Hawker Cars Inc has finally unveiled its new project, the 2017 Kamala GT-R. A mid engine rwd hyper car designed for track use while still being driveable on the street. A direct rival to cars such as the MP4-12C.
This GT-R model features our brand new in house designed MOHV V8, and is derived from our current line of ALSI truck and sports car engines. The version used here is built from hand picked blocks from our engine plant which are then bored and stroked to 7 litres(430 Cubic Inches). Then built with the highest quality billet,titanium and forged components. Topped off with individual throttles per cylinder and direct fuel injection using 93 AKI fuel. The result: The Amorpha 7.0R
Yes, you see that right, a pushrod engine with an 8000rpm redline and 82.8 reliability. No fancy valvetrain, no turbos just pure NA power. The reason for the MOHV was a weight savings of over 100 pounds with a nice linear powerband. Connecting the mid transverse V8 to the rear wheels is a 7 speed dual clutch transmission, with a manual as an option for those seeking the upmost driving enjoyment. No awd option is offered.
Reducing weight was our priority with this car. Thanks to the carbon fiber construction, MOHV powerplant and no entertainment features, this car comes in at 2888 pounds, lighter than other cars in its class by hundreds of pounds. This allows the car to dominate tracks, strip or circuit. With a 0-62mph time of 3.1 seconds and 1/4 mile time of 10.14 this car will leave its competitors asking what their fancy turbos and valves are doing as the Kamala GT-R pulls car lengths on them. After these acceleration runs leave your spine broken, the 325mm front and 300mm rear 4 piston brakes will happily realign your spine. These brakes stop the car from 62mph in a short 92ft. On the track the car performs better than its rivals again, with an airfield track time of 1:11.41 and a “Green Hell” time of a little over 7 minutes.
For this performance, you expect to pay half a million or more, but this car starts at 290,000 dollars with only 2500 being made. Place your order now.
That’s really cool @USDMFTW, we are soon going to be doing a call out for some car designs. As well as the forum revamp we are working on a bit of a site revamp. So we will be after some cool cars for images, video etc. As the community is far better at designing good looking cars than we are
I really dig the front, but the back end I think you played a bit too safe. It’s uneventful in my opinion, if this can describe my thoughts. I’d prefer a more outlandish design, it is a supercar after all.
Lovely, a realistic lightweight hypercar with an MOHV engine.
But how come the driveability is only 36 with an NA engine? Do you have really fat front wheels with terminal oversteer?
I do wonder how track times will change when dynamic cornering is fully introduced. After all the handling curves only display static velocity behaviour.
My point is that both those values seem a bit lower than I expected for a naturally aspirated car of any format. But I haven’t done an NA MR for a while, not with that body, so I better do some fact checking first!
Which leads my to the next question… Is that 290000 the actual Automation market price? If it is, what build are you in? That’s reasonable hypercar for stable build but in the current betas that would be actually quite high for some reason.
It was built in stable build, price will change in beta build, but im not going to switch to that until it becomes stable just because of my car review thread.
I could make this car more profitable, but it would not be the same car, you dont have to build every car to rake you in money. Id be willing to bet Mclaren and other companies dont make much on hyper cars either. Normal cars make all the cash so the big boys can play with real cars like this one.
You could easily remove the +15 quality from the engine, and just give it a simple low boost turbo push to achieve the same stats and drop the manufacturing price by probably pretty much half. Money IS money.
Like i said, it would not be the same car, this car is not designed to be another low displacement V8 with turbos like everyone else does. Its not about how easy it to make a car cheaper for the same performance, its about the design and feel of the car, NOT how fast it is on paper.
I appreciate that argument, having just had a similar conundrum with my own two new prototypes.
That said I’m not sure how we can objectively link tech sliders etc. with “presence”, that’s probably a generally unknowable quality that depends on the impressions of people looking at the car. Squidhead’s right in that money is money, insofar as it’s allowable to lose money on a car (e.g. Veyron) so long as you can afford it elsewhere (e.g. dieselgate).
EDIT: Forgot to reply to the original reply- yeah the costings in Beta are a bit screwy at the moment. MRSPs got a lot cheaper all of a sudden and I’m not sure how factories and engineering work into it. Honestly most of the cars I’m building feel like they should cost a million bucks, so I’m not sure how to pitch it.
Well my beta always broke so i got tired of it and went back to stable, and now i only run my reviews on stable.
But for me. the point of a hyper car if for experimenting with what “your company” can do. Hypercars dont exist for pure profit. Plus, the turbos in this game are simply not up to snuff for a good hypercar, maybe for the 80s,90s hypercar sure, but not a brand new one. But thats another conversation.
Yeah good news there is that will definitely be fixed! I’m looking forward to super-turbocharging/sequentially activated turbos/variable geometry turbos.