This game was not really what I expected when I purchased it. I saw the bits of the demo with rotating assemblies and the like, and figured that we had ourselves a new rendition of “Burnout” or one of the other hot rod games. Wow was I wrong.
If someone had told me two weeks ago that I would spend three hours “playing a game” that involved trying to build a generator engine that passed muster, I would have laughed and asked them what was “in their coffee”. But that is just what happened.
I thought I was buying a car designer simulator, now I see it is a car * company* simulator. I decided to dig around found the world regional map - very Corporate Machine… After all of this, I watched the most recent mini dev updates and caught myself up.
You already have this world partially built - where as part of some scenario - all of this research for all of the parts, the costs of new model lines, a comprehensive racing program, and “side quests” of the building the v8 motorcycle engine, or maybe an engine for a new ultra efficient lawnmower, or a new military type car, etc. etc. If these side quests are completed - that is when the advertising and marketing people produce material that up’s the company prestige and desirability - depending on how big the marketing budget that your company has in place to toot your company horn.
There could also be ways to mix an organic way to change trim desirabilities (make one headlight or a car color, or a handle design, etc. more desirable than another) which would involve a racing program. I started in 1944 and set a spread of 11 years, building the fastest car I could of that era - so it is 44, 55, 66, 77, 88, and 99. If I were to enter these in some sort of “race” where they go around a track, however they place may influence my company desirability and prestige, but for the next 11 years - the design cues from the race winner (or top 3 or whatever) might have some sort of increase in desirability for the buying public. That might be again where the player can either make educated guesses or spend money for the market research department for the (mostly correct) report.
Winning the race does not have to be an ultimate test - if it is endurance, just finishing with a production model could be a benefit. I.E. If your brand is known for low cost reliable cars, that would reinforce your brand image. We could even make it into a partial multiplayer where people come together online for race events (by year) - and the results affect the single player campaign listed above. The player’s car might not have won, but it came in sixth out of 10 and it was half of the cost of the winner - and all of this affects the different desirabilities.
Anyway - this is all your fault. Now after playing the scenarios and having so much fun with pretend car playdough I want this world as the campaign.
Just my thoughts everyone. Back to finagling with fuel mixture / turbo psi settings on my other screen.