So, reviewing my cars performance after the first pre-season test I found some stats that might need attention and I was wondering if anyone would give me some feedback.
Top speed: 195km/h, my car must have one of the slowest top speeds on this track. This won’t be favorable on the Green Hell, but does it need a rework?
GripF: Only had 79% left at the end. Maybe not among the worst, but is it essential to increase it?
Fuel: I had 9.2 left… how much would be good to have left?
Feedback would greatly appreciated.[/quote]
I can only assume you’re running the coupe body with these stats, either that or a VERY inefficient, low powered roadster. If you’re in a coupe body those stats seem about right for a mid-to-high level tune. If you look at my stats I got to about 208-209 km/h, had .78 grip on the front and rear, and 9.4 fuel left. Your top speed is definitely a limiting factor and you may want to look into spending some money in the aero tab, reducing the amount of cooling, and messing around with your gearing and power band. Additionally, if you have high engine reliability you might want to try increasing your RPM limit and see if that helps out your top speed, if the limit is set too low for your power band it can reduce your top end power a decent amount. I was able to pick up another km/h but increasing my RPM limit by 1000, only dropped .5 reliability and made up for it through some engine tweaking.
If however you are using the roadster body, I would suggest looking at your HP and weight and thinking about adding more weight so that you can use a higher HP engine. More HP means more top speed and sometimes better acceleration. You may lose a little in cornering speed but I generally find that a .2 km/h drop in cornering speed is overcome by a better top speed for most tracks, especially if you get .10 or better acceleration times (look at your 80-120 km/h time).
Tuning is fickle and sometimes you can find a surprising amount of lap time hidden in the settings, sometimes you’re lucky to drop .2 seconds. :[/quote]
Thank you. This is some great feedback. I’m using the small 40s body and mainly focusing on low weight. I’m streaching the revlimit quite alot past my actual power peak and I have the aero slider all the way to +10 already, everything past that scores negative on the price/gain scale. I think it’s time to start adding weight and horsepower.
Aero slider on ten will cost a LOT. Two areas I suggest that may be better to sink money into are the brakes and even more so, the transmission. Low weight explains why you were so fast in sector 1, which is still impressive as you must have a really sweet suspension set up to make the MR work so well. I couldn’t do that (I tried).
Probably your car will be best suited to brands hatch or Norisring, download them and use one/both of them as your test track. Practicing on the faster tracks I think will be, well, less useful, as the more efficient roadster body will just demolish you on the faster bits no matter what you do. I can’t wait to see how you built your car!
Just sent in my first revised entry. Top speed has been improved, fuel economy down 8%, a bit less camber, reliability improved and a nice time cut on the Automation Track. Can’t wait for the next pre-season test.
EDIT: Forgot to keep with tradition and humblebrag with some statistics.
“Der Bügler” has a Drivability of 34.3, Sportiness of 22.1, Economy of 7.34lt/100km, short corner @ 1.23 and long @ 1.14
If anyone is curious about something else, you are welcome to ask.
I was surprised that I had no errors with my drivability/sportiness… I thought that car would have been all over the track. Though each lap was slower than the lap previous to it even though it didn’t eat the tires too bad.
I had crazy awesome suspension for 1945, but how in the ba-jesus are people getting 1.2+ g’s on the small corner??? Even with my 600 kg roadster I only got to like 1.15g and I think my coupe is at 1.14g… Looks like the coupe may lose out to the '45 body
What I find a bit misleading is that there’s a fine tipping point between having, say, 1.24 and 1.08 in small and large circle test respectively, and 1.19 and 1.14 or something. But the highest circle test values don’t always yield the fastest times even when everything else remains the same…
Quick update: Thanks to conan and trackpaduser I identified and fixed a bug where the front and rear brake pad slider have been mixed up. They are named the same in the save file but not always saved in the same order. This won’t happen again!
Consequences: I’ll start making a new pre-season test video now and upload it in the evening already. Another one (the last one) will be coming on Wednesday. Submission deadline is postponed to Sunday, 7th of June.
good catch, that would make a fair difference. I expect many of us are running 100 sportiness pad on the front and 0 on the rear. Not many other ways to get that front brake power up after all
You can easily check if you were affected by the bug: take a look at you trim file and search for [“MinDiameter”]. In the lines below there are the two values [“Front”] and [“Rear”]. If rear is above front you are probably faster now than in the last video.
Info for all: mattmr2, RubenSL, strop and Absurdist are not affected. TheBobWiley for example was.
[quote=“Der Bayer”]You can easily check if you were affected by the bug: take a look at you trim file and search for [“MinDiameter”]. In the lines below there are the two values [“Front”] and [“Rear”]. If rear is above front you are probably faster now than in the last video.
Info for all: mattmr2, RubenSL, strop and Absurdist are not affected. TheBobWiley for example was.[/quote]
In my save rear is above front. Was it fixed for everyone?
I confess, I came away from that test with less understanding of what’s going on. It seems my car is now 3-4 seconds a lap slower on average? Also, I see Killrob got rather more negatively affected. May I ask how the driveability/sportiness dependency was altered?
All times are now 2-3 seconds slower because of slightly reduced cornering speeds. This results from adjusting the penalty for drivability/sportiness (or better: TrackTameness/TrackSportiness).
Before:
TSratio = TrackSportiness/TrackTameness; %Based on this ratio cornering speeds drop if sportiness is higher than tameness.
TSpenalty = (TSratio/1000)^0.5;
if TSratio < 1; %More tameness does not mean you can go faster through corners than the car can go in steady state circle.
TSpenalty = -min(0.01,TSratio/500); !!!
end
so you actually got a bonus for good drivability (TS slightly below 1, this gave a bonus to many people) and a penalty for TS > 1, there is no smooth transition. This was a mistake I made a few weeks ago and this is not the in the original TestTrack calcuations of Automation
After:
TSratio = TrackSportiness/TrackTameness;
TSpenalty = (TSratio/300)^0.65 - 0.01;
Maximum cornering speeds are adjusted in the following way: v_corner = v_circle_test(radius) * BankingEffect * (1-TSpenalty * TrackSegmentDifficulty)
So I think lap times are much more constant and don’t jump around as crazily as before if you do minor adjustments to the car. I will take a look at the trump cards, but I have the impression that the performance figures on the cards correlate much more with the lap times now.