Oh man, this is going to be so much fun! I’ve owned a second gen Festiva Trio and they’re actually a super fun little car!
WF Festiva Trio, 1.3L MPFI engine, 5 speed factory close ratio manual gearbox (compared to the superior 1.5L anyway, hahaha), tonnes of fun to drive w/ decent tyres installed!
The 1st generation Festiva differs from it’s son in that it has a carburettored version of the 1.3 and is much boxier. Check out how the RL version of the supplied car looks here:
WA Festiva Trio, 1.3L carbied engine, 5 speed manual, by all accounts an amusing car to drive
The Festiva is actually a Kia Pride; a Mazda 121 built by Kia and on-sold to Ford. Mazda developed this l’il cutie from the 1st gen 121:
Mazda 121 “Bubble”, 1.3L SPFI engine and 5 speed gearbox, also ver fun to drive w/ good tyres and shocks installed.
I also owned one of these and they’re just as fun as the WF Festiva, despite the older engine tech, but it’s interesting to see parallel evolution resulted in two distinct, yet amusingly similar, lsub-compact cars!
So yeah, this car is a relation of a couple of favourite cars of mine, I hope to do this round justice with something that’ll prove to be interesting to read about, irregardless of it’s overall success in the competition!
And the gen 2 Festiva was a Kia Avella basically, so there is Kia genes there too. Don’t know how related it is to the Pride though.
Wow! The Kia Avella IS the Kia Pride, just with a different badge!
This sort of stuff is why I got into cars… So many weird and interesting little sub-plots that contribute to the mainstream story of our local domestic market!
The post has been updated with brand new CSS (and also a couple of new sections) courtesy of @ldub0775 - massive thanks for all that work.
No problem. If I’m gonna complain about something I might as well try to help improve it as well
So the Festiva imported a bit weird on my end.
Should I use morphs to fix it, or is there another way to fix it?
you should probably try re-importing it first
Good idea, but the issue is still there on the new one. I was able to fix it with morphs though.
@AMuteCrypt Although morphs aren’t allowed, is it okay if I do the minimum amount of morphing necessary to fix the car before working on it?
I’ve learned of so many different cars since joining this site alone.
Dear oh dear, I was worried about this - I’ve encountered a handful of morph resets here and there, and haven’t been able to work out what the cause was.
I can see a handful of solutions here; the best, in my opinion, is to break with ARM tradition and allow for unlimited morph editing, rather than getting a bunch of cars based on what people think it was. Does anyone have opinions against that?
Nope, no issues with that! I do find it strange though- I downloaded the original .car you had with no issues whatsoever. Definitely an odd glitch
Morph editing might just be more fun! At least, I think I could get a lot of mileage out of it with my in-progress design…
You could try including morphing in the “panel swap cost,” since technically, you’d be replacing the panels by morphing.
This. Or you could include it in the body swap cost, as I imagine remolding a whole ass body would be more difficult than remolding a couple panels
In short, “Morphing alone costs $2000, but it’s free if you also do a panel swap or body swap.”
On second thought, though, it might get difficult to tell what is an edited morph and what isn’t; I wonder if a cost for morphing is too hard to enforce?
That’s exactly why I haven’t gone with a fee for morphing, as it’ll be hard to enforce (until we get the list of sliders for morphs which I believe is coming for 4.2?)
Given how long has passed, I feel comfortable making this rule change.
ALL MORPHS ARE NOW FAIR GAME. FEEL FREE TO CHANGE EACH AND EVERY MORPH ON THE CAR TO FORM YOUR NEW CAR.
@AMuteCrypt, do you drive on the left hand or right hand side of the road?
I thought I had mentioned this in the post, but I seem to have missed it. I live in Australia, so I drive on the left, but I won’t punish cars built for RHD.