as far as i’m aware, the Gasmea, Archana, and Frunia Markets were made essentially as a 1st generation of the markets, mainly to test out the marketing features, however, they seem to be making a stay now. they do generalise the major markets quite well, with Gasmea representing the America’s, Frunia representing European countries, and Archana is really those third world/developing nations. as this does provide the Majority of Markets, I would agree on perhaps making a 4th region to represent the east asian markets (Japan, Korea) but then again, they are realistically pretty close to European markets, so this might not even be necessary
yeah, that does sound about right from what i remember
@ramthecowy True, we just need a market that prefers cheap and pretty with zero fucks about anything else, including reliability, safety, or if it even comes with a functional engine
Mmmm, once you know how the regions are made, there is not a need for so many regions, because a lot of them will be pretty much the same, and will add another layer of complexity to the game, that maybe is not worth it (in my opinion). For example, just a new region because it has slightly lower safety ratings, or has more hills than other.
Months back I was fiddling with game files to create 4 custom regions (i wanted to re-create north america [US, Canada, Alaska and Mexico] for a muscle car challenge) but it wasn’t really worth it. Maybe a more generalized regions like:
North america
Central america & the caribean
South america
West europe
east europe
Nordic countries
Asian block
Japanese markets
Oceania markets
Besides, currently it’s bullocks-hard to play the game with only 3 regions
And most of us only use Gasmea for the sandbox, which actually give us a nice way to globally compare our cars
I’m sure the devs have ideas on how to split the world into markets that will group similar ones together so there aren’t too many variables to worry about while also providing a pretty realistic spread for types of markets. It might not even entirely follow a country’s borders. Consider that the US northern states have much more in common with the Canadian market than Florida, while Quebec prefers small cars more than anywhere else on the continent. Differences and similarities like these can certainly be seen all over the world.
Yeah, the US will probably needs to be separated in a couple of bits for sure since the N-E has different car buying preferences to the Texan guy.
And I’d agree that Canada and the US could be partly merged together. For example, while Quebec likes smaller cars the kings are still the Corolla/Civic and mid-sized sedans (and now compact SUVs) mixed in with a decent amount of pickups. This is AFAIK quite similar to most of Ontario and New England.
But it is fairly different from the “pickup is king” market of the prairies/US mid-west/Southern US.
Northern Canada and Alaska would have the same market as the US south/midwest and Prairies (pickups and SUVs, but mostly pickups). The west coast and northeast markets are quite similar, though I would say the northeast (including eastern Canada, Ontario, and Quebec) has a bias toward AWD vehicles due to the winter climate. But really, that’s all getting into pretty specific things.
Could probably split Canada/USA into these 3: snowbelt (AWD/4x4 bias, mix of vehicles), truckland (mainly pickups and SUVs), and west (mix of vehicles, more luxury/performance).
The only thing I could add would be having Australia as a separate entity to Oceania markets as there is a huge difference between Australian and Indonesian/south east asian markets
Ideally, although this will probably need help from the community to build the data, would actually be a tree structure:
* World
* Continents
* Regions (e.g. Scandinavia, East Coast USA)
* Countries/States
This could work in 2 ways. One is At which level of the tree does the game work at? It could be used as a difficulty control. Where the game amalgamates the countries into the bigger regions. So you could have a game with 1 market, the whole world, as a weighted average of all countries. Or a continent level, region level etc. This will allow the player how micro of a game they want. So you could have an easier game where you just worried about the major continents, or have a game where the world is broken down into many little countries.
The way this works is allowing easier control for the player to set distribution, marketing, pricing etc. You could set it for Europe as a whole, or decide to go to a region or country level.
I’m going to be narcisstic and selfish and ask for Canada, USA and Mexico to each be their own area. There’s quite a few differences between us and even our southern neighbours. For example, Canada doesn’t have dedicated track cars, period. No Ariel Atoms, No KTM X-Bow, nothing that requires a helmet. Even kit cars are outrageously difficult to get. We do, however, have far more of a consideration for things like AWD and 4WD. For example, the new Lincoln Continental can be had in FWD or AWD in America, but it’s exclusively AWD up here.
But mostly I just want to make a Canadian car company. Use 98 Octane syrup for fuel so I can make a 400 moosepower monster truck with hockey stick spoilers and a lacrosse shaft space frame. Call it the Flying Beaver.
And your Lincoln Continental example for saying that Canada uses so much more AWD is a bit rubbish IMHO. Most cars sold here but not in the US are FWD shitboxes. Things like Daewoo rebrands in the 00s, the Golf/Jetta City, and ATM the Merc B-Series and the Nissan Micra.
Quebec’s different, with the Campagna T-Rex like that. Just like Quebec tends to prefer smaller cars than the rest of Canada.
As I’ve mentioned before, AWD/4x4 is quite common in the northern US states just like Canada. Two real difference between Canada and the US is the popularity of hatchbacks and diesels. I’m not sure if it’s just my area or a national thing, but diesel VW Golf/Jetta wagons are very common while it seems that neither wagons nor diesels are popular in the US.
Yes, we have the Polaris trikes, but they’re just that: Trikes. They’re actually considered to be motorbikes, which is why you need your Class 4 to operate them.
And according to our government, AWD/4WD account for 35% our market share up here. Source.