot your competition. Locked gates won’t remain that way once you bring the heavily reinforced front end into play.
Different turret options are available for the roof, and if you feel you need to take it down a notch or three, it’s certainly possible with the Modular Rear Tray System.
(A different customization, showing the cargo box instead of missile turret, and a quad-minigun turret instead of the dual-minigun turret.)
Rumor has it that there are some special versions of the Salamander around, including a legend of a one-of-a-kind 10x10 Atomic Weapon Carrier. Of course, even if you do find it, you’ll have to find some command codes to use the weapons system on it… And that could take some serious exploring to find.
KOTATSU MARGO “OUTREACHER”
Seeing the relatively positive reception of the Kotatsu Passion “Sirloin” and Kotatsu Margo “Rosemary”, MysteryWorks decided to go on and experiment on another style of tuning. Once again taking the AWD Margo as a base, the build takes place in “Sand Speeder”, a post-apocalyptic survival action-adventure game with vehicles playing a huge part in it.
Nicknamed “Outreacher”, the car is equipped from the get go with a 3.5L twin-turbocharged V6 pushing out 450 HP, all-wheel drive, and a limited slip differential, like in real life. Naturally, however, this can be improved; the demonstration model in the pictures is tuned to put out 540 horsepowers and is equipped with offroad tires and suspensions, a basic external rollcage, a winch and tow hooks, auxiliary lights for extra visibility, and a roof rack for extra storage with an awning attached to the side, in case the driver needs to take a break and rest mid-exploration.
Reminder that there’s about a week left
(as of 10 hours ago). a day ago. It isn’t monday
Submission reminder in a couple days.
1995 Argente Humbucker
Once used by another explorer, much like the player, this truck now sits dormant, waiting for another driver to fire up its engine once again.
The player would find this truck parked in a gas station as shown by the picture, with the only customization being the chunky offroad tires and three cans of fuel in the back.
However, this is what you could possibly turn it into:
The customization shown in this picture is equipped with various upgrades to make it ideal for long-range explorations and cargo collection/delivery. “But the bash bar is blocking the trunk door!” I hear you say. Fear not, there’s a door in the interior which you can get to the cargo from. Which is code for ‘I realized this too late and I can’t be bothered to fix it so I might as well do more with less’.
Here’s a couple photos of the two customizations side by side.
(this is my first time participating in a challenge so it might suck but it looked fun so )